Aurora Hurricane, It's a bouncing baby suggestion! |
Aurora Hurricane, It's a bouncing baby suggestion! |
14 Jan 2014, 13:53
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#1
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Unit Name: Aurora Hurricane
Description: Capable of the same supersonic speeds as the regular Aurora, the Aurora Hurricane trades its powerful bomb for a pair of Long Range Anti-Ship missiles. These missiles have the same extreme range and they can also be used against stationary ground targets, but they lack guidance against ground units. The Aurora Hurricane also dumps three sets of 12 chaffs after launching its missiles, temporarily making it immune to tracking by ballistic weapons, but it does not protect it against missile locks from infantry units. The extra payload means the Aurora Hurricane takes wider turns, but it is just as fast as its bomb-carrying counterpart. |
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22 Jan 2014, 9:41
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#2
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Group: Members Posts: 392 Joined: 19 May 2013 From: Mountains of Asia Member No.: 9942 |
Now let me elaborate; auroras are invulnerable before it attacks, right? Now, let's say, on a big map, you get at least 6 fields and at least 10 supply drop-points. You can spam your auroras against the enemy's buildings, rendering the game effectively done in your favor.
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22 Jan 2014, 18:56
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#3
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Now let me elaborate; auroras are invulnerable before it attacks, right? Now, let's say, on a big map, you get at least 6 fields and at least 10 supply drop-points. You can spam your auroras against the enemy's buildings, rendering the game effectively done in your favor. I think that's an unrealistic situation, 24 auroras cannot destroy a base; an Aurora can only OHKO a Power Plant and maybe a Barracks, the bigger structures don't get destroyed in one hit. That's not cost effective at all, and if you have 6 Airfields, 10 SDZ's and 24 Auroras, your opponent is extremely unlikely to be defeated by 24 Auroras. Assuming they would all be shot down, not unlikely at all with their paper-thick armor, a player could easily replace their structures in the time it takes the other player to get their Auroras back. Aurora is not a spammable unit; in fact it is the opposite for it is a unit that is more effective when used scarcely and in smaller numbers. To make it short, Auroras are not base razers and are extremely cost ineffective when used for that role. The Aurora in the suggestion carries anti-ship missiles and not bombs anyway, so I suggest you re-evaluate your stance. |
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Lo-Fi Version | Time is now: 31 May 2024 - 13:57 |