More Suggestions, General!, Time to wear some consideration underwear! |
More Suggestions, General!, Time to wear some consideration underwear! |
25 Jan 2014, 1:21
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
Don't look at the jokes directly, it will hurt your eyes!
This time I have some for the USA: Tomahawk Overwatch Mode Description: An advanced on-board computer allows Tomahawk missiles to be fired over a selected area to linger until an enemy unit comes in the area, triggering the Tomahawk's descent upon the target. Scout Drone and Hellfire Drone Stealth Upgrade Description: The Scout Drone and the Hellfire Drone are stealthed when not firing. Paladin Tank Minigun Description: After purchased as an upgrade, Paladin Tanks are equipped with a remote controlled minigun that fires as fast as Chinese Gattling weapons but with less damage and inability to engage air targets. Raptor Autocannon Description: After purchased as an upgrade, Raptors are equipped with Autocannons on top of their regular loadout, cutting through helicopters and most fixed wing aircraft much more easily. Cannot attack ground targets with the autocannon. Missile Defender Top-Down Fire Description: After purchased as an upgrade, Missile Defenders can toggle between direct fire and top-down fire modes. When in the latter, time to target is increased and the laser lock ability is disabled, in return dealing slightly higher damage as a result of hitting the weaker top armor and having terrain ignored when acquiring targets. Laser Guided Bomb Upgrade Description: Replaces the Stealth Fighter's missiles with a couple of heavily damaging Laser Guided Bombs that track their target. Battleship Modernization Description: After purchased as an upgrade, in addition to their existing loadout, equips Battleships with long range anti-ship Tomahawk missiles and CIWS systems that can shoot missiles, aircraft and cannon shells down. Destroyer Railguns Description: Upgrades Destroyers with naval railguns, increasing their range and damage, also making the shells fly much faster. Ranger Grenade Launchers Description: Rangers begin with Grenade Launchers on their rifles, that can be fired manually. Drone Operator Description: A new infantry unit, the Drone Operator is equipped with no weapon of her own, but with a control console to command a single drone, capable of giving it the following tasks: Scout: The drone scouts the target area, while remaining stealthed. Attack: The drone fires its missiles at the target and returns to the drone operator. Guard: The drone flies over the target area and attacks any hostiles with its missiles. Ranger Designated Marksman Upgrade Description: At a higher tech level, individual Rangers can be upgraded with the Designated Marksman upgrade, taking away their Capture Building ability and their grenade launchers while giving them a semi-automatic long range rifle that deals considerably more damage. The upgraded Ranger still has much shorter range and much less damage than the Pathfinder, but can fire considerably quicker. Microwave Tank Turret Upgrade Description: An expensive and high-tier upgrade, this upgrade retrofits Microwave Tanks with experimental turrets that allow them to attack targets without having to face them and to attack air targets, igniting their fuel and destroying them. Fire Base Guided Munitions Description: Munitions fired by the Fire Base, after this upgrade, track their target and deal a lot more damage to vehicles. Precision Training Description: After receiving this upgrade, US infantrymen aim much better at vulnerable spots on hostile vehicles such as view ports and tracks, disabling them with sustained fire. (basically, little bit of EMP with every hit, or every burst for the ranger, including abilities like the laser lock and the grenade launcher) Ambulance Deployment Ability Description: Ambulances can deploy into small firebases, healing infantry in a wide area around them while being equipped with a heavy machine gun with its user when deployed. Not an upgrade. Spooky Assault Gunship Description: Equipped with some on-board unguided HE Rocket launchers and howitzers, the Spooky Assault Gunship can paradrop 15 infantry units over the target area and provide them with fire support before returning to resupply. Heavily armored fixed-wing aircraft. Infantry enter while the gunship is still at the airfield. Tomahawk Cruise Mode Description: Any kind of Tomahawk missile can be fired at twice the normal range; in return of having half the speed while still keeping the ability to track the target. This is not a toggle-able mode, targets within range of the High Speed mode will be fired at with High Speed Tomahawks, while targets outside that range will be fired at with Cruise Mode Tomahawks. Also applies to the Tomahawk Overwatch mode. Particle Burst Cannon Description: These small but expensive facilities can be deployed in numbers, firing a short burst of Particle beams at the target location, similar to the Particle Cannon but much weaker. Ammunition must be purchased