Update on development. |
Update on development. |
27 Nov 2010, 18:07
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello everyone,
We've been receiving many positive feedback from all of you sofar altho a lot of problems have also been reported. Most of these problems are coused by newer operating systems (vista/win7) due to how some settings work in these operation systems. I would like to announce to everyone that we have switched to new software for enabling/launching the mod which should resolve most of these problems and it will be released within a fairly short time frame allong with some other new features. Once this version is completed we will also release a version that should be usable by MAC users. Here are some details what this new version would also include: -Added all maps that went missing from the jump between 0.951 to 1.0 -Added Special Map Tags to indicate which maps are from Zerohour and which are new/modified Shockwave maps -Added all classic edition maps from Generals (the Zerohour versions were drasticly altered) -Emergency Aid wil now properly repair/heal ground units -Added New Tomahawk Models for both Regulair and Plasma -Tomahawks will now show a laser from their turret when firing a waypoint guided missile -Toxin Anti Tank Guns now display the Anthrax Gamma upgrade icon on the commandbar -Chinese mines now properly play show their detonation effects when triggered -Demo Bikes now properly show the terrorist model when paradropped on a reinforcements pad -Added New Advanced Microwave Tank Model -Devastator no longer shows "this upgrade has allready been purchased" on the self destruct button once activated -Infantry General Warfactory now properly displays the repair crane again -Scrap Yards can now place rally points -Salvage Airpad can now set rally points The_Hunter -------------------- |
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6 Feb 2011, 11:36
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#2
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Group: Members Posts: 2 Joined: 2 January 2010 Member No.: 629 |
Hi team. I have a question. Will you change Nuke's battlemaster and overloed's barrals after Weapons Grade Uranium Shells upgrade like the new nuke siege cannon's in this patch? The new barral of siege cannon's barral looks more badass than the old one.
This post has been edited by L.O.F.S: 6 Feb 2011, 11:38 |
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6 Feb 2011, 12:07
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#3
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
Hi team. I have a question. Will you change Nuke's battlemaster and overloed's barrals after Weapons Grade Uranium Shells upgrade like the new nuke siege cannon's in this patch? The new barral of siege cannon's barral looks more badass than the old one. Uhhh, they DO change as I recall Oo .-------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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6 Feb 2011, 15:06
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#4
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Group: Members Posts: 2 Joined: 2 January 2010 Member No.: 629 |
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Lo-Fi Version | Time is now: 29 May 2024 - 7:28 |