Update on development. |
Update on development. |
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#1
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![]() ![]() Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 ![]() |
Hello everyone,
We've been receiving many positive feedback from all of you sofar altho a lot of problems have also been reported. Most of these problems are coused by newer operating systems (vista/win7) due to how some settings work in these operation systems. I would like to announce to everyone that we have switched to new software for enabling/launching the mod which should resolve most of these problems and it will be released within a fairly short time frame allong with some other new features. Once this version is completed we will also release a version that should be usable by MAC users. Here are some details what this new version would also include: -Added all maps that went missing from the jump between 0.951 to 1.0 -Added Special Map Tags to indicate which maps are from Zerohour and which are new/modified Shockwave maps -Added all classic edition maps from Generals (the Zerohour versions were drasticly altered) -Emergency Aid wil now properly repair/heal ground units -Added New Tomahawk Models for both Regulair and Plasma -Tomahawks will now show a laser from their turret when firing a waypoint guided missile -Toxin Anti Tank Guns now display the Anthrax Gamma upgrade icon on the commandbar -Chinese mines now properly play show their detonation effects when triggered -Demo Bikes now properly show the terrorist model when paradropped on a reinforcements pad -Added New Advanced Microwave Tank Model -Devastator no longer shows "this upgrade has allready been purchased" on the self destruct button once activated -Infantry General Warfactory now properly displays the repair crane again -Scrap Yards can now place rally points -Salvage Airpad can now set rally points The_Hunter -------------------- ![]() |
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#2
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![]() ![]() Group: Members Posts: 614 Joined: 11 June 2009 From: On the Russian front lines Member No.: 127 ![]() |
I dont know If this is the right place to post this but close eough.
I have play Shockwave a bit now and this is my findings: First of, My fav teams for all sides. China-Tanks, USA-Armor and GLA-Deathstrike. I must say given that Shockwave got a slapstick feal, I have to keep inmind that the way the game is armed at, so that sead. I have to give respect to the SWR team for working on one game but two projects and keeping them very diffrent style of game play. So my hats off to you guys for that. I could not do that myself, have two projects and keep the styles diffrent. I have not give the game a good long month of play yet but this is what i have found so far and.... Each side (not faction) has it very own game style. For EG: Prince karra(or what ever is his name) is a Very heave on the mirco mannagement. I have not manage to measter him on Hard AI yet but give me time. Deathsteak on the other hand is very easy to measter. point and attack! Hehe. And with the Xmas break coming up I look forward to meastering each and every one. I mostly play Challenge mode ATM and I might add its nice to have a mission (of sort) to play in. still find a few little bugs like the vsing the laser generals. The count down is on 9 or 8min and fires and restart the count down. so it is really a 2min count down and I can not build eough to beat this super superweapon. but apart from that glich, the glich where a group of troops being fire on wont return fire and a few small weapon gliches. I have found the game fun to play (even with the silly feal to it.) I want to write more to praise this very (jolie) and (belle), project but i have to get back to class in 20ish mins. So with that I will leave you with this question SWR team.... Why can i get the Shockwave shell map to work of Win7 but i can get RotR one working? Massey -------------------- |
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Lo-Fi Version | Time is now: 19 June 2024 - 23:30 |