4th General For Each Faction, Have anyone thought about it ? |
4th General For Each Faction, Have anyone thought about it ? |
3 Jun 2013, 19:47
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#1
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
I don't want anyone to get me wrong,I just started this for fun,
I mean cmon guys spit out your Generals and their branches. Name Faction Branch Tactics Also,have you,devs,thought sometimes about it,and are there some generals or just general,you've scrapped in favour of those that are on their way ? |
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16 Jun 2013, 7:25
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#2
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Another idea of mine, an ECA general who is strong in both offense and defense
General Ursarkar E. Creed. Defenses: Everybuilding is a bunker. Supply center have 3 slots, War factory have 4 slots. Barrack have 3 slots. Deployment zone have 5 slots. R&D have none and is the only exception. Other buildings should follow the same example. Troops inside the buildings cannot be killed by anti-garrisoned weapons. Listening post act simillar to component tower but the upgrades are levels, not different individuals. Replaces guard tower, skyshield and gun turret. Have no weapon by default but can detect stealth. Also serve as a tunnel network, but cannot hold vehicles inside. 1st level upgrade give it a dual autocannon. Have good range and can attack both ground and air target. 2nd level upgrade replaces the dual autocannon with a heavy flak cannon and add 2 missile pods. Have even more range, large AOE and become effective against vehicles. 3rd level upgrade add 3 garrison slots for infantry, and add more armor. No bulldog turret. But the new GP let you deploy a stealth listening post at anywhere on the map. Mortar pit is replace by the deployable mortar team. Have the same stats. Mortar team is immuned to EMP, toxin and radiation. But sniper still kill them good. Infantry: Guardsmen squad. Replaces Felin and Panzerfaust. Is a group of 3, 2 is armed with autogun and 1 with multipurpose rocket launcher that can attack both ground and air. Expensive to train but sure is worth it. Upgrade add a grenade launcher trooper to the squad, have good range, effective against most targets and can clear garrisoned buildings. Squad can be split into individual members to be put inside vehicles and buildings. Heavy weapon team. Replaces Grenadier. Have autogun to defense themselves while not deployed. Can switch between heavy machine gun and high caliber autocannon and have longer range. Highly durable, cannot be 1 hit kill by sniper once deployed. Officer is a new unit. Heals all infantry around him like a medic. Armed with an autopistol. Can execute desserter to make other troops fight harder. Is very tough compared to the medic. Can throw EMP grenades at vehicles. Much more expensive than medic. Combat engineer is armed with a pistol, can set minefields around the battlefield. Repairs friendly vehicles and buildings as well as capture enemy buildings. Mortar team, as said before. All infantry cost and build speed is greatly reduced with the conscription upgrade Vehicles: Chimera APC replaces Lyxn, have an MG by default. More durable, troops can fire outside with the bunker individual upgrade. Can repair friendly vehicles and deploy to repair buildings with the recovery vehicle upgrade. This general still have the Leopard, but instead of putting infantry inside the tank to operate the MG, pay 200$ to purchase it directly from the tank. Pandur is not available. Jagdmamut is not available. Replaced by the fast Tank hunter walker unit, have a single laser cannon that is devastating against armored vehicles and decent against buildings. Baneblade super heavy tank act as the ECA equivalent to Sentinel and Overlord Good against mass groups of infantry, have long range but not very effective against tanks. Basillisk replaced both Mortar track and Claymore. Have the same range and higher AOE than a Nuke Cannon. The bombarment ability let it fire a barrage of shells nearby Frank Jaeger's position, regardless of where ever he is on the map. Wotan and Gepard is replaced by Hydra Flak tank, can attack both ground and air targets. Have longer range when attacking aircrafts. Last but not least, he uses technician as builder instead of excavator So his tech cannot be captured This post has been edited by X1Destroy: 19 Jul 2014, 10:43 -------------------- We Die Standing.
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