Feedback, critisism and questions |
Feedback, critisism and questions |
3 Apr 2014, 20:33
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#1
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Group: Donator Posts: 1011 Joined: 3 February 2014 Member No.: 10281 |
Did I screw up in commentary somewhere and I didn't notice? Have you got tips on how to improve the quality of my streams or commentary?
Or do you just want to commend me on doing an awesome job? Then this is the place to do it. Rise of the Reds only of course. This post has been edited by Hecthor Doomhammer: 15 Apr 2014, 12:11 |
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16 Apr 2014, 0:01
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#2
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
Map size is also a factor.
For "quick" maps, I recommend staying more towards "tournament" style maps. They are generally smaller and offer quicker battles. The last stream with the 1v1s just dragged on... and on... and on... and on. It took up half the stream! For a VERY quick 1v1, Tournament Desert is a classic. This post has been edited by Generalcamo: 16 Apr 2014, 0:02 |
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16 Apr 2014, 2:36
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#3
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
Map size is also a factor. For "quick" maps, I recommend staying more towards "tournament" style maps. They are generally smaller and offer quicker battles. The last stream with the 1v1s just dragged on... and on... and on... and on. It took up half the stream! For a VERY quick 1v1, Tournament Desert is a classic. Our goal with streaming is also to show a variety of maps, and not show every single tournament desert variation there is out there either. But the fast paced action is noted; and perhaps 2 vs 2's are in order rather then 3 way FFA's- which almost always have to end up with a person getting ganged anyways. We use limited superweapons because of matches like the naval match; it didn't help end it, really just turn the tables and drag it out. One side was actually winning conventionally until said superweapons came out, 1, then 2, then 5 of them built- and it didn't sit well with the players at all. (Neither did naval spam for that matter either) So, while the use of superweapons aren't forbidden, for both player happiness and game stability in how it runs, multiple superweapons will not be in popular choice amongst stream contestants. While lots of us do try to do entertaining stuff for the audience like doing cool tactical rushing or using new units, or dicking about with commando's, Ninjaneers, or conscripts and Solid Snaking a person's base, you have to keep in mind: We have to have fun too, otherwise this is gonna seem like a job to us and that won't be fun for anyone if the people on stream aren't enthusiastic. That's my two cents on the subject anyway, as a stream fighter. This post has been edited by ComradeCrimson: 16 Apr 2014, 2:38 -------------------- |
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