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Deep Impact Debut Update
Zeke
post 27 Sep 2012, 5:48
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2020, the world's economic crisis went even deeper. With natural resources slowly depleting, a huge
energy crisis was on the horizon.

2033, An asteroid collides with Earth, the events that follow spilt the world into 4 main factions.

2055, all out conflict starts between the 4 factions.

Whose side are you on?



Click on a picture to learn more about the each faction.

You can read the full story here

Ladies and Gentlemen, I am pleased to announce NLS' latest mod project "C&C Deep Impact"

If you have any questions kindly head to our FAQ page.

But for now on with the update

For our first update we're showing of 3 renders for the WEA Faction, starting with the Solar Furnace.



The Solar Furnace is the main power source of the WEA. Using highly focused solar beams reflected by space based mirrors, each building provides a huge amount of power. And if that's not enough, each building can also be upgraded with extra turbines.

Furnace FX preview:
Solar Furnace FX

Next we have the WEA Command Center



The heart of every WEA base, the command center holds all of the WEA support powers. The CC is also able to construct construction drones to build up your base.

Finally, we have the most HD model in the history of C&C!

It's so HD it will push the capabilities of the SAGE engine like nothing else before.

I give you the WEA wall segment! Bask in it's eternal glory!



Yes! Deep Impact will have walls! They will be built just like any other structure, but you can choose between placing 1, 3, and 5 segments at a time.

As an added bonus to celebrate the mod's unveiling here is a bonus WIP render of the AC Abrams Tank.



That's it for now. Tune in next time


This post has been edited by Zeke: 7 Apr 2017, 13:01


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Anubis
post 27 Sep 2012, 11:50
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The faction play styles are actually based on the storyline and nothing else.

As you can see AC needs mobility and firepower to keep it's extremely spread out territories. So my logical choice was airforce for mobility and hvy ground forces to keep control. Armor Command is basically tank general on steroids while airforce makes uses of advanced drone technology and fucktons of air units.

WEA is basically at war with a far superior in numbers faction for decades. Add to that the fact they try to keep immigration as low as possible for financial/social reasons and their only choice was to go heavy on defenses. Europe is already in RL in a population downfall so by the mod's timeline open warfare with russia/china/india is not really an option for them. They had to entrench and prepare for urban/trench warfare - which means giving infantry a superior role. Continetal defense is basically close to usa's alexander being rather limited in terms of direct assault. It's basicly a turtler's dream faction. Mechanized assault while still having a strong defense, can also go for a more offensive style. Their unique vehicles however are weak on their own but when combined with infantry they become really strong.

ADF is a combo between russian tech and chinese numbers but also having a bit of a turtle in them. Ballistics command for example is a combo of turtling and fire support - in a way you could say they have a few things in common with ECA. Infantry on the other hand is the spam lord of this mod. They have weak vehicles that basically complement infantry and a huge variety of infantry. But their strength is epic numbers.

WLF - i will reserve details for later on them. All i can say is that lore wise they are no longer religious fanatics, but more or less desperate people who want to survive. Think of them as the Forgotten in the tiberium universe.

Well here is a bit of gameplay stuff. We are going to use a 3 level tier system. Each tier will have it's own units and defenses.
Tier 1 defenses counter tier 1 units in general.
Tier 2 defenses counter both tier 1 and 2 units but get craked by tier 2 artillery.
Tier 3 defenses counter T1 and T2 units and arty as well as T3 units but get cracked by T3 arty.
We will have at tier 3 a special building, unique to each faction, that gives a certain bonus - think of the RA2 ore purifier, industrial plant etc.
Airfield are gone for all factions. We are going for a RA3 style air combat so that dogfights would be possible. Basically all air units are either vtol's or helicopters/gunships. The only fixed wing planes will be for special powers ( Act of War style ).
Oh and most important - all factions will have the useless WALLS tongue.gif.

This are some of the major changes. There are others but i can't tell everything tongue.gif.

As for doctrines. All factions are both good and evil. To put it in short.

WEA - they went a bit nazi after ZH and the deep impact event. They ejected all muslims in europe after ZH for fear of any other events like that, they have a military rule made out of a federal council. And they don't give a damn if they have to kill half the world as long as the citizens of the alliance live well. They are also the only ones left with an active space program so that makes them the superior tech race in the game.

AC - look at modern day USA. That basically explains everything. Only in this mod they are alot more expansionist. This time however they lost most of their space tech as well as their space program. This makes them highly volatile (not knowing all the stuff they used to) and a bit paranoid.

