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Faction, World and RTS Game ideas, A place where you can post all your RTS game, Faction and World ideas
OrikoMikuni
post 9 Apr 2019, 9:40
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Second note: My idea for the Japan faction are consist of 2 parts: the majority are the turtle part like ECA with low mobility long range defense and fortification, the other part is a small section of high mobility stealth units which can also acted as a mobile defense due to the fact they can drop mines anywhere to slow down the enemy advance or harass the enemy to slow down enemy army production.

And the Russia is just like RA2 carbon copy: Open the match with cheap infantry and end up with heavy tank and tanky armor infantry with a plenty of area denial weapon.
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OrikoMikuni
post 9 Apr 2019, 10:08
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My inspiration of the space ninja would be like this: https://www.deviantart.com/harry-the-fox/ar...ase-1-319091900

Space samurai always feel impractical to me but a stealth assassin with a sword can be somewhat ok since ninja got mobility and assassin skill to compensate with the sword melee range and they can throw smoke grenade to temporary blind the enemy and they can be at least good at assassinate some infantry to infiltrate into a targeted area (just look at WW2 where any gun can mow down katana charge like nothing). I would call ninja is an inferior version of modern special forces because of their melee range disadvantage.



This post has been edited by OrikoMikuni: 9 Apr 2019, 10:20
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GuardianTempest
post 9 Apr 2019, 10:48
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If I didn't know any better, I'd say you're hogging this thread for easy attention. However it turns out that the EDIT button disappears after some time. Still, I suggest consolidating your information before posting, so you don't have to quadruple post in the same span of time (because the EDIT button disappeared).

About the faction I mentioned in my previous post, I forgot to add that the super expensive epic units, unlike the rest of their arsenal, obviously don't refund any amount of their costs whatsoever (that would be very dumb).

How coincidental that you bring up Japan. At least yours is more serious in tone than mine. In fact my entire project started from pondering about a "Japan Waifu General" as a joke and then thinking about how actually implementable the idea is. Inspired by the Elite Assault Felines mod (image links 1, 2, 3) for Cortex Command, they're initially glass cannon catgirls who specialize in lightning-fast infantry raids. They would have access to a Charm ability that shuts down infantry a targeted area (or at least heavily reduce their firepower). As time went on and I developed ideas for the other factions and generals, my notes for this one became "different flavors of anime girls, multiple debuff/support abilities." Then I dumped it onto the backburner, I'll come back to it when I have more funny-yet-functional ideas after I'm done with the other factions.

Space Samurai can be practical if your setting is like Warhammer 40k and allows melee combat to be viable. Outside of the battlefield they would be imposing police figures and merchandising fuel. In the battlefield they would have really powerful armor and become capable of cutting down infantry and vehicles with equal ease, but they have no range as a drawback for being both anti-infantry and anti-vehicle at the same time (all that regenerating nano-armor means they don't have room for ammo). Unless you also include bowman samurai, who probably have explosive plasma arrows with thinner armor as consequence.

This post has been edited by GuardianTempest: 9 Apr 2019, 10:49


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OrikoMikuni
post 9 Apr 2019, 11:15
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It would work if you bend the world building rule and setting to your own wish. It just how much bend and designing you want for your own idea as everyone got their own taste.

I wanted to have Japan faction and anime waifu stuff but I don't want to make another RA3 Japan which I treated it as a badly designed one. I finally decided to look around the other C&C mod for some good design and took some of the elements and put it together (Shinobi from RA Zero, Libra from Mental Omega, Nova from Startcraft 2). The result was something come out of the Tiberium War GDI in term aesthetic but with some Japanese elements inside it.

I used to think of an anime magical girl vs monster RTS but I can't design it as it would lead to one faction being 100% hero based faction which I never designed something like that and the other faction are another version of Zerg with horde of small minions and big boss monster. Beside, this idea would get a lot of flak since I know plenty of people hate anime waifu and other weebo stuff.

sad.gif

This post has been edited by OrikoMikuni: 9 Apr 2019, 11:20
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GuardianTempest
post 9 Apr 2019, 11:28
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Don't shoot yourself down too early, there ARE people who like anime waifus and weeb stuff, it's just that they're in a completely different demographic sphere so you just need to reach them. At least you'd have a fan in me because I like anime novelty things. In fact if you have any ideas for anime RTS units, that would be great I can see the magical girls playing like the Protoss (high quality units, very expensive) to contrast the monster's cheap Zerg hordes. In Shonen, magical girls, and Tokusatsu shows there's always the horde of mooks before the main villain of the episode.

But uh I notice you go for design while I focus on mechanics (and dress it up however I wish).


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OrikoMikuni
post 9 Apr 2019, 12:09
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Thanks GuardianTempest. happy.gif

I never though I would got another anime fan here. I know people got their own reason for hating anime but there are people who love anime as well, I don't think this kind of hatred will ever stop tbh, the demographic different is quite a big problem when people keep throwing rage at each other on daily basis.

As for the magical girl idea my initial idea is that the magical girl will be played as hero units and they will be categorized and specialized into classes to make the new player feel more easier to get used to controlling them:

+Tanker: All of their ability are made for frontal combat ranging from protection spell to self heal and lifesteal. Their job is to hit hard with high damage and being tanky to absorb damage. They are slow as the result.

+Cannon: They are focused on long range high damage spell and other debuff ability from long range to support your army.

+Support: They are long range support as well except they buff ally instead of being offensive like the Cannon class. Some of them can also summon minion and use aura spell to support them.

+Assassin: High mobility high burst damage but low health and once their surprise attack failed they should better run or died fast.

