ShockWave 0.96 July update |
ShockWave 0.96 July update |
5 Jul 2009, 7:21
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#1
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
Hello ShockWave fans,
It's full steam ahead now as we edge closer to the release of the new version. To ease the time between waiting, today we are take the wraps off of one of the new units and and an upgrade that we are sure you're going to have a blast - or dare I say many blasts? - with. Time to put on your lead underwear. Fresh off the production line and first up is the new Tactical Nuclear Missile upgrade for General Tao's Overlord. This upgrade was developed in response to a case our Balance Team put forward regarding the lack of customisation for Tao's Overlord. The Tactical Nuclear Missile upgrade will equip the Nuclear Overlord with a sensor array and two large missile hatches on its back. This new M.A.D. weapon will allow the Overlord to spread deadly levels of radiation across considerable distances, while the array will assist the Overlord in the detection of hidden enemies. Click the following images for a larger view of the media renders. Next up is the GLA Demo General's long-awaited Toxin Tractor replacement, the Camel shrapnel launcher. Paradoxically named, this new unit is not as innocuous as its name suggests, and is not one to be mocked or trifled with. Like its predecessor the Camel will have a specialised role in the General's arsenal. Field tests show the unit to be competent at dispatching infantry out in the open and in garrisons with relatively no resistance. As always we are as excited about the prospect of getting all of the new content into your hands as you are and remain committed to delivering a quality product. With that said, that just about wraps up this update. We hope you enjoyed it. Till next time, General. -------------------- |
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5 Jul 2009, 17:51
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#2
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
So these tactical missiles will fire at air? Coz that was the problem, it wasnt the lack of customization, it was the lack of it having any anti-air for tao's ovvies. I hadn't thought of that yet but i would be a good idea to do so yes. -------------------- |
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5 Jul 2009, 19:45
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#3
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Group: Dev. Team Posts: 1220 Joined: 8 June 2009 From: East Coast of either China or the US Member No.: 96 Projects: SWR Productions |
I hadn't thought of that yet but i would be a good idea to do so yes. Mind Blown. -------------------- |
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