IPB

Welcome Guest ( Log In | Register )

[ShW Mission]GLA Island Hopping, A water mission
accomplice
post 2 Jul 2009, 18:06
Post #1



Group Icon

Group: Members
Posts: 74
Joined: 15 June 2009
Member No.: 166



Update: 5.7.2009 Releasing crappy beta version!
Some camera sequences are just plain fail, and after you win, it crashes (at least you don't lose now after winning ><)Well, at least you can play everything that's supposed to be played in this mish :x

Couple of things to notice:
  • Vehicles have a different maneuverability in water.
    That means:
    • There is no collision check!! Means that your units will drive into each other when you command several to go to one spot.
      In some situations, you will have to move a couple of single units each one individually or split them into many small groups.
    • They move slower in general. US hover units are generally faster than your GLA swimming vehicles.
    • When you want them to turn around, they have to drive a 180 º semicircle first, which takes some time.
    • There is some inertia. That means when you order a moving unit to attack something, it will take a bit before it complete stops and is able to shoot at full speed. In some situations that will lose you valuable seconds. Try using the stop command to get them shooting full speed sooner.
  • Supply gatherers are bugged. When you send them to supplies, they will end up standing in front of your supply stash with a box in their hands, but not delivering. You have to click each guy and send them to the supply stash individually after they have picked up a box. No idea why this fails, I guess it's because there is little room on the island with the supplies
  • Expect cinematic sequences in the midgame to rip you away from your unit control for seconds, leaving them on their own during the show interlude. Very unpleasant when they were just under enemy fire. Some sequences feature time freezes, so no worry there, but in other situations, freezing was not very fitting.
  • Think tactical. Use all mean tricks you can get hold of. Get your vehicles salvaged as much as possible, the additional firepower is considerable.
  • There might be the one or other easteregg in there. It's really not many. And one of them is about impossible to find smile.gif


-----[Original post]-----
I always wanted the amphibious vehicles in ShW more involved in water action. So I tried to make a mission that takes place on the water 80% of the time. Currently the mission itself is 95% finished. I'm just trying to get some working intro and outro sequence. I just totally hate coding camera stuff in Worldbuilder tongue.gif

You're playing a mix of the GLA generals, mainly using Deathstrike units, but also stealth and demo stuff.

Some pics:

Minimap


You start with 3 rebels 3 BRDMs


First part of the mission is mostly about liberating GLA holes from enemy guards


...and capturing tech stuff, shooting krait missiles, salvaging...


Also meeting some chinese


At some point you get to collect moneys to build more stuff


...in order to assault a US base


I hope I can get everything fixed by tomorrow. CPU enemies work okay now, and there should not be any logical runtime flaws left.

And please keep in mind, I'm a mapping noob, so don't expect DA BOMB texturing or cinematics ;P

Here goes! Date: 5.7.2009
Download, save to ...\My documents\C&C Zero hour data\Maps\, extract, ingame go to skirmish -> inofficial maps, find map, play.
Attached File  Shw_GLA_Island_Hopping.zip ( 169.75K ) Number of downloads: 49


This post has been edited by accomplice: 5 Jul 2009, 11:43
Go to the top of the page
 
+Quote Post

Posts in this topic
- accomplice   [ShW Mission]GLA Island Hopping   2 Jul 2009, 18:06
- - Shock   I hope you haven't made it too easy. Doesn...   2 Jul 2009, 18:24
- - katmoda12   Now that's sound really interesting. I'm ...   2 Jul 2009, 19:09
- - accomplice   Hehe at one stage, it was rather a mutual unit spa...   2 Jul 2009, 20:01
- - Pickysaurus   Is there a download available yet? I really want t...   2 Jul 2009, 23:08
- - accomplice   Currently still balancing some AI unit combos. Don...   2 Jul 2009, 23:13
|- - Pickysaurus   QUOTE (accomplice @ 2 Jul 2009, 20:13) Cu...   2 Jul 2009, 23:14
- - accomplice   Hm on this map, parachute drops will land in the w...   3 Jul 2009, 0:01
- - katmoda12   After seeing your screenshot I truly can't wai...   3 Jul 2009, 2:31
- - Pal   once again another awesome mission..   3 Jul 2009, 3:00
- - Pickysaurus   How's it coming accomplice?   3 Jul 2009, 23:06
- - accomplice   Um, currently the AI is a bit too hard (sending to...   4 Jul 2009, 1:31
- - Pickysaurus   Lol i can imagine that. You just beat the AI after...   4 Jul 2009, 1:54
- - silence   Looks good, keep it up. I will look forward to you...   4 Jul 2009, 7:12
- - KamuiK   I may say you have my gratitude, this fanmap looks...   4 Jul 2009, 8:45
- - Suvorov   This map looks truly epic, regardless of the textu...   4 Jul 2009, 23:13
- - accomplice   Okay, after dozens of times of playing through tha...   5 Jul 2009, 2:33
- - Zhao   before you say its hard leave it to the dev Beta t...   5 Jul 2009, 3:41
- - katmoda12   I've tried your mission accomplice, i found it...   5 Jul 2009, 4:20
- - accomplice   Thanks for your feedback, glad you liked it. As f...   5 Jul 2009, 11:41
- - katmoda12   Surely you got your motives to do so.. And i fine...   5 Jul 2009, 12:22
- - Pickysaurus   Just had a stab at this accomplice. I've gotta...   5 Jul 2009, 20:47
- - accomplice   Hint: Fully Salvaged BRDM2s and BRDM1s will eat th...   5 Jul 2009, 21:18
- - KamuiK   I have some nice tips for you (might be bugs you w...   5 Jul 2009, 22:26
- - accomplice   QUOTE (KamuiK @ 5 Jul 2009, 20:26) -befor...   5 Jul 2009, 23:26
|- - Pickysaurus   QUOTE (accomplice @ 5 Jul 2009, 20:26) Bt...   5 Jul 2009, 23:52
- - KamuiK   QUOTE Anyways, I will reconsider the issue with th...   5 Jul 2009, 23:42
- - accomplice   QUOTE (KamuiK @ 5 Jul 2009, 21:42) Well n...   5 Jul 2009, 23:49
|- - KamuiK   QUOTE (accomplice @ 5 Jul 2009, 21:49) My...   5 Jul 2009, 23:57
- - Pickysaurus   As a side note, will you be making the prequel?   6 Jul 2009, 0:30
- - katmoda12   I'd like to to see your idea again at work. i...   6 Jul 2009, 0:42
- - accomplice   I'll think about it. I have the idea of the pl...   6 Jul 2009, 2:20
- - Pickysaurus   Oh right, how comes there's a Bradley there? T...   6 Jul 2009, 13:08
- - accomplice   QUOTE (Pickysaurus @ 6 Jul 2009, 11:08) O...   6 Jul 2009, 21:04
- - Zhao   then use teh COde to warp em in , Works everytime   10 Jul 2009, 5:12
- - Pal   any news on the improved version?   14 Jul 2009, 14:18


Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 24 May 2024 - 10:50