for each strike, and the number of available strikes is displayed at the sidebar. The Particle Burst Cannon is a compact high-tier structure, designed to be used against heavy ships and unit formations. Not strong against buildings. Has a larger area of effect and damage per second than the Particle Cannon, but the shot is brief. Reveals itself on the radar. Requires an active Particle Cannon to be built. (does not require Network Command upgrade) Particle Cannon Tweak Description: The Particle Cannon's damage per second is halved while its duration is doubled. The beam is also made faster, making it more effective as a tactical unit killer and less effective as a base destroyer because of reduced damage per second. Patriot Interceptor Turret Description: Used as ballistic missile defense, the Patriot Interceptor Turret uses purchased ammunition to destroy incoming cruise and ballistic missiles in one hit. Can also attack General's Promotions units, but does not guarantee a kill in a single hit. Can carry up to 20 missiles. Missiles are purchased in pairs. Has a long range. Can also intercept slow artillery shells. Ranger Machine Gunner Upgrade Description: This field upgrade turns the upgraded Ranger into a machine gunner, taking away his grenade launcher and Capture Building ability in return for dealing larger amounts of damage with a higher rate of fire and slightly longer range. Halves the fire rate of infantry under his attack. Paladin Enhanced Laser Upgrade Description: The point defense laser on the Paladin is upgraded to be capable of shooting shells down, and has a longer range. Cruiser Description: The middle between the Destroyer and the Battleship, Cruisers are equipped with anti-air missiles and machine guns while they deal with surface threats using anti-ship missiles and close-range high fire rate cannons. Cruisers can also deploy countermeasures manually to counter missiles and can perform self repairs, though they're disabled until they're fully repaired. Cruisers also have Tomahawk missiles to attack land targets, but they must be purchased individually. These special Tomahawk missiles carry much larger warheads and can travel longer distances, but they cannot be put in High Speed mode and they can still be shot down. (So not a Tomahawk in any way but the looks) Cruiser Particle Burst Cannon Upgrade Description: The anti-ground Tomahawk missiles are replaced with the Particle Burst Cannon, and the Cruiser can fire it anywhere on the map. Researched at the Particle Cannon with Network Command at a high price. Sea Patriot Description: Sea Patriots are modular Patriot Missile Launchers on pontoons that can be deployed by Fixers at a price. They can be individually upgraded with torpedo launchers in addition to the missiles. [b]Pathfinder Focus Shot Description: The Pathfinder fully concentrates and steadies his rifle, performing a shot at twice his normal range. Has a cooldown. Pathfinder Target Marking Description: The Pathfinder marks a location when in range, and calls down an off-map strike of three Tomahawk missiles. Has a cooldown. (He's a level 3 GP unit for crying out loud!) Particle Cannon Network Interception Description: The expensive and time consuming Particle Cannon Network Interception must be researched at the Particle Cannon after its Network Command upgrade. Once sufficient time and resources are devoted to it, the general is given the ability to shoot down any selected aircraft, including support power aircraft in one hit. This ability has a recharge time. Particle Cannon Network Command Description: An expensive and time consuming upgrade, this upgrade turns the Particle Cannon it is researched on into one of the command hubs for the entire US Particle Cannon Satellite Network. This unlocks a variety of upgrades, increases the cannon's durability, makes it immune to capture, slightly changes its appearance and reduces the cooldown on the upgraded Particle Cannon to three minutes. Only one active Particle Cannon at a time can be upgraded with Network Command. Burton's Designator Description: Colonel Burton can designate targets for off-map Particle Burst Cannon strikes. Researched at the Particle Cannon with the Network Command upgrade. Missile Shield Description: A sophisticated piece of technology, once researched at the Particle Cannon upgraded with Network Command with a lot of resources and time, gives the player the ability to designate an area, at which every single hostile missile and shell (including tank shells) will be shot down by brief low energy Particle Beams for about 30 seconds. Has a cooldown. Battleship Shell Guidance Description: Once upgraded, the shells fired by the Battleship gain the guidance ability, tracking the vehicles and ships they're fired at. This post has been edited by DarkyPwnz: 25 Jan 2014, 1:23 |
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5 Feb 2014, 18:06
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#2
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
Time for judgement to your suggestions.
