ShockWave 1.0 Released |
ShockWave 1.0 Released |
24 Nov 2010, 21:14
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
After about five years of working on this project, I am proud to announce that ShockWave has finally matured to a stage where it is no longer considered a public beta but a full version. Over the past few weeks, I have been working extra hard to provide all of you with a playing experience surpassing any previous version with a lot of new content, cosmetic improvements and other tweaks. Now let us show you some of the things we have saved up for you. First of all, unique Command Centers for all generals: (note that these pics were taken before the new dozers/workers were made) Secondly, to go with these specific Command Centers, each general now has his own distinct builder unit: Since I cannot slap a general's logo on a Worker, we have done something entirely different for them: (note that all of these are shown with the worker shoes upgrade) Top: Deathstrike's worker and pics from its construction animation Mid Left: Thrax's worker with oxygen mask and fitting air tank Mid Right: Kassad's worker dressed up like a civilian (to blend in) Bottom: Juhziz's worker with explosive pack and helmet But wait, that's not all! Full high-resolution DVD covers in 5 different flavours: And last but not least (the thing most of you will likely skip to instantly), the mod release itself: If you enjoy what you see, I would also like to ask you to give us a vote for this year's MOTY awards at ModDB.com. It has been a long way to this point after all. With all that said, I would also like to take this opportunity to say thank you to everyone who supported me throughout the many years I have been working on this project. This would not have been possible without the help all you guys have provided. Enjoy this final version of ShockWave, everyone! The_Hunter and the rest of SWR Productions -------------------- |
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29 Nov 2010, 8:49
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#2
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
If you think there are problems with the balance, please upload the replays of the games you observed this in. Also you can't test balance versus AI factions. I will also try to manage the Hamachi rooms better, and appoint subadmins to manage them so they won't be always full OK so AI is NOT a good test for balance then...I accept that. I have also found the quickstart...makes things a bit faster..(one of my friends has a low end rig) Let me explain GLA OP...GLA is very fast at getting up and running...USA and China factions are slow to start..so by the time the first units are out of a War factory..GLA has a strike force of tanks that out number what USA or China may have. I did however have some luck with Laser General on Blood Staduim 2 against Salvage GLA. Only because there is a choke point. Of course there are many BO's one may use...but then you are on the backfoot while GLA runs around getting map control. Maybe I should play some of the Shockwave Pros to get some pointers and techniques. but this releasae feels a little different then 95 and 951 I will try to save some replays for you and upload them. But it may be a couple of days for that to happen. One more thing...I am constantly having to regive build commands to Dozers/Workers....is this a bug or is there something I am missing...nothing more frustrating than thinking a building is being built only to find the building stuck on 0% and the Dozer/Worker sitting there. I do not have any problems like this with Generals or Zero Hour. This post has been edited by Nikon: 29 Nov 2010, 8:54 |
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