ADF - think of russia's epic pride with china's epic iron fist and all of asia's huge population to keep under control. They are by nature more totalitarian, but also by situation. Having to control more than 4 billion people is frekin hard. And they still feel screwed by europeans and americans for not having the solar furnace tech. So there's also a grudge in their case.

WLF - this guys are basicly the good guys gone bad out of desperation. They represent eastern europe, the arab peninsula and what's left of africa. Basically the territories every other force is fucking with. All they want is freedom. order and respect. Sadly the only thing they get is hunger, diseases, corruption and lots of lots of dead. One can imagine how this situation would transform people. 99% of WLF members have seen family members die either to hunger/disease caused by political problems or killed in WEA/AC/ADF clashes.

I hope this explains stuff a bit.

This post has been edited by Anubis: 27 Sep 2012, 11:55
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Karpet
post 15 Mar 2013, 0:35
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QUOTE (Anubis @ 27 Sep 2012, 12:50) *
The faction play styles are actually based on the storyline and nothing else.

As you can see AC needs mobility and firepower to keep it's extremely spread out territories. So my logical choice was airforce for mobility and hvy ground forces to keep control. Armor Command is basically tank general on steroids while airforce makes uses of advanced drone technology and fucktons of air units.

WEA is basically at war with a far superior in numbers faction for decades. Add to that the fact they try to keep immigration as low as possible for financial/social reasons and their only choice was to go heavy on defenses. Europe is already in RL in a population downfall so by the mod's timeline open warfare with russia/china/india is not really an option for them. They had to entrench and prepare for urban/trench warfare - which means giving infantry a superior role. Continetal defense is basically close to usa's alexander being rather limited in terms of direct assault. It's basicly a turtler's dream faction. Mechanized assault while still having a strong defense, can also go for a more offensive style. Their unique vehicles however are weak on their own but when combined with infantry they become really strong.

ADF is a combo between russian tech and chinese numbers but also having a bit of a turtle in them. Ballistics command for example is a combo of turtling and fire support - in a way you could say they have a few things in common with ECA. Infantry on the other hand is the spam lord of this mod. They have weak vehicles that basically complement infantry and a huge variety of infantry. But their strength is epic numbers.

WLF - i will reserve details for later on them. All i can say is that lore wise they are no longer religious fanatics, but more or less desperate people who want to survive. Think of them as the Forgotten in the tiberium universe.

Well here is a bit of gameplay stuff. We are going to use a 3 level tier system. Each tier will have it's own units and defenses.
Tier 1 defenses counter tier 1 units in general.
Tier 2 defenses counter both tier 1 and 2 units but get craked by tier 2 artillery.
Tier 3 defenses counter T1 and T2 units and arty as well as T3 units but get cracked by T3 arty.
We will have at tier 3 a special building, unique to each faction, that gives a certain bonus - think of the RA2 ore purifier, industrial plant etc.
Airfield are gone for all factions. We are going for a RA3 style air combat so that dogfights would be possible. Basically all air units are either vtol's or helicopters/gunships. The only fixed wing planes will be for special powers ( Act of War style ).
Oh and most important - all factions will have the useless WALLS tongue.gif.

This are some of the major changes. There are others but i can't tell everything tongue.gif.

As for doctrines. All factions are both good and evil. To put it in short.

WEA - they went a bit nazi after ZH and the deep impact event. They ejected all muslims in europe after ZH for fear of any other events like that, they have a military rule made out of a federal council. And they don't give a damn if they have to kill half the world as long as the citizens of the alliance live well. They are also the only ones left with an active space program so that makes them the superior tech race in the game.

AC - look at modern day USA. That basically explains everything. Only in this mod they are alot more expansionist. This time however they lost most of their space tech as well as their space program. This makes them highly volatile (not knowing all the stuff they used to) and a bit paranoid.

ADF - think of russia's epic pride with china's epic iron fist and all of asia's huge population to keep under control. They are by nature more totalitarian, but also by situation. Having to control more than 4 billion people is frekin hard. And they still feel screwed by europeans and americans for not having the solar furnace tech. So there's also a grudge in their case.

WLF - this guys are basicly the good guys gone bad out of desperation. They represent eastern europe, the arab peninsula and what's left of africa. Basically the territories every other force is fucking with. All they want is freedom. order and respect. Sadly the only thing they get is hunger, diseases, corruption and lots of lots of dead. One can imagine how this situation would transform people. 99% of WLF members have seen family members die either to hunger/disease caused by political problems or killed in WEA/AC/ADF clashes.

I hope this explains stuff a bit.


I like how, just like in RotR, the factions are not good or evil, black or white. They're grey.

