ShockWave 1.0 Released |
ShockWave 1.0 Released |
24 Nov 2010, 21:14
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
After about five years of working on this project, I am proud to announce that ShockWave has finally matured to a stage where it is no longer considered a public beta but a full version. Over the past few weeks, I have been working extra hard to provide all of you with a playing experience surpassing any previous version with a lot of new content, cosmetic improvements and other tweaks. Now let us show you some of the things we have saved up for you. First of all, unique Command Centers for all generals: (note that these pics were taken before the new dozers/workers were made) Secondly, to go with these specific Command Centers, each general now has his own distinct builder unit: Since I cannot slap a general's logo on a Worker, we have done something entirely different for them: (note that all of these are shown with the worker shoes upgrade) Top: Deathstrike's worker and pics from its construction animation Mid Left: Thrax's worker with oxygen mask and fitting air tank Mid Right: Kassad's worker dressed up like a civilian (to blend in) Bottom: Juhziz's worker with explosive pack and helmet But wait, that's not all! Full high-resolution DVD covers in 5 different flavours: And last but not least (the thing most of you will likely skip to instantly), the mod release itself: If you enjoy what you see, I would also like to ask you to give us a vote for this year's MOTY awards at ModDB.com. It has been a long way to this point after all. With all that said, I would also like to take this opportunity to say thank you to everyone who supported me throughout the many years I have been working on this project. This would not have been possible without the help all you guys have provided. Enjoy this final version of ShockWave, everyone! The_Hunter and the rest of SWR Productions -------------------- |
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Guest_alabaster_* |
14 Dec 2010, 22:57
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#2
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Guests |
Just got this working on my Mac after extracting the files on a friendly PC.
Gor blimey! It's good isn't it! First test game was against Ironside on Seaside Mutiny, I set myself to random and got Vanilla GLA. Probably not the best side to go against Ironside but them's the breaks. My god, I very nearly got my arse handed to me. I ended up building 2 Scud Storms and two layers of defences just to hold him back. Every attack got pushed back and through sheer poor handling of Sneak Attacks I did very little damage to his base before having to retreat. He owned the map! Finally pulled it back though, but getting past swarms of Predator Drones was not easy for my light tanks. I never realised those things were so lethal en masse. It didn't help that Ironside was still producing Mammoths after I'd knocked out his Strategy centre though. But I won, barely, it was a solid match. So congratulations to the team! The AI is far more impressive (it even seems to run a bit more smoothly too!), the new units are great fun (Desert Fly and the new Enforcer are brilliant) and just the overall feel and sense of balance is perfect. Well done! It's a shame there's to be no more continued development, end of an era. |
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15 Dec 2010, 0:25
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#3
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Hardly Diplomatic Group: Legend Posts: 1468 Joined: 31 May 2009 From: Brazil Member No.: 4 Projects: Retired |
It's a shame there's to be no more continued development, end of an era. Don't be so sure! -------------------- |
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Guest_alabaster_* |
15 Dec 2010, 11:50
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#4
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Guests |
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Lo-Fi Version | Time is now: 8 June 2024 - 7:30 |