Update on development. |
Update on development. |
27 Nov 2010, 18:07
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello everyone,
We've been receiving many positive feedback from all of you sofar altho a lot of problems have also been reported. Most of these problems are coused by newer operating systems (vista/win7) due to how some settings work in these operation systems. I would like to announce to everyone that we have switched to new software for enabling/launching the mod which should resolve most of these problems and it will be released within a fairly short time frame allong with some other new features. Once this version is completed we will also release a version that should be usable by MAC users. Here are some details what this new version would also include: -Added all maps that went missing from the jump between 0.951 to 1.0 -Added Special Map Tags to indicate which maps are from Zerohour and which are new/modified Shockwave maps -Added all classic edition maps from Generals (the Zerohour versions were drasticly altered) -Emergency Aid wil now properly repair/heal ground units -Added New Tomahawk Models for both Regulair and Plasma -Tomahawks will now show a laser from their turret when firing a waypoint guided missile -Toxin Anti Tank Guns now display the Anthrax Gamma upgrade icon on the commandbar -Chinese mines now properly play show their detonation effects when triggered -Demo Bikes now properly show the terrorist model when paradropped on a reinforcements pad -Added New Advanced Microwave Tank Model -Devastator no longer shows "this upgrade has allready been purchased" on the self destruct button once activated -Infantry General Warfactory now properly displays the repair crane again -Scrap Yards can now place rally points -Salvage Airpad can now set rally points The_Hunter -------------------- |
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30 Jan 2011, 16:09
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#2
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
I red the full topic.
the dustfly did the bug with me to. nuke cannons are very hard to handle on guard duty.... I got the bug the ZH starts SW. towns ALLWASE shoots his LUC(lazer uplink cannon)the same way.somthin like S.shoot 2 superweps on them,and BOOM! and pleas add music at quickstart. This post has been edited by Mernom: 30 Jan 2011, 17:58 |
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31 Jan 2011, 2:24
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#3
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
towns ALLWASE shoots his LUC(lazer uplink cannon)the same way.somthin like S.shoot 2 superweps on them,and BOOM! All particle cannons do that ever since ZH, that's just how the AI was coded to use the particle cannon. and pleas add music at quickstart. not possible -------------------- |
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2 Feb 2011, 13:55
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#4
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Group: Posts: 0 Joined: -- Member No.: Warn: (0%) |
yea right.I seen some mods with main menu image AND music.I can name one.
EDIT:I played with jazizes battlebus.I LOVE those little quite demo traps! This post has been edited by Mernom: 2 Feb 2011, 20:26 |
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3 Feb 2011, 4:41
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#5
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
yea right.I seen some mods with main menu image AND music.I can name one. I think it's more like they replace shellmap with image. The -quickstart parameter automatically disables music. -------------------- CASOJIN
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Lo-Fi Version | Time is now: 23 May 2024 - 17:40 |