Update on development. |
Update on development. |
27 Nov 2010, 18:07
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello everyone,
We've been receiving many positive feedback from all of you sofar altho a lot of problems have also been reported. Most of these problems are coused by newer operating systems (vista/win7) due to how some settings work in these operation systems. I would like to announce to everyone that we have switched to new software for enabling/launching the mod which should resolve most of these problems and it will be released within a fairly short time frame allong with some other new features. Once this version is completed we will also release a version that should be usable by MAC users. Here are some details what this new version would also include: -Added all maps that went missing from the jump between 0.951 to 1.0 -Added Special Map Tags to indicate which maps are from Zerohour and which are new/modified Shockwave maps -Added all classic edition maps from Generals (the Zerohour versions were drasticly altered) -Emergency Aid wil now properly repair/heal ground units -Added New Tomahawk Models for both Regulair and Plasma -Tomahawks will now show a laser from their turret when firing a waypoint guided missile -Toxin Anti Tank Guns now display the Anthrax Gamma upgrade icon on the commandbar -Chinese mines now properly play show their detonation effects when triggered -Demo Bikes now properly show the terrorist model when paradropped on a reinforcements pad -Added New Advanced Microwave Tank Model -Devastator no longer shows "this upgrade has allready been purchased" on the self destruct button once activated -Infantry General Warfactory now properly displays the repair crane again -Scrap Yards can now place rally points -Salvage Airpad can now set rally points The_Hunter -------------------- |
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2 Dec 2010, 17:37
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#2
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
I do not know if this is intentional or not or it was part of the game in 95 and 951 (havent played 95 or 951 for a long time) but I think there is a bug in the game. Map: Coastal Conflict Structure: Reinforcment Pad Problem: USA SWG gets a teir 2 tank from reinforcement pad... Plasma Tomahawk I went thru every faction on the map and all others get teir 1 units from the Pad. I feel that this is unbalanced on maps that contain the Reinforcement Pad. For USA SWG to get a teir 2 tank without building a Strat Center is a little over the top. Some of those pads are in very short proximity to the opponents base. I know you will probably tell me to either dont play those maps or dont allow USA SWG in the game on maps with the pad included, but my friends and I like to play all the maps. Nikon It's been like that since zerohour. You are correct sir...but in Zero Hour the drop time is 2 mins...the mod is 1 min...big difference between 5 tanks in 5 mins compared to 2 tanks. Please do not get me wrong.. I am LOVING this mod... in fact my friends and I have made it our sole game for now. I know that USASW General does not have strong teir 1 tanks so if you must leave it as is..then maybe revert the time back to 2 min drops..I can live with that and I think everyone else can too. Please look at the map Coastal Conflict and see why this is a problem. Scenario...USASWG captures the pad two mins into the game...then 5 mins later he has 5 Plasma Tomahawks then goes stright across to the opponents base and lays it to waste...well I dont know about you, but me as China I have NOTHING to combat a strike force like that with inside 7 mins. Game Over. Nikon |
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