Kodiak becomes redundant in mid-late game |
Kodiak becomes redundant in mid-late game |
8 May 2014, 11:31
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#1
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Group: Members Posts: 508 Joined: 1 March 2014 Member No.: 10323 |
Since Golem is almost twice as powerful as Kodiak so Kodiak becomes somewhat redundant in the mid-late game. So as to keep the Kodiak still viable in later part of the game, wouldn't it be pertinent to confer it with missiles that could be launched from the main gun after an upgrade, just like the T-64?
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8 May 2014, 12:31
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#2
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Group: Members Posts: 392 Joined: 19 May 2013 From: Mountains of Asia Member No.: 9942 |
Since Golem is almost twice as powerful as Kodiak so Kodiak becomes somewhat redundant in the mid-late game. So as to keep the Kodiak still viable in later part of the game, wouldn't it be pertinent to confer it with missiles that could be launched from the main gun after an upgrade, just like the T-64? First of all, why the hell are you comparing Golems to Kodiaks? Golems are going to be exclusive for Aleksandr, and the Kodiak would be for all, unless Aleksi gets a better replacement. Second, saying that the Kodiak is redundant when Golems come into play is like saying that Crusaders become redundant after having Paladins, or Battlemasters being redundant after acquiring Overlords, or Cheetah/Scorpion tanks being redundant after getting Marauders. Third, unless you control all of the supply docks in the map and/or built at least ~20+ Arms Dealers, you can't mass Golems due to their price range, and the loss of one is much more crippling to one's economy than the loss of a single Kodiak. Also, gameplay comes to issue. Are you playing against AI, or human players? Remember, almost everything of everyone is OP against the AI, except Brutal China, which needs a little bit more force than the others. -------------------- |
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9 May 2014, 10:27
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#3
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Group: Members Posts: 508 Joined: 1 March 2014 Member No.: 10323 |
First of all, why the hell are you comparing Golems to Kodiaks? Golems are going to be exclusive for Aleksandr, and the Kodiak would be for all, unless Aleksi gets a better replacement. Second, saying that the Kodiak is redundant when Golems come into play is like saying that Crusaders become redundant after having Paladins, or Battlemasters being redundant after acquiring Overlords, or Cheetah/Scorpion tanks being redundant after getting Marauders. Third, unless you control all of the supply docks in the map and/or built at least ~20+ Arms Dealers, you can't mass Golems due to their price range, and the loss of one is much more crippling to one's economy than the loss of a single Kodiak. Also, gameplay comes to issue. Are you playing against AI, or human players? Remember, almost everything of everyone is OP against the AI, except Brutal China, which needs a little bit more force than the others. Crusaders will not become redundant because they can hover and Paladin can't. Battle master would not become redundant because they are almost 2-3 times faster than an overlord. Scorpion wouldn't become redundant because they have hit and run rockets but Marader doesn't, Leopard wouldn't become redundant as it can kill infantry with it's shot gun and has a rotating turret as opposed to the tank destroyer which is considerably slower. BUT Kodiak on the other hand can not hower, is as slow as Golem (just that the Kodiak is slightly faster in taking turns and rotating it's barrel), neither has missiles and has worse anti infantry weapons when compared to Golem (which will get 2 extra machine guns in 1.85). In other words Kodiak is just a subset of Golem in terms of its attributes whereas MBTs of other factions I mentioned are not the subsets of their superior version, they do have some uniqueness to keep them viable in the late and mid game as well. That is why I said Kodiak becomes redundant and hence should be bolstered with some kind of rocket (after an upgrade) or speed or some countermeasures different than Golem or a more effective anti infantry gun or weapon compared to Golem. With the advent of anti aircraft guns and the Shtora-2 countermeasure, Golem would only steal the show for that 500 extra buck which is much more than worth it! |
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9 May 2014, 12:24
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#4
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Group: Members Posts: 125 Joined: 24 November 2013 From: Bangkok, Thailand Member No.: 10201 |
Crusaders will not become redundant because they can hover and Paladin can't. Battle master would not become redundant because they are almost 2-3 times faster than an overlord. Scorpion wouldn't become redundant because they have hit and run rockets but Marader doesn't, Leopard wouldn't become redundant as it can kill infantry with it's shot gun and has a rotating turret as opposed to the tank destroyer which is considerably slower. BUT Kodiak on the other hand can not hower, is as slow as Golem (just that the Kodiak is slightly faster in taking turns and rotating it's barrel), neither has missiles and has worse anti infantry weapons when compared to Golem (which will get 2 extra machine guns in 1.85). In other words Kodiak is just a subset of Golem in terms of its attributes whereas MBTs of other factions I mentioned are not the subsets of their superior version, they do have some uniqueness to keep them viable in the late and mid game as well. That is why I said Kodiak becomes redundant and hence should be bolstered with some kind of rocket (after an upgrade) or speed or some countermeasures different than Golem or a more effective anti infantry gun or weapon compared to Golem. With the advent of anti aircraft guns and the Shtora-2 countermeasure, Golem would only steal the show for that 500 extra buck which is much more than worth it! Kodiak have a lot of firepower. It just comparable as Paladin since both of them are slow and tough for battle tanks. The reason is Paladin seems better is just it have laser point and maybe slightly more firepower than Kodiak. If Kodiak got speed same as Scorpion, It would be somehow Overpowered. |
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