Kodiak becomes redundant in mid-late game |
Kodiak becomes redundant in mid-late game |
8 May 2014, 11:31
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#1
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Group: Members Posts: 508 Joined: 1 March 2014 Member No.: 10323 |
Since Golem is almost twice as powerful as Kodiak so Kodiak becomes somewhat redundant in the mid-late game. So as to keep the Kodiak still viable in later part of the game, wouldn't it be pertinent to confer it with missiles that could be launched from the main gun after an upgrade, just like the T-64?
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8 May 2014, 17:40
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#2
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
I rather have more Kodiaks than more Golems.
This is SAGE, and the smaller the tank the better. Or use a big one man army tank. If I want to break through a fortress without wasting too much resources, I would rather build Sentinels instead of Golems. It have the size and speed of a Super Heavy Tank, but not much better armor to compensate for that (a Kodiak have 500 hitpoint, a Golem have 800, a Sentinel have 1800) The Kodiak isn't the best MBT ingame, but it is not redundant in late game. At least unlike with the Golem, the Kodiak is fast enough to retreat after a failed attack. This post has been edited by X1Destroy: 8 May 2014, 17:44 -------------------- We Die Standing.
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8 May 2014, 17:55
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#3
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
I rather have more Kodiaks than more Golems. This is SAGE, and the smaller the tank the better. Or use a big one man army tank. If I want to break through a fortress without wasting too mych resources, I would rather build Sentinels instead of Golems. It have the size and speed of a Super Heavy Tank, but not much better armor to compensate for that (a Kodiak have 500 hitpoint, a Golem have 800, a Sentinel have 1800) Well, might try out the unofficial RotR 1802 Rebalance patch I've been making over last days, gonna upload it today. Our PvP testers generally agreed that it changes a game in a positive way. It also includes fixes for VDV lag, MTP stacking bug, and Gepard bug. It's oriented for PvP balance, not for PvE one, though. This post has been edited by Knjaz.: 8 May 2014, 18:02 |
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