4th General For Each Faction, Have anyone thought about it ? |
4th General For Each Faction, Have anyone thought about it ? |
3 Jun 2013, 19:47
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#1
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
I don't want anyone to get me wrong,I just started this for fun,
I mean cmon guys spit out your Generals and their branches. Name Faction Branch Tactics Also,have you,devs,thought sometimes about it,and are there some generals or just general,you've scrapped in favour of those that are on their way ? |
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3 Jun 2013, 20:42
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#2
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
If Im not mistaken there can be a set limit of Ai factions coded into sage, 15 I think cause I havent seen a mod with more too....
But for the fun stuff, dont know if this is such a spoiler or not but the set generals are from the Generals Beta, Not ZH Generals beta....Where there was Rangers in snowbikes and stuff, and campaign missions had little "Video transmisions" and briefing for missions.Of course that story had the americans and chineese fighting wich I doubt will be the case for ROTR (I maybe wrong I dont write the lore nor does the great MARS give us spoilers) With a ton of other planned but scraped stuff from that and ZH etc to make this mod awsome.... As for the post it self lets see...If we dont add the shockwave generals that are nonexistant then use them, If not.... The "unkneeling " General Steelarm USA NORAD/Nasa Stratigic orbital strikes and intellegence, An expensive faction with relatively no maximum range but high cooldowns unless X units are bought to reuse gen powers....Most expensive elite units in the game, but slowest veterancy along with no advanced traning Catherina ECA/U.N. United nations peacekeeping forces Diffrent varity of calling forward units from every faction with airdrops like ECA does for a set amount of cash.... Units are sent in bulk, No production buildings, Dozers build civilian structures rather then production buildings and somewhat (Maybe some code for autoroads? Hey I can dream ) Civilian structures generate happiness or peace somewhat wich allows her to get UN airdrops randomly around her HQ for funding.As long as she gets good approval allowing her to get her airdrop power up faster....Making her unstopable without even needing to expand.If you upgrade your own made "Urban areas" then they give you free civilan structures or powers like the airport or refinary.Fun fact; Urban areas are garrisonable by infantry so if one blackhawk slips in and they attack the other neutral stuctures... GG Maybe rank 5 is more then 1insurection around the map or a choosen factions strike force, Supereweapon is the same.Your allowed to use every sw but they have thier own cooldowns and they reset each time anothers used Lorewise UN and other nations can have friednly fire incidents.... The leang of ROTR Theese are just for fun, not to be considerd like he said.... This post has been edited by (USA)Bruce: 3 Jun 2013, 21:04 -------------------- |
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3 Jun 2013, 21:33
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#3
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
If Im not mistaken there can be a set limit of Ai factions coded into sage, 15 I think cause I havent seen a mod with more too.... That is correct although due to the we way we are going to implement the Generals, the 15 AI limit will be the least of our problems. Technically, our Generals won't be actual factions as they were in ZH, but merely elaborate upgrades that unlock an entire tech tree in game. Theoretically, we could add more than 15 pseudo sub-factions this way, although we'd still have the unchangeable 128 upgrade limit as well as the confines of game design. This thread might be interesting as a thought experiment though. |
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3 Jun 2013, 21:54
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#4
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Group: Members Posts: 517 Joined: 18 March 2013 From: Spain Member No.: 9862 |
Theoretically, we could add more than 15 pseudo sub-factions this way, although we'd still have the unchangeable 128 upgrade limit as well as the confines of game design. This thread might be interesting as a thought experiment though. The 128 upgrade is for each faction?there could be a lot of factions doing a sharing of some basic techs.i imagine a mod with 15 base factions with 4 generals each...that would be totally crazy( and awesome) Also another general i think about: Name:some polish name(don't know any,to say one poloski ) Faction:ECA Branch:resistance to invader,asimetrical warfare Tactics:a very different general comapare to other eca generals,poloski is one of the managers of the european resistance move.it has fast infantery and excellent ligth vehicles,but lack of heavy hitting units(no tanks)it also lack of any type of aircraft.horewer his infantery capture buildings extremely fast and it have strong(but not very resistant)defenses.barracks and other unit producers are mobile This post has been edited by Pepo: 3 Jun 2013, 21:55 |
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