Modding Generals and maybe including existing mods. |
Modding Generals and maybe including existing mods. |
22 May 2018, 13:02
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#1
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Group: Members Posts: 16 Joined: 21 May 2018 Member No.: 17693 |
Hello. I feel I want to try doing some simple modding on Generals, such as adjusting weapon damage on certain units and adjusting super weapons' timers. Also, I don't know if it's "legal" or if it's possible, I want to modify on existing mods such as SW and ROTR.
My question is, what tools should I need for this? This is my first time on trying to mod Generals although I have modding experience on RA2/YR. |
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22 May 2018, 23:49
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#2
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Group: Members Posts: 48 Joined: 14 July 2017 From: Roma Member No.: 15601 |
all "commandset" are Data\INI\CommandSet.ini
this one is from ROTR (internet center): CommandSet ChinaInternetCenterCommandSet 1 = Command_StructureExit 2 = Command_StructureExit 3 = Command_StructureExit 4 = Command_StructureExit 5 = Command_StructureExit 6 = Command_StructureExit 7 = Command_StructureExit 8 = Command_StructureExit 9 = Command_StructureExit 10 = Command_StructureExit 11 = Command_Evacuate 12 = Command_UpgradeChinaSatelliteHackOne 13 = Command_UpgradeChinaMines 14 = Command_China_Sell End most of the time the GUI can hold only 14 button (only on contra y see 16) just add more "Command_StructureExit" for the GUI button -------------------- |
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