Tomahawk Overwatch Mode Description: An advanced on-board computer allows Tomahawk missiles to be fired over a selected area to linger until an enemy unit comes in the area, triggering the Tomahawk's descent upon the target. I shall call this... Trollmahawk Missile!! so the launcher can sit in safe location while keep providing the missiles to the area? the that's just unfair Scout Drone and Hellfire Drone Stealth Upgrade Description: The Scout Drone and the Hellfire Drone are stealthed when not firing. No Paladin Tank Minigun Description: After purchased as an upgrade, Paladin Tanks are equipped with a remote controlled minigun that fires as fast as Chinese Gattling weapons but with less damage and inability to engage air targets. did you know Paladin PDL also can target infantry? Raptor Autocannon Description: After purchased as an upgrade, Raptors are equipped with Autocannons on top of their regular loadout, cutting through helicopters and most fixed wing aircraft much more easily. Cannot attack ground targets with the autocannon. There will be a dogfight mechanic implemented while we get there. about how it will work, just wait for it Missile Defender Top-Down Fire Description: After purchased as an upgrade, Missile Defenders can toggle between direct fire and top-down fire modes. When in the latter, time to target is increased and the laser lock ability is disabled, in return dealing slightly higher damage as a result of hitting the weaker top armor and having terrain ignored when acquiring targets. the new laser lock ability already enough Laser Guided Bomb Upgrade Description: Replaces the Stealth Fighter's missiles with a couple of heavily damaging Laser Guided Bombs that track their target. But Nighthawk missiles already track the target... Battleship Modernization Description: After purchased as an upgrade, in addition to their existing loadout, equips Battleships with long range anti-ship Tomahawk missiles and CIWS systems that can shoot missiles, aircraft and cannon shells down. There are the other ships existed for a reason... Destroyer Railguns Description: Upgrades Destroyers with naval railguns, increasing their range and damage, also making the shells fly much faster. Something similar already planned Ranger Grenade Launchers Description: Rangers begin with Grenade Launchers on their rifles, that can be fired manually. Tacticool indeed. what's wrong with the already useful flashbangs? Drone Operator Description: A new infantry unit, the Drone Operator is equipped with no weapon of her own, but with a control console to command a single drone, capable of giving it the following tasks: Scout: The drone scouts the target area, while remaining stealthed. Attack: The drone fires its missiles at the target and returns to the drone operator. Guard: The drone flies over the target area and attacks any hostiles with its missiles. ROTR? Ranger Designated Marksman Upgrade Description: At a higher tech level, individual Rangers can be upgraded with the Designated Marksman upgrade, taking away their Capture Building ability and their grenade launchers while giving them a semi-automatic long range rifle that deals considerably more damage. The upgraded Ranger still has much shorter range and much less damage than the Pathfinder, but can fire considerably quicker. TACTICOOL again? Microwave Tank Turret Upgrade Description: An expensive and high-tier upgrade, this upgrade retrofits Microwave Tanks with experimental turrets that allow them to attack targets without having to face them and to attack air targets, igniting their fuel and destroying them. Avengers are not enough? D: Fire Base Guided Munitions Description: Munitions fired by the Fire Base, after this upgrade, track their target and deal a lot more damage to vehicles. Firebase will work differently in this mod Precision Training Description: After receiving this upgrade, US infantrymen aim much better at vulnerable spots on hostile vehicles such as view ports and tracks, disabling them with sustained fire. (basically, little bit of EMP with every hit, or every burst for the ranger, including abilities like the laser lock and the grenade launcher) >> TACTICOOL AGAIN??? Ambulance Deployment Ability Description: Ambulances can deploy into small firebases, healing infantry in a wide area around them while being equipped with a heavy machine gun with its user when deployed. Not an upgrade. Ambulance will have another use beside healing units, but not like this Spooky Assault Gunship Description: Equipped with some on-board unguided HE Rocket launchers and howitzers, the Spooky Assault Gunship can paradrop 15 infantry units over the target area and provide them with fire support before returning to resupply. Heavily armored fixed-wing aircraft. Infantry enter