ShockWave 0.96 July update |
ShockWave 0.96 July update |
5 Jul 2009, 7:21
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#1
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
Hello ShockWave fans,
It's full steam ahead now as we edge closer to the release of the new version. To ease the time between waiting, today we are take the wraps off of one of the new units and and an upgrade that we are sure you're going to have a blast - or dare I say many blasts? - with. Time to put on your lead underwear. Fresh off the production line and first up is the new Tactical Nuclear Missile upgrade for General Tao's Overlord. This upgrade was developed in response to a case our Balance Team put forward regarding the lack of customisation for Tao's Overlord. The Tactical Nuclear Missile upgrade will equip the Nuclear Overlord with a sensor array and two large missile hatches on its back. This new M.A.D. weapon will allow the Overlord to spread deadly levels of radiation across considerable distances, while the array will assist the Overlord in the detection of hidden enemies. Click the following images for a larger view of the media renders. Next up is the GLA Demo General's long-awaited Toxin Tractor replacement, the Camel shrapnel launcher. Paradoxically named, this new unit is not as innocuous as its name suggests, and is not one to be mocked or trifled with. Like its predecessor the Camel will have a specialised role in the General's arsenal. Field tests show the unit to be competent at dispatching infantry out in the open and in garrisons with relatively no resistance. As always we are as excited about the prospect of getting all of the new content into your hands as you are and remain committed to delivering a quality product. With that said, that just about wraps up this update. We hope you enjoyed it. Till next time, General. -------------------- |
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5 Jul 2009, 20:52
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#2
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Group: Members Posts: 195 Joined: 6 June 2009 From: Germany Member No.: 26 Projects: ShockWave Tester Mindfuck of the month: Casimir effect |
So it fires at Air aswell? Why not simply keep the gattling for it
Also GLA will have an incredible hard time killing that since they rely on infnatry a lot. -------------------- And you feel a sudden chill How do you do? My name is Trouble I'm coming for the kill... And you know I will |
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5 Jul 2009, 20:59
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#3
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
So it fires at Air aswell? Why not simply keep the gattling for it Also GLA will have an incredible hard time killing that since they rely on infnatry a lot. Marauder rush, rocket buggy rush or suicide units would still break it I think. Anyway, since it has several rockets, can the Camel switch between 2 firing modes like fire 1 rocket a time vs fire 3 a time or fire all 6 at once? I do know there would only be 2 modes if it can gain the suicide ability via upgrade or has an additional weapon instead. This post has been edited by KamuiK: 5 Jul 2009, 21:00 |
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Lo-Fi Version | Time is now: 25 June 2024 - 15:38 |