Update on development. |
Update on development. |
27 Nov 2010, 18:07
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello everyone,
We've been receiving many positive feedback from all of you sofar altho a lot of problems have also been reported. Most of these problems are coused by newer operating systems (vista/win7) due to how some settings work in these operation systems. I would like to announce to everyone that we have switched to new software for enabling/launching the mod which should resolve most of these problems and it will be released within a fairly short time frame allong with some other new features. Once this version is completed we will also release a version that should be usable by MAC users. Here are some details what this new version would also include: -Added all maps that went missing from the jump between 0.951 to 1.0 -Added Special Map Tags to indicate which maps are from Zerohour and which are new/modified Shockwave maps -Added all classic edition maps from Generals (the Zerohour versions were drasticly altered) -Emergency Aid wil now properly repair/heal ground units -Added New Tomahawk Models for both Regulair and Plasma -Tomahawks will now show a laser from their turret when firing a waypoint guided missile -Toxin Anti Tank Guns now display the Anthrax Gamma upgrade icon on the commandbar -Chinese mines now properly play show their detonation effects when triggered -Demo Bikes now properly show the terrorist model when paradropped on a reinforcements pad -Added New Advanced Microwave Tank Model -Devastator no longer shows "this upgrade has allready been purchased" on the self destruct button once activated -Infantry General Warfactory now properly displays the repair crane again -Scrap Yards can now place rally points -Salvage Airpad can now set rally points The_Hunter -------------------- |
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2 Dec 2010, 17:37
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#2
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
I do not know if this is intentional or not or it was part of the game in 95 and 951 (havent played 95 or 951 for a long time) but I think there is a bug in the game. Map: Coastal Conflict Structure: Reinforcment Pad Problem: USA SWG gets a teir 2 tank from reinforcement pad... Plasma Tomahawk I went thru every faction on the map and all others get teir 1 units from the Pad. I feel that this is unbalanced on maps that contain the Reinforcement Pad. For USA SWG to get a teir 2 tank without building a Strat Center is a little over the top. Some of those pads are in very short proximity to the opponents base. I know you will probably tell me to either dont play those maps or dont allow USA SWG in the game on maps with the pad included, but my friends and I like to play all the maps. Nikon It's been like that since zerohour. You are correct sir...but in Zero Hour the drop time is 2 mins...the mod is 1 min...big difference between 5 tanks in 5 mins compared to 2 tanks. Please do not get me wrong.. I am LOVING this mod... in fact my friends and I have made it our sole game for now. I know that USASW General does not have strong teir 1 tanks so if you must leave it as is..then maybe revert the time back to 2 min drops..I can live with that and I think everyone else can too. Please look at the map Coastal Conflict and see why this is a problem. Scenario...USASWG captures the pad two mins into the game...then 5 mins later he has 5 Plasma Tomahawks then goes stright across to the opponents base and lays it to waste...well I dont know about you, but me as China I have NOTHING to combat a strike force like that with inside 7 mins. Game Over. Nikon |
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3 Dec 2010, 3:41
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#3
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
You are correct sir...but in Zero Hour the drop time is 2 mins...the mod is 1 min...big difference between 5 tanks in 5 mins compared to 2 tanks. Please do not get me wrong.. I am LOVING this mod... in fact my friends and I have made it our sole game for now. I know that USASW General does not have strong teir 1 tanks so if you must leave it as is..then maybe revert the time back to 2 min drops..I can live with that and I think everyone else can too. Please look at the map Coastal Conflict and see why this is a problem. Scenario...USASWG captures the pad two mins into the game...then 5 mins later he has 5 Plasma Tomahawks then goes stright across to the opponents base and lays it to waste...well I dont know about you, but me as China I have NOTHING to combat a strike force like that with inside 7 mins. Game Over. Nikon Robot Tank is not a strong unit. It can't fight head-on with other faction MBT. To fight these tomahawks, you can use infantries (since Tomahawk doesn't lock on infantry) and keep them moving. You can also use Siege Trooper as China (they're cheap and long range too). -------------------- CASOJIN
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