while the gunship is still at the airfield. not possible using ZH SAGE Tomahawk Cruise Mode Description: Any kind of Tomahawk missile can be fired at twice the normal range; in return of having half the speed while still keeping the ability to track the target. This is not a toggle-able mode, targets within range of the High Speed mode will be fired at with High Speed Tomahawks, while targets outside that range will be fired at with Cruise Mode Tomahawks. Also applies to the Tomahawk Overwatch mode. something similar already planned for Tomahawks Particle Burst Cannon Description: These small but expensive facilities can be deployed in numbers, firing a short burst of Particle beams at the target location, similar to the Particle Cannon but much weaker. Ammunition must be purchased for each strike, and the number of available strikes is displayed at the sidebar. The Particle Burst Cannon is a compact high-tier structure, designed to be used against heavy ships and unit formations. Not strong against buildings. Has a larger area of effect and damage per second than the Particle Cannon, but the shot is brief. Reveals itself on the radar. Requires an active Particle Cannon to be built. (does not require Network Command upgrade) not possible Particle Cannon Tweak Description: The Particle Cannon's damage per second is halved while its duration is doubled. The beam is also made faster, making it more effective as a tactical unit killer and less effective as a base destroyer because of reduced damage per second. not possible Patriot Interceptor Turret Description: Used as ballistic missile defense, the Patriot Interceptor Turret uses purchased ammunition to destroy incoming cruise and ballistic missiles in one hit. Can also attack General's Promotions units, but does not guarantee a kill in a single hit. Can carry up to 20 missiles. Missiles are purchased in pairs. Has a long range. Can also intercept slow artillery shells. Heavy AA units are already planned Ranger Machine Gunner Upgrade Description: This field upgrade turns the upgraded Ranger into a machine gunner, taking away his grenade launcher and Capture Building ability in return for dealing larger amounts of damage with a higher rate of fire and slightly longer range. Halves the fire rate of infantry under his attack. TACTICOOOOOOLLLLL...!!! AAAAaaaaAAAaAaaAAa!!!!1! Paladin Enhanced Laser Upgrade Description: The point defense laser on the Paladin is upgraded to be capable of shooting shells down, and has a longer range. ain't it what PDL usually do? Cruiser Description: The middle between the Destroyer and the Battleship, Cruisers are equipped with anti-air missiles and machine guns while they deal with surface threats using anti-ship missiles and close-range high fire rate cannons. Cruisers can also deploy countermeasures manually to counter missiles and can perform self repairs, though they're disabled until they're fully repaired. Cruisers also have Tomahawk missiles to attack land targets, but they must be purchased individually. These special Tomahawk missiles carry much larger warheads and can travel longer distances, but they cannot be put in High Speed mode and they can still be shot down. (So not a Tomahawk in any way but the looks) Cruiser Particle Burst Cannon Upgrade Description: The anti-ground Tomahawk missiles are replaced with the Particle Burst Cannon, and the Cruiser can fire it anywhere on the map. Researched at the Particle Cannon with Network Command at a high price. if this unit actually exist, I will choose to build this rather than the other ships as it could do what most other ships can do Sea Patriot Description: Sea Patriots are modular Patriot Missile Launchers on pontoons that can be deployed by Fixers at a price. They can be individually upgraded with torpedo launchers in addition to the missiles. I can't tell about fixer abilities yet Pathfinder Focus Shot Description: The Pathfinder fully concentrates and steadies his rifle, performing a shot at twice his normal range. Has a cooldown. something similar already planned for Pathfinder Pathfinder Target Marking Description: The Pathfinder marks a location when in range, and calls down an off-map strike of three Tomahawk missiles. Has a cooldown. (He's a level 3 GP unit for crying out loud!) you'll be able to build Pathfinders freely, no points needed. same thing applies to the other unlockable units. Particle Cannon Network Interception Description: The expensive and time consuming Particle Cannon Network Interception must be researched at the Particle Cannon after its Network Command upgrade. Once sufficient time and resources are devoted to it, the general is given the ability to shoot down any selected aircraft, including support power aircraft in one hit. This ability has a recharge