ShockWave 1.0 Released |
ShockWave 1.0 Released |
24 Nov 2010, 21:14
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
After about five years of working on this project, I am proud to announce that ShockWave has finally matured to a stage where it is no longer considered a public beta but a full version. Over the past few weeks, I have been working extra hard to provide all of you with a playing experience surpassing any previous version with a lot of new content, cosmetic improvements and other tweaks. Now let us show you some of the things we have saved up for you. First of all, unique Command Centers for all generals: (note that these pics were taken before the new dozers/workers were made) Secondly, to go with these specific Command Centers, each general now has his own distinct builder unit: Since I cannot slap a general's logo on a Worker, we have done something entirely different for them: (note that all of these are shown with the worker shoes upgrade) Top: Deathstrike's worker and pics from its construction animation Mid Left: Thrax's worker with oxygen mask and fitting air tank Mid Right: Kassad's worker dressed up like a civilian (to blend in) Bottom: Juhziz's worker with explosive pack and helmet But wait, that's not all! Full high-resolution DVD covers in 5 different flavours: And last but not least (the thing most of you will likely skip to instantly), the mod release itself: If you enjoy what you see, I would also like to ask you to give us a vote for this year's MOTY awards at ModDB.com. It has been a long way to this point after all. With all that said, I would also like to take this opportunity to say thank you to everyone who supported me throughout the many years I have been working on this project. This would not have been possible without the help all you guys have provided. Enjoy this final version of ShockWave, everyone! The_Hunter and the rest of SWR Productions -------------------- |
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27 Nov 2010, 18:56
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#2
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
First I would like to say congrats on the release..truly a labor of love.
I have been following this mod for a LLLOOONNGGG time. I am so glad that this is finally a 1.0 release. Been waiting for like 4 ever. I play with friends on private networks...(the Hamachi rooms are ALWAYS full) we played quite a few games last night and have discovered that GLA (all of them) are a little OP. We are not noobs nor are we new to Command and Conquer. We even went as far as to test the AI on Hard with the three of us as different GLA factions and the AI assigned as non GLA factions and we won the matches everytime with relative ease. So we decided to play each other in 1V1's..GLA won everytime. Since this is an early test result..it may change after we get in tune with the other faction's nuances. Will keep you apprised of our findings. There are a few more things I would like to bring up 1. Quickstart is not available..only errors out when applied..so the shell map (good as it is) still comes up (performance issue for lower machines) 2. Black Lotus MUST be told to capture rather than point and click (needs to be the default command) 3. I have found that the dozers seem to lose commands..several times I have had to command them to build a building. It starts it but then pauses until I give the command again. This is enough for now.. I have more but I dont want to be longwinded about this right now. |
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Lo-Fi Version | Time is now: 15 June 2024 - 14:34 |