Deep Impact Debut Update |
Deep Impact Debut Update |
27 Sep 2012, 5:48
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#1
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
2020, the world's economic crisis went even deeper. With natural resources slowly depleting, a huge energy crisis was on the horizon. 2033, An asteroid collides with Earth, the events that follow spilt the world into 4 main factions. 2055, all out conflict starts between the 4 factions. Whose side are you on? Click on a picture to learn more about the each faction. You can read the full story here Ladies and Gentlemen, I am pleased to announce NLS' latest mod project "C&C Deep Impact" If you have any questions kindly head to our FAQ page. But for now on with the update For our first update we're showing of 3 renders for the WEA Faction, starting with the Solar Furnace. The Solar Furnace is the main power source of the WEA. Using highly focused solar beams reflected by space based mirrors, each building provides a huge amount of power. And if that's not enough, each building can also be upgraded with extra turbines. Furnace FX preview: Solar Furnace FX Next we have the WEA Command Center The heart of every WEA base, the command center holds all of the WEA support powers. The CC is also able to construct construction drones to build up your base. Finally, we have the most HD model in the history of C&C! It's so HD it will push the capabilities of the SAGE engine like nothing else before. I give you the WEA wall segment! Bask in it's eternal glory! Yes! Deep Impact will have walls! They will be built just like any other structure, but you can choose between placing 1, 3, and 5 segments at a time. As an added bonus to celebrate the mod's unveiling here is a bonus WIP render of the AC Abrams Tank. That's it for now. Tune in next time This post has been edited by Zeke: 7 Apr 2017, 13:01 -------------------- |
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27 Sep 2012, 10:00
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#2
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Group: Members Posts: 1080 Joined: 24 December 2011 Member No.: 8905 Loves guessing games |
Don't worry, you guys will be fine. The project looks really ambitious at first glance and not a simple mod that only adds new units and buildings. You guys probably won't easily lack enthusiasm when working on something as creative as this. Again, best of luck!
Um.. just wanted to point out the obvious - this mod is obviously going to bring up all sorts of comparisons and stuff real soon. Hope you guys are up for it. Like WEA's sub-factions are Continental Defense and Mechanised Assault. Both sub-factions have heavy defenses and limited air capabilities. Both have good infantry. One has strong gunships, other has infantry-vehicle combo. You know what is going to happen. BTW it would be really nice you let us more on the intended gameplay styles and military doctrines of the factions. Right now we know the sub-factions, both WEA and AC seem based on ZH US style looks and gameplay while ADF and WLF obviously seem based on China and GLA respectively. A bit more would clear up a lot. Specially since it is planned to be a total conversion and we know little about the gameplay. |
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Lo-Fi Version | Time is now: 27 April 2024 - 14:13 |