AI Faction Ranking, Strongest to Weakest |
AI Faction Ranking, Strongest to Weakest |
21 Jan 2018, 8:42
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Group: Members Posts: 11 Joined: 27 June 2017 From: Somerville, MA Member No.: 15518 |
Hi, I have been playing ROTR since 2014 but only recently decided to join the forums. I love how this mod completely overhauls C&C Generals making it into a different game entirely, coupled with Mizo's smarter AI 1.87 update, playing PvE skirmish has never been so fun (yet frustrating at the same time).
So as the title suggests, I like to pit each faction against another in a map. Observing how Hard Army AIs behaviors when fighting 1 vs 1. After doing many 1 vs 1 battles in various maps, seeing which factions win the most, the ranking from strongest to weakest AIs are: 1. USA With the new AI script, the USA spamming is just everybody's worst nightmare. Their units are supposed to be expensive and powerful but the AI just builds tons of nighthawks and bombs the enemies AA & dozers without worrying about funds at all. Combined with their deadly airstrike GPs, USA really pawns everything as Hard Army in Skirmish. USA just keep winning even when I try making it 2 vs 1. 2. Russia This faction is what I'd like to call late game punisher. Sure Russia might look weak at the beginning, but as the game progresses, they just wreak havoc anything that stands on their way with massive tanks, choppers, and artillery. Russia snowballs hard if they are not immediately defeated. They could've been no.1 if not for the stupid target priority that makes Black Bear just ignores any threats on its way focusing on enemies defenses, destroyed without even firing a single round. 3. GLA GLA is the opposite of Russia, it's an early game punisher. Fast, cheap, upgrade-able units that rules the game at the start, but falls short midway through and doesn't pose much threat in late game. Their most valuable units are the BM-21 Grads, Ural Trucks, and Angry Mobs (I've seen a bunch of angry mobs destroying more than half of Russian base). The Anthrax Bomb GP is an overkill, since it kills all ground units and denies any new building constructions for like 1-2 in game-minutes. Without those I doubt GLA could stand a chance winning against other factions. 4. China I still have no idea how China would be weaker than I expected. They're supposed to be the new superpower in ZH but in ROTR?. I feel like China is lacking something even though it looks so strong. Or is it because the AI keeps spamming units that don't even attack? I don't know, maybe anyone can tell me? 5. ECA I'm not even surprised. No matter how strong ECA's defenses are, it can still be breached by artillery. Also, the AI seem to not be doing the defense formations right (AA & mortar in the front, ground defense in the back). With weak offensive units, I'm not sure how ECA could win against other factions without the use of GPs and SWs. But I think it mostly lays at fault with how the AI couldn't use ECA in the right way. I ranked them based on the number of times winning and the method of defeating enemies. If any of you has something I forgot to mention or plain disagree with this list, feel free to reply. -------------------- |
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