Thyme, a Generals ZH reimplementation project. |
Thyme, a Generals ZH reimplementation project. |
![]()
Post
#1
|
|
![]() ![]() Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 ![]() |
I've just pushed the beginings of a Zero Hour reimplementation project to https://github.com/TheAssemblyArmada/Thyme if anyone is interested in contributing to such a project.
The project is using a similar approach to the one recently used successfully by the OpenRCT2 project. That is, the reimplementation is initially being implemented as a dll that is injected into the game run time that replaces the games functions with new implementations as they are written, allowing it to be reimplemented a bit at a time. I've already reimplemented the custom memory allocator the game uses as well as a couple of string classes. Its very early days for the project, but if anyone has some C++ knowledge and is interested in getting involved, drop by the #thyme channel on freenode.net IRC. When some significant progress has been made it should become possible to fix engine bugs and add additional features to the game. |
|
|
![]() |
![]()
Post
#2
|
|
![]() ![]() Group: Members Posts: 39 Joined: 11 January 2017 Member No.: 14208 ![]() |
New link is https://discord.gg/UnWK2Tw. If we get far enough this will surpass ARES in that it will allow not only improvements, but porting to other platforms. ZH on a raspberry pi maybe? Ares takes a lot of shortcuts to implement new features, they aren't interested in reimplementing the entire engine or if they are, aren't working directly to that end.
|
|
|
![]() ![]() |
Lo-Fi Version | Time is now: 16 June 2024 - 7:09 |