[ShW Mission]GLA Island Hopping, A water mission |
[ShW Mission]GLA Island Hopping, A water mission |
2 Jul 2009, 18:06
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Group: Members Posts: 74 Joined: 15 June 2009 Member No.: 166 |
Update: 5.7.2009 Releasing crappy beta version!
Some camera sequences are just plain fail, and after you win, it crashes (at least you don't lose now after winning ><)Well, at least you can play everything that's supposed to be played in this mish :x Couple of things to notice:
-----[Original post]----- I always wanted the amphibious vehicles in ShW more involved in water action. So I tried to make a mission that takes place on the water 80% of the time. Currently the mission itself is 95% finished. I'm just trying to get some working intro and outro sequence. I just totally hate coding camera stuff in Worldbuilder You're playing a mix of the GLA generals, mainly using Deathstrike units, but also stealth and demo stuff. Some pics: Minimap You start with 3 rebels 3 BRDMs First part of the mission is mostly about liberating GLA holes from enemy guards ...and capturing tech stuff, shooting krait missiles, salvaging... Also meeting some chinese At some point you get to collect moneys to build more stuff ...in order to assault a US base I hope I can get everything fixed by tomorrow. CPU enemies work okay now, and there should not be any logical runtime flaws left. And please keep in mind, I'm a mapping noob, so don't expect DA BOMB texturing or cinematics ;P Here goes! Date: 5.7.2009 Download, save to ...\My documents\C&C Zero hour data\Maps\, extract, ingame go to skirmish -> inofficial maps, find map, play. Shw_GLA_Island_Hopping.zip ( 169.75K ) Number of downloads: 49 This post has been edited by accomplice: 5 Jul 2009, 11:43 |
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