4th General For Each Faction, Have anyone thought about it ? |
4th General For Each Faction, Have anyone thought about it ? |
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#1
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![]() ![]() Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 ![]() |
I don't want anyone to get me wrong,I just started this for fun,
I mean cmon guys spit out your Generals and their branches. Name Faction Branch Tactics Also,have you,devs,thought sometimes about it,and are there some generals or just general,you've scrapped in favour of those that are on their way ? |
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Post
#2
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![]() Guardsman ![]() Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. ![]() |
Name: Romanov
Faction: Russia Branch: Black Elite Guard. Tactics: Heavy elite units. Quality over quantity. Summary: He is one of many generals responsible to the defenses of Russian teritories in case of an ECA raiding on the motherland while other Generals are fighting in europe. He's also used many experimental weapons developed by the R&D corp as well as those made by his own force's engineers. His force is very few in numbers, but most of his troops are veterans of many conflicts. His newly formed Black Elite Guard haven't seen big combat yet, but that may change since the bulk of the Russian army is loosing against the joint Euro-American forces. Can't think much of a story. I'm not good at this, sorry. Special units/powers/upgrades: Have Black Guards infantry instead of conscripts. Highly expensive but much more durable and can deploy to use an autocannon that can attack both ground and air targets. Cost 285 each. Can capture buildings without the building capture upgrade. AT-Black Guards utilized a fictional specific recoiless rifle that can shoot through multiple targets in a straight line instead of RPG and the shot is uninterceptable by PDL, ECM.... Again, cost more and cannot attack aircrafts. Cost 400 each. Igla trooper is not available. New units, called Crazy Ivan. Basically like it's RA2 counterpart, but can throw thermobaric grenades at enemy troops. Can clear garrisoned buildings with said grenades. Throw time bombs at buildings and vehicles. Cost 1000 each. New commando that replaced Boris. Known as "Fanatic Firestorm". Have a flamethrower attached to his AK rifle that can easily incinerate enemy troops and light vehicles. Have an AA missile pot to attack aircrafts. Immuned to radiation and toxin as well as sniper but not EMP since he's wearing an experimental power armor. Cost 2000 and can only have one on the battlefield at a time. No mass production upgrade. Kodiak tank is replaced by the custom made T-100 Titan heavy MBT. Still cost 1300, but is built slower. Have the same stats of the kodiak but have more armor. Fire faster with the Modernized Auto-loader upgrade. Tunguska is replaced by a fictional AA vehicle. Known as "Thunderer". Fire heavy dual autocannons that does heavy damage and can launch a barrage of 16 AA missiles at enemy aircrafts with the launch missile ability which is an upgrade . Very fast and highly durable compared to the Tunguska, but cannot engage ground units. Cost 1200 each. BMP is replaced by BMPT. Cost 1000 each. Have dual autocannons, 2 grenade launchers and 2 thermobaric missile launchers that can clear garrisioned buildings. Can transport only 4 infantry units. BMPT is more durable than BMP. Tesla tank/Buratino is not available. MSTA can load earthshaker rounds to disable enemy vehicles. Coalition gun upgrade is not available. Old FROG-7 rocket launcher is back. Can be loaded with nuclear warhead for 500$ each vehicle. Rocket is interceptable. Cost 2000 each and requires a GP to unlock. Hind is back with this General. He also have the Havoc at start instead of Hokum. His Havoc cannot attack aircrafts, however. New units called Kirov Battleships. Is floating in the sky, have heavy armor but is very slow. Have a giant gun turret, 2 pairs of miniguns and loads of thermobaric missiles. Cost 6000 each. He doesn't use arms dealers, but build arms production facilities as second-eco. Function like Black Market. Frogfoot cost more, 2850$ each. Berkut remained mostly the same but no longer have the autocannon. It have a much faster reload time, however. Explosive Reactive Armor is available from the start. Tesla Coil and RPG tower is not available. Each Kashtan can purchase the ATGM upgrade for a cost of 500$. This upgrade will allow the Kashtan turret to attack enemy armor vehicles effectively with 2 pairs of ATGM. Dozer can quickly build trenches that can hold up to 10 Infantry units at the same time. The garrisoned troops can fire outside. The trench functions just like a Firebase without a cannon. Meaning that infantry in the trenches is highly vulnerable compared to the Bunker used by Orlov and China. A new fictional vehicle replaced the MPT-4. It is called "Advance Field Support Vehicle" which is an unmanned vehicle. Since lost Black Guard's vehicles cannot be recovered upon destruction unlike other army units, the FSV have no recover ability. Instead, it have a much bigger repair radius and a chaingun to defend itself against enemy Infantry. Can deploy to become a repair crane that is treated as a structure, which have even bigger repair radius. But it cannot undeploy back once this have been done. The chaingun will disappear after this. Advance chemical armor upgrade : Increase all Infantry units durability by 15%. Grant imunity to toxin and radiation for Black Guard infantry units. Cost 3000$. More.........editing..... This post has been edited by X1Destroy: 19 Jul 2014, 10:37 -------------------- We Die Standing.
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