4th General For Each Faction, Have anyone thought about it ? |
4th General For Each Faction, Have anyone thought about it ? |
3 Jun 2013, 19:47
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#1
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
I don't want anyone to get me wrong,I just started this for fun,
I mean cmon guys spit out your Generals and their branches. Name Faction Branch Tactics Also,have you,devs,thought sometimes about it,and are there some generals or just general,you've scrapped in favour of those that are on their way ? |
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13 Jun 2013, 16:40
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#2
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Group: Project Leader Posts: 5870 Joined: 2 June 2009 Member No.: 10 |
Here's my shot at a fourth ECA General.
General Tadeusz Kamyszek Stationed in Krakow, Poland Speciality: Covert Intervention Infantry: Para-Sappers (acts as a replacement for Felins, Panzerfausts and Engineers): As qualified paratroopers of the 6th Polish Airborne Brigade, the Para-Sappers are skilled frontline soldiers and competent field engineers at the same time. Armed with an assault rifle by default. Individual upgrades: ex-Soviet LPO flamethrower OR Carl Gustav recoilless rifle. Each upgrade permanently replaces the assault rifle, allowing you to turn a soldier into an anti-infantry or an anti-vehicle specialist. Abilities: Deploy for repairs (just like Engineers). Throw Satchel Charge (throws a timed pack of explosives at short range, unlocked after a global upgrade) Starstreak Trooper: Essentially an ECA version of the Igla Trooper, but he does turn invisible when standing stationary with the launcher equipped, allowing him to effectively ambush aircraft. Battle Medic (replaces the Combat Medic): Armed with a proper assault rifle and about as good at fighting as the Para-Sapper, but not efficient/economical as a replacement. Ability: Triage Tent (sets up a small, easily destroyed tent which automatically refunds any wounded infantry within its radius) Assault Grenadier (replaces the regular Grenadier): Armed with an RGA-86 grenade launcher. Doesn't have to deploy but has less range/rate of fire than regular grenadiers. Wears a heavy armour suit (think MW Juggernaut) that allows him to close in and engage at short range. Ability: Can switch between standard HE/frag and Tear Gas grenades. Rapid Barrage (fires a quick barrage of 15 grenades at a circular area but needs to reload afterwards) GROM Operator (replaces Frank Jaeger): Armed with an assault rifle by default. Has the same abilities as Jaeger but with a much longer cooldown. Can be produced in numbers. Individual upgrades: Suppressed Bor sniper rifle OR SPAS-12 shotgun. Each upgrade permanently replaces the assault rifle, allowing you to turn a soldier into a long-range or short-range infantry killer. Vehicles: ATV: A simple quad bike that comes with a Para-Sapper by default. Similar to the GLA combat bike but without a standard attack of its own unless... Individual upgrade: Tor .50 sniper rifle. Mounts a powerful anti-material rifle on the front of the ATV which allows the driver to damage and irritate vehicles while standing still. Raider (replaces the Lynx, visually based on the AIL Desert Raider from BF2 Special Forces): Can carry six infantry units. The first 1-3 passengers operate three forward-facing, rapid-fire machine guns which have a small splash radius against masses of infantry. Individual upgrade: Replace the upper MG with a heavy grenade launcher that makes it more effective against light vehicles. Zuzana: Based on the eponymous artillery vehicle from the Czech republic. Very fast for an artillery unit, but extremely thin-skinned. Can switch between HE/frag shells for general purpose/anti-personnell bombardment and precise, low-splash anti-tank shells which are fired in a flat trajectory. Sagaie (replaces the Leopard, based on the eponymous French vehicle): Very light and very fast. Abilities: Launch Tear Gas grenades (fires a bunch of TG grenades in a pattern similar to Russian smoke grenades. This is to make up for the vehicle's lack of armour and makes it the ideal opening move to an ambush. Fire HESH Round (manually targeted at an enemy tank which takes little damage but ends up stunned for a brief period of time. Fire Shredder Round (same as normal, requires upgrade) Aircraft: Sokol Utility Helicopter (replaces Tiger and Wotan): Very versatile due to having a variety of upgrades, all of which are applied individually and mutually exclusive. Can transport six soldiers. Air Combat Suite: Allows the Sokol to place Icarus mines and engage air-targets with Meteor air-to-air missiles which basically turn the Sokol into a flying Chaparral. Ground Support Suite: Equips the Sokol with two side-mounted rocket pods and a 25mm cannon Abilities: Touchdown (The Sokol lands on the ground and becomes invisible, yet unable to perform any of its abilities). Deploy Supplies (The Sokol airdrops a sturdy crate of munitions and medical supplies which heal/buff infantry in a radius. Can't think of any unique upgrades/powers at this time, but they would probably entail things like camouflage, battlefield awareness and unconventional tactics such as booby traps on supplies/structures. |
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