Oliver Model Stuff, The beggining! |
Oliver Model Stuff, The beggining! |
3 Jun 2014, 19:43
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#1
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
I always wanted to model a wind turbine so here it is... My first model!
Now for the skin, i've no idea how to do skinning it |
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20 Nov 2014, 21:49
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#2
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Texture on the launch holes seems a tad blurry compared to the rest.
Also i would get rid of those 2 extruded bits infront of the cabbin it doesn't look exactly good imo (i know the chaparral has them but yea) And finaly there is a rather big lack of contrast on the unit sofar (to much USA grey/silver and to little other colors that define its shapes and make it look interesting from a distance) -------------------- |
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20 Nov 2014, 22:25
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#3
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Group: Dev. Team Posts: 964 Joined: 15 August 2013 From: Portugal, Lisbon Member No.: 10072 |
Texture on the launch holes seems a tad blurry compared to the rest. Also i would get rid of those 2 extruded bits infront of the cabbin it doesn't look exactly good imo (i know the chaparral has them but yea) And finaly there is a rather big lack of contrast on the unit sofar (to much USA grey/silver and to little other colors that define its shapes and make it look interesting from a distance) I think that is from the render, it can only be... The texture (except the bottom parts) share the same proportions as the other parts and was made by me (wasn't scale). I like those 2 things Yh, I actually thought that giving those white lines at the border of the faces would somehow simulate curved faces and make the texture not look so "boring", they did that, but it stills misses something, I tried low gradients, but still... Even trying to give different tones on some parts, which didnt look very nice... Don't know what to do more. This post has been edited by Oliver: 20 Nov 2014, 22:32 |
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