Aurora Hurricane, It's a bouncing baby suggestion! |
Aurora Hurricane, It's a bouncing baby suggestion! |
14 Jan 2014, 13:53
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#1
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Unit Name: Aurora Hurricane
Description: Capable of the same supersonic speeds as the regular Aurora, the Aurora Hurricane trades its powerful bomb for a pair of Long Range Anti-Ship missiles. These missiles have the same extreme range and they can also be used against stationary ground targets, but they lack guidance against ground units. The Aurora Hurricane also dumps three sets of 12 chaffs after launching its missiles, temporarily making it immune to tracking by ballistic weapons, but it does not protect it against missile locks from infantry units. The extra payload means the Aurora Hurricane takes wider turns, but it is just as fast as its bomb-carrying counterpart. |
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23 Jan 2014, 11:34
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#2
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Group: Members Posts: 392 Joined: 19 May 2013 From: Mountains of Asia Member No.: 9942 |
Now, this is just all my assumptions of the design you wish to say.
Now, let's say that player A has an airbase full of these things. 4 of these means 4 pairs of missiles which correspond to 8 missiles all in all. So, let's say that player B has a shiny pair of high-tier ships. Player B would almost certainly lose these since Auroras cannot be shot down while going to the target, and to top it all off, has chaffs that might just be able to make it return to base, unless there's infantry on the seas with AA capability. Isn't that OP in your opinion? P.S.: Spam doesn't care much if it's cost-effective, just that you are able to spam it over and over again until the other player wears out. -------------------- |
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23 Jan 2014, 12:52
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#3
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Writer do his best now and BSing... Group: Members Posts: 536 Joined: 10 February 2013 From: Somewhere in America (currently, not always that way) Member No.: 9758 Yes I like Touhou... and the problem is? |
P.S.: Spam doesn't care much if it's cost-effective, just that you are able to spam it over and over again until the other player wears out. By the time you can spam high tier single purpose units and not worrying about your base/forces getting rolled over I'm pretty sure you'll win the match anyway... Realistically the amount of mircoing involved would allow the other side to pull off their own stunt (assuming they aren't almost dead already). Though the problem I see is the fact that they can be used are a area denial tool to effectively block off certain areas of the water to opponent forces... -------------------- ... wait, oh s--t! I've been surrounded by raging modders!
The forum is ripe with the stench of gamers! |
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