time. Particle Cannon Network Command Description: An expensive and time consuming upgrade, this upgrade turns the Particle Cannon it is researched on into one of the command hubs for the entire US Particle Cannon Satellite Network. This unlocks a variety of upgrades, increases the cannon's durability, makes it immune to capture, slightly changes its appearance and reduces the cooldown on the upgraded Particle Cannon to three minutes. Only one active Particle Cannon at a time can be upgraded with Network Command. impossibru! the scientists lied! they cannot go against The Rule of SAGE! Burton's Designator Description: Colonel Burton can designate targets for off-map Particle Burst Cannon strikes. Researched at the Particle Cannon with the Network Command upgrade. as if a skilled player sneaking Burton into your base is not devastating enough :| Missile Shield Description: A sophisticated piece of technology, once researched at the Particle Cannon upgraded with Network Command with a lot of resources and time, gives the player the ability to designate an area, at which every single hostile missile and shell (including tank shells) will be shot down by brief low energy Particle Beams for about 30 seconds. Has a cooldown. "There is ten million-million-million-million-million-million particle cannon suggestions that we already see~ You took the silly ones and put them into one thread." t;line-height:100%">(internet for anyone who know the reference) Battleship Shell Guidance Description: Once upgraded, the shells fired by the Battleship gain the guidance ability, tracking the vehicles and ships they're fired at. something similar already planned for Battleship Colonel Burton ATGM Launcher Description: Colonel Burton can fire his deadly anti-tank missile at targets at fairly long range, but each shot has a cost and a cooldown. why dont just use the Tomahawks? Advanced Tank Electronics Upgrade Description: Once researched, Crusaders and Paladins get EMP immunity and stealth detection. They also form a circular area around themselves which can be fired at by friendly Tomahawks from anywhere on the map. These Tomahawks are fired at the Cruise Missile Mode. EMP-resistant units is a big no, because they all can be disabled for a reason. Crusader Kinetic Energy Projectiles Upgrade Description: A field upgrade available to every Crusader, this upgrade replaces the turret with a KE projectile launcher. Crusaders with this upgrade have slightly longer range and a lot more damage, more than Paladin tanks, but their fire rate suffers significantly. Can switch between three fire modes, being 1 shell every x seconds, 2 shells every 2x seconds and 3 shells per 3x seconds. If you need a unit with longer range than tanks, USE. THOSE. GODDAMNED. ARTILLERY. Comanche Change: Description: The Comanche's Rocket Pods are removed but it can fire 8 missiles at once instead. The machine gun also kills infantry more quickly and the price is increased. We got a better helicopter planned to do that job Guardian Tank: Description: A high technology tank between the Crusader and the Paladin in overall strength and armor, the Guardian Tank is equipped with a miniaturized naval Advanced Gun System, firing shells with roughly the same power as the Crusader but at a much higher fire rate. It is also equipped with a modular turret, which gains the weaponry of the one Infantry unit it can be garrisoned with. While it is more expensive than the Paladin, unlocked at a higher tier and less armored than the Paladin, the Guardian is easily the most versatile tank USA has to offer. ever heard Humvee? it is harder, faster, better, and stronger than this tank Focused Microwave Beam Description: Once upgraded, Microwave Tanks can activate their ability to instantly kill the crew of a vehicle at close range. several changes already planned for Microwave Tank, but not like this Raptor Stealth: Description: The Raptor is stealthed. rejected because of real-life correctness Stealth Fighter Change: Description: The Stealth Fighter is changed to be a FB-22, and is equipped with 12 anti-ground missiles instead. These missiles are not effective against buildings but they target vehicles individually in groups of 4, meaning up to three vehicles at once can be targeted. These missiles cannot be used against infantry or aircraft. Stealth Fighter is more expensive and available at a higher tier. impossible in SAGE Raptor Missile Spread Upgrade: Description: After the upgrade, when a non-fixed wing aircraft is chosen as the target for the Raptor, the four missiles are fired at as many targets as possible (up to 4) with much better damage. same as above Thread sins tally: 35 Verdict: War, war never change. -------------------- |
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