I mean, you got the forced dictatorships of the ADF and the WEA, the desperate WLF terrorists, and the USA forced to turn expansionist and imperialist.


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Posts in this topic
- Zeke   Deep Impact Debut Update   27 Sep 2012, 5:48
- - MARS   Interesting premise and I do like those faction lo...   27 Sep 2012, 6:56
- - SpiralSpectre   Interesting concept. Good luck with it. I have abo...   27 Sep 2012, 7:49
- - Anubis   MARS - the resembling is pretty much coincidental....   27 Sep 2012, 8:35
- - SpiralSpectre   Don't worry, you guys will be fine. The projec...   27 Sep 2012, 10:00
- - Anubis   The faction play styles are actually based on the ...   27 Sep 2012, 11:50
|- - Karpet   QUOTE (Anubis @ 27 Sep 2012, 12:50) The f...   15 Mar 2013, 0:35
- - SpiralSpectre   Thanks. Yeah that answers a lot questions.   27 Sep 2012, 14:02
- - __CrUsHeR   Simply amazing! I loved the approach of the s...   27 Sep 2012, 18:11
- - The_Hunter   Those faction symbols look pretty ace kudos to who...   27 Sep 2012, 18:17
- - Evan   I would beta test the shit out of this game lol   28 Sep 2012, 21:11
- - Jester   Wow looking good zeke! What made you host the...   29 Sep 2012, 9:07
- - __CrUsHeR   I read in the FAQ that his newest project 'Dee...   29 Sep 2012, 13:48
- - Panzer4life   This mod sounds familiar to one that some group wa...   30 Sep 2012, 4:21
|- - MARS   QUOTE (Panzer4life @ 30 Sep 2012, 5:21) T...   30 Sep 2012, 7:29
- - Zeke   QUOTE (Panzer4life @ 30 Sep 2012, 11:21) ...   30 Sep 2012, 6:07
- - Comr4de   As stated, Deep Impact as well as several other pr...   30 Sep 2012, 9:11
- - Panzer4life   Alright then, will they have their own sub-forum f...   30 Sep 2012, 14:37
- - Alias   You're in their subforum already.   30 Sep 2012, 15:18
- - SpiralSpectre   QUOTE (Comr4de @ 30 Sep 2012, 14:11) As s...   30 Sep 2012, 15:28
- - Generalcamo   Hmm, instead of choosing to place 1, 3, or 5 wall ...   30 Sep 2012, 17:36
- - Anubis   Cause we added walls for the sake of it. In genera...   30 Sep 2012, 23:44
- - Generalcamo   ...why add them at all then? If all they do is dra...   2 Oct 2012, 1:54
- - Zeke   It's for people who want to use them. And they...   2 Oct 2012, 3:06
- - Dominici   Could the wall segments be upgraded to have doors ...   13 Mar 2013, 0:10
- - Zeke   The guns idea sounds interesting, but adding doors...   13 Mar 2013, 4:03
- - Dominici   Karpet, all I see is multiply EUs from differant c...   30 Mar 2013, 22:10
|- - CoLT   QUOTE (Dominici @ 31 Mar 2013, 5:10) Karp...   31 Mar 2013, 16:45
|- - Karpet   QUOTE (Dominici @ 30 Mar 2013, 23:10) Kar...   9 Apr 2013, 5:25
|- - Anubis   QUOTE (Karpet @ 9 Apr 2013, 7:25) Why don...   11 Apr 2013, 9:26
|- - CoLT   QUOTE (Anubis @ 11 Apr 2013, 16:26) Despi...   11 Apr 2013, 17:42
- - Serialkillerwhale   So out of the factions playstyle would it be right...   12 Apr 2013, 7:03
- - Anubis   AC: Tank Gen + Airf Gen + Laser Gen + ECA WEA: Sup...   14 Apr 2013, 17:25
|- - swedishplayer-97   QUOTE (Anubis @ 14 Apr 2013, 18:25) AC: T...   15 Apr 2013, 15:12
|- - Karpet   QUOTE (Anubis @ 14 Apr 2013, 17:25) AC: T...   12 Dec 2013, 4:40
|- - Zeke   QUOTE (Karpet @ 12 Dec 2013, 11:40) Just ...   12 Dec 2013, 6:12
|- - Karpet   QUOTE (Zeke @ 12 Dec 2013, 6:12) Lot...   24 Dec 2013, 5:17
- - Serialkillerwhale   Great, you gave me false hope that a full version ...   12 Dec 2013, 6:00
- - Zeke   "Mech Ass" is actually the nickname give...   24 Dec 2013, 5:53
- - Serialkillerwhale   dat ass   26 Jan 2014, 6:16


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