Rise of the Reds Update: Enter The Network, SWR.NET |
Rise of the Reds Update: Enter The Network, SWR.NET |
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![]() ![]() Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 ![]() |
Aside from several new units, cosmetics and mechanics such as the GLA Recycler feature and the GLA Nuke Truck feature, Version 1.85 will also bring about a groundbreaking change in the technical department, which is one of the things that have been consuming a lot of time and effort.
Today, we are proud to introduce you to... ![]() With the termination of several old game servers, including C&C online, many people are looking for new ways to set up their multiplayer matches. We have therefore taken it upon ourselves to develop our own server platform in order to provide a simple, reliable and proprietary way for our community to engage in ROTR multiplayer games. SWR.NET has been in constant development and testing since before the termination of the servers and will be seamlessly integrated in the 1.85 installation. ![]() Managing access to it is as simple as activating or deactivating it with a single click in the ROTR launcher. ![]() Once you start the game with SWR.NET enabled in the background, you'll be able to find all other active players in the Multiplayer -> Network lobby, from where you create your own game or join any game created by anyone running ROTR. SWR.NET does not require any separate account aside from the 100% client-based user name that you're already using in the original game, which can be changed, deleted or replaced at any time without any strings attached. With this move, we hope to ensure a streamlined, easy to use multiplayer service to ROTR, without the help of any additional third party programs that require you to create a whole new account, in order to facilitate the development of a unified ROTR playerbase around the world. Naturally, there is no way to completely rule out the possibility of mismatches, which may still occur due to connection hiccups or problems with the game code itself, which is after all over ten years old at this point and wasn't really designed with any of the major changes in mind that we implemented - But we wouldn't have been working on this project for such a long time with this level of effort if it wasn't for our love of the game and our dedication to you, the players. As always, we would like to remind all of you out there that there will be another stream on this Sunday: ![]() Countdown until the stream starts Also, in case you missed last week's stream, you can check it out on our Youtube channel here ![]() ![]() ![]() ![]() -------------------- ![]() |
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Lo-Fi Version | Time is now: 19 June 2024 - 8:00 |