4th General For Each Faction, Have anyone thought about it ? |
4th General For Each Faction, Have anyone thought about it ? |
3 Jun 2013, 19:47
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#1
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
I don't want anyone to get me wrong,I just started this for fun,
I mean cmon guys spit out your Generals and their branches. Name Faction Branch Tactics Also,have you,devs,thought sometimes about it,and are there some generals or just general,you've scrapped in favour of those that are on their way ? |
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4 Jun 2013, 13:33
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#2
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
I'll take this seriously.
General Johnathan Smith: RDECOM. Uses prototype units mothballed and sent into storage, Powerful, but extremely reliant on his tech tree, Without higher-end units, all he can do is desperate hold off more finished forces while he builds up to fight back. Succesful Prototypes are to be finished and put into use, failed ones aren't. Building: Field Research Facility: 4000$: Unlocks Tier IV (If Strategy center is considered Tier III) tech, requires Strategy Center, Only one buildable. Units: Elite Guard: 800$: Elite Infantry with prototype powered exoskeleton, advanced training, and the latest in information warfare, Uses a Coilgun-type mass accelerator cannon for tanks and a minature L.A.S.E.R. TIV Story: The end result of the "Future Soldier" Program, the Elite Guard carries a L.A.S.E.R. rifle and is currently equipped with an additional Coilgun as an anti-tank weapon to engage lighter GLA tanks head on. It's L.A.S.E.R. is reverse engineered from weapons taken from captured units under the rogue general townes. Best Infantry, requires serious micro not to end up shooting laser at tanks or tank shells at infantry. Templar Tank, 2300$: heavy tank, capable of hovering at the cost of loss of it's main cannon, the system takes far more power than the crusader. TIV Story: A heavy high-end version of the Crusader, Had it's budget cut for being "Overkill" against the GLA. Against the Russian Federation however, it's combination of raw power and speed allows it to simply bypass the massive Sentinel and Golem tanks that russian generals expect it to attack head on, and flank right behind it's enemies and destroy their artillery in seconds. Beats a golem in a straight fight loses to a sentinel, Hover-Mode about the same speed as the Crusader's. Encourages "Shock and Awe" sudden attacks before turning tail, activating the hover, and running. Mohawk II Gunship: 2000$ Twin-Rotor gunship armed with 4 missile pods, has two PDL systems onboard and a single long-reload missile that outranges defenses and the twin fang. TIV Story: Designed to counter the prevalience of anti-air in the GLA arsenal, it's PDL makes stinger missiles pointless and it's cruise missile lets it attack from outside any ballistic weapon's range, Mothballed because well, it was just plain unlucky. Allows you to pressure someone who sits behind piles of AAA, I hate AAA Defender Drone: 1800$: Anti-Air drone armed with a solid-state laser, Must recharge batteries after firing 10 shots, Can only charge while deployed. can fire without deploying. TIV Story: Advanced Anti-Air drone designed to counter the use of GLA suicide airplanes attacks, mothballed because of it's overpriced nature for a drone, not to mention AAA operators threatening to strike. Can shoot down targets while moving, but has to recharge it's laser while standing still, as usual it's better on defense, but it's still usable in attacks if you can keep it recharged or cycle multiple systems Vangaurd Drone: 900$: Minesweeper drone, is actually damaged by mines but has a small grenade launcher that fires canister rounds to detonate mines, can obviously detect said mines. TII Story: Meant as a counter to Demotraps, Mothballed as offensive attacks against American enemies isn't forseen in the visible future. Shoots up minefields, nothing to say here. Lightning II Fighter: 2500$: Jet with what's basically a Chaparral's weapons Tier IV. Story: Mothballed for it's exorbant production cost, the Lightning II returns to service as a dedicated Anti-Air platform. Solves the usual overkill problem by jets, it's also a plane that fires bigger, more awesome, missiles. Building: 3000$ AAC Construction Center. (Effectively a Tier V production building) Unit: Reagan Class Airborne Aircraft Carrier: 10000$: Carries 20 drone gunships. Because awesome It's a large vehicle consisting of a large bay and command center between two different blimps, it's scary-huge and scary-awesome. This post has been edited by Serialkillerwhale: 4 Jun 2013, 14:04 -------------------- |
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