Mountain Guns Redux, 4 player map |
Mountain Guns Redux, 4 player map |
21 Apr 2018, 13:02
Post
#1
|
|
Group: Members Posts: 13 Joined: 3 December 2016 From: Netherlands Member No.: 13388 |
- Changed from 5 player to 4 player (bottom right position removed) - Removed some of the rivers to increase build space and wider chokepoints - Middle Oil Refinery moved to both top left and bottom right. - Middle Supply Dock moved to both top left and bottom right. - Artillery platforms replaced with flakguns (They are still Guns, right???) - Decreased the amount of starting supply warehouses from 2 to 1. (some of them have their position adjusted) - Bridge from top left to middle has been removed, terrain has been smoothed for easier access to both sides - Added 2 oil derricks near the Bridge's old position at the middle - AI paths changed and stuff. Screenshots: Suggestions are welcome.
Attached File(s)
|
|
|
23 Apr 2018, 17:33
Post
#2
|
|
AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
I suggest removing the water bodies on the lower right corner and just making something else over like a small urban area with more stuff to capture ect..
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
23 Apr 2018, 20:53
Post
#3
|
|
Group: Members Posts: 13 Joined: 3 December 2016 From: Netherlands Member No.: 13388 |
How about this?
|
|
|
23 Apr 2018, 21:50
Post
#4
|
|
AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
i'd spread out the tech building abit away from the supply dock to add more room of conflict. An idea for this is that the mountain is harder to reinforce due to the choke points while the bottom corner is a hot zone with the most convenient entrance route to each team's base. To improve on that, the choke points of the entrances to the corner could be widened up for more room to move.
I like what you did there nevertheless You seem like a quiet talented map maker. -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
24 Apr 2018, 17:15
Post
#5
|
|
Group: Members Posts: 13 Joined: 3 December 2016 From: Netherlands Member No.: 13388 |
i'd spread out the tech building abit away from the supply dock to add more room of conflict. Done Mountain_Guns_Redux.zip ( 267.28K ) Number of downloads: 7 |
|
|
25 Apr 2018, 5:06
Post
#6
|
|
A Legendary Fox Group: Members Posts: 839 Joined: 14 February 2015 From: Santiago Chile Member No.: 10865 a man who play videogames, What are you waiting for me? |
this map is for 5 players original ofc, no offense i like your map mountain guns redux
but i would like to ask if is possible to make 5 players map balanced? or make 1 player with a lot of advvantage like many supplies, oils, refinery? |
|
|
25 Apr 2018, 7:27
Post
#7
|
|
Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
only way to make 5 player maps work is 2v3, and that entails an advantage for the former team
-------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
|
|
25 Apr 2018, 10:27
Post
#8
|
|
AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Or making the map.shape into a pentagram for a 5p FFA.
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
|
|
Lo-Fi Version | Time is now: 23 May 2024 - 17:08 |