Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas |
Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas |
19 Apr 2015, 14:03
Post
#1
|
|
Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
In terms of a game, I believe that factions are an important part of the setting and story. Especially those that are unique.
Examples include: ROTR's five factions: USA (Generalist), GLA (Subversive), China (Spammer/Horde), Russia (Powerhouse) and E.C.A (Cannon/Turtler) The Paradox Mod: Allies (Generalist/Air Force), Soviets (Powerhouse), Empire (More elitist- bit hard to pin down), Confederate Revolutionaries (Subversives- good guy GLA.), Order of the Talon (Elitist/Powerhouse/quality), the Mediterranean syndicate (Cannon/Ranger), the Atomic Kingdom of China (more defensive in approach) and the Electrical Protectorate (Spammer). I love unique factions and I wanted to create a thread where people could post their own faction designs in any universe they want. They could be Post Apocalyptic Bandits, Cybernetic Purists, Dinosaurs, Alternate Dimension fascist super-maniacs with super tanks. This post has been edited by Adoge: 24 Apr 2015, 8:37 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
|
|
31 Jan 2020, 13:35
Post
#2
|
|
Group: Members Posts: 74 Joined: 12 February 2019 Member No.: 19478 |
At the end of RA3 event, the Allied was though to conquer most of their enemy until the Soviet unleashed their final weapon against them. An unknown bio weapon packed inside many long range ballistic rockets launched against the invading army in Europe and decimated most of the invading Allied army on there. Russia also suffered from the blast as the destruction area of the weapon reached far beyond their calculation. This bio weapon mutated soldier into eldritch abomination, meanwhile a secret research bunker deep inside Russia also experimenting a mutated massive brain abomination with the ability to control those mutated victim on Europe.
Because of the limited range of the rockets the Soviet can only reach to the eastern part of Europe and Asia, but still their plan was a success because the Allied never comeback to Europe again. Despite their massive loss of soldiers, the Allied remains on Europe successfully retreat back into America but at the cost of letting the mutants overrunning the Europe as the spread of mutant plague was unstoppable. Despite of the successful retreat, the Allied still have to kill and prevent any infected refuges outside of America continent trying to cross into their border. On the other side of the war the Japan who was being defeated by the Allied still has one secret project that hidden in Antarctica. Before the Japan surrendered to the Allied they secretly experimented an army of robot and psionic Yuriko clones controlled by a psionic cyborg Yuriko clone. By the time the Allied defeated the Japan most of the documents had been burned so the Allied never know about the existence of this project. And thanks to the mutants threat on Europe and Asia, the Allied was being busy at stopping the mutants threat from invading the America continent so they never noticed the rapid production of this secret army until it was too late. Factions -Mutants (Horde/Subversive): Stationed mostly at Russia, the mutants are massive in term of quantity and expanding rapidly as the Allied can't stop the plague from spreading to Europe, Asia and Africa. Their force are very fragile but numerous and they followed Zerg rush tactic which they considered their own fellow as cannon fodder as they got zero intelligent on their own. Despite that there are some mutants who retained their intelligence thanks to the limited number of vaccines developed inside that facility which allow some of the Soviet commanders to command the mutants but they still have to obey the abomination brain named the Death Brain as it is the equivalent of the Starcraft Overmind who controlled everything with the ultimate purpose of creating a twisted utopia of eldritch world filled with mutants. -Yuriko's Revenge (Cannon/Horde): Despite the fact this robotic and clone army are numerous and remains uncontested at Antarctica base, they are being constrained by their production cost compared to the mutant horde. All of these robots and clones are the duplication copy of Yuriko albeit with different uniform but their physical appearance are exactly the same as her. Because of the Japan surrender they can't access to all of the high tech weapon but they still managed to gather as much firearm abandoned by various armies across the world as these mutants never have any intelligence to use firearms. This faction rely on overwhelming firepower as they got the number advantage to compensate for the fragileness as the cyborb Yuriko leader aren't above treating her own army as the cannon fodder. Yuriko only have one goal by the program installed on her, to revenge for the fallen Japan against the Allied and the Soviet chemical attack, she is willing to spend every last of her army to destroy both sides without leaving any survivors. -Allied (Powerhouse/Turtle): With the rest of the world being consumed by the mutants, clones and robots, the rest of the Allied has to fortify their American continent with all of the technologies they got. Because of their limited number against the horde of both sides their army focused heavily on armor and protection. The Aegis shield technology from Athena Cannon now become widespread as each of the soldier equipped with the force field technology with extra body armor while their tank also shared the same toughness as well. Because the need of defense outweigh offense their army are extremely sluggish but very hard to destroy. The Allied is the only faction who still use super weapon as it is their only reliable way of attacking the enemy across the globes without suffering any injury (and the other two sides never have the access to the satellite tech which means the Allied dominated the sky and the space technologies completely). This post has been edited by OrikoMikuni: 31 Jan 2020, 13:44 |
|
|
Lo-Fi Version | Time is now: 14 June 2024 - 14:03 |