I haven't think much of the setting but the design would be asymmetric due to the playstyle and building.

-The magical girl don't build structure but they must convert civilian structure into building by a hero worker unit (like the Starcraft where you turn a gas geyser into a Refinery). Those building is just like normal structure where you build unit and upgrade. They are basically Protoss but with 100% hero unit. They don't have item but they can level up like normal hero and you can just us building upgrade to upgrade them if you can't kill enough enemy to level up (but you still need to farm). There are some neutral monster staying around the map like Warcraft 3 just for the sake of farming and both magical girls and monsters can kill them for money (since those neutral monster is like a defective army from the monsters main army).

-The monsters doesn't have a structure but the big boss are the mobile structure but move at a very sluggish pace. The big boss monster keep producing cheap unit while they are not moving and they are also the one who upgrade units and stuff. In order to prevent an easy rush option they have a very long deploy time before they can produce units, and since the magical girl faction convert civilian structure into building they can make their base anywhere which prevent them from utter defeat from the early game. At the late game their unit just keep getting bigger. In order to build a new boss monster for producing unit they need to produce a worker and it will morph into another big boss again. The flow would be like this:

Big boss monster -> produce worker -> another big monster -> produce units or upgrade unit -> repeat the loop.

-As the for the money source I would think of the idea of using living human as the living resource. Magical girl need to gather human and 'collect' them like collecting ore and send them into the building then produce new magical girl unit by transforming them into one (the whole process just happened inside the production structure).

-The monster meanwhile just eat human instead.

-Since I want something like a supply zone or an ore mining place I can think of a special structure where it spawn normal human in a rapid pace and you just need to go there and 'harvesting' them.

Kinda too immoral and evil if you asked me.

aw2.gif aw2.gif aw2.gif

This post has been edited by OrikoMikuni: 9 Apr 2019, 12:12
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GuardianTempest
post 9 Apr 2019, 13:56
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Interesting, a hybrid of RTS and MOBA. Or essentially MOBA but you control more than one unit. However the magical girls might lose the base race if their structures are attacked. You could diversify the cast by including other hero types like Tokusatsu (Kamen Rider, Power Rangers) and shonen brawlers. Heh, the fans will handle the lewds off-screen.

Hmm, what're your thoughts on my two ideas? Of course they're thematically weird and nonsensical as I intended them to be, but I was thinking on how they function (internal logic aside).


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OrikoMikuni
post 9 Apr 2019, 14:25
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Hmm your idea seem ok since there almost no popular hero based RTS that is well known to us so there is not much a standard to judge your idea neither. But if you throw in something outside of magical girl you should make their art and theme consistence enough. It feel a little weird when you factions common theme and art aren't mashed well enough (imagine super grim dark art inside a cheerful art faction). Maybe a faction that consist of three different anime but they can cover some major parts of the faction roles with a consistence theme (Example: Anime A cover tanky hero unit section, Anime B cover fast unit section, Anime C cover long range combat and so on).

Having a consistence theme would make you feel easier to think how should they be designed and balanced. For example if you want to add a new hero into the faction you just need to know what role that faction are missing or that kind of style it should be (tanky, hit and run, defensive, etc...) and the common theme of it.




This post has been edited by OrikoMikuni: 9 Apr 2019, 14:33
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GuardianTempest
post 9 Apr 2019, 16:18
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Don't worry, I got that covered. It's easy to hunt down anime images that are thematically consistent enough. Besides, the idea evolved from "rapid assault catgirls" to "assorted anime girl types" as the theme of one general from a faction, among a few others. Another general is pretty much "Gundam: the faction" but there isn't anything interesting I can say about him. I will admit the remaining generals aren't as crazy. No, they're all crazy in their own ways except for one mundane general.

Your input is still useful though, because for the time being their overall faction's gimmick is "support abilities", from Generals Powers (e.g. Frenzy) to individual "caster" abilities (like Science Vessels, Defilers and Templars from Starcraft 1). Without that, they wouldn't be that much different from the others.

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OrikoMikuni
post 23 Apr 2019, 10:08
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Story: One of my idea is a twist of RA3 time travel gone wrong. Despite erasing Einstein from existence the time machine face a weird technical issue that messed up the timeline as well, Cherdenko have to face a worst reality, America never joined the Allied. The Allied got disbanded, a new wave of Facist spread over Western Europe after an economic crisis hit the entire Europe, in the midst of the chaos a new European Union was created but they are filled with Facist who are leading by the Nazis Germany but there is no Hitler to command them. Plenty of smaller European countries have to face two choice: either become one with the Facist EU or become one with the USSR.

Meanwhile, Co-Prosperity Sphere of Japan are consuming the nearby region of China and the rest of South East Asian countries while the Europe faced the economic damage from RA1 war and the economic crisis before the EU got created. And the America still being neutral as there is no Roosevelt to save them from the economic downfall which make the government closing the door to the rest of the world business.

For a long time the three side just keep expanding their territory and avoid facing each other in a large scale war, USSR wrestling with Japan on China soil while expanding the Middle East. EU expanding the rest of Africa, Japan just keep creeping closer and closer to India as the British have to spread their colonial army all over the world for their colonies while handling their weakened economy.

Idea: This idea still keep the RA style of weird and unique tech but albeit with a more serious tone while having 3 factions: USSR, EU and Japan Empire.

Faction Design: Each factions will got their own distinctive technology to different them out completely. Note: each side air force are very different as each of them only use a single kind of air force (airship for EU, helicopter for USSR, jet for Japan).

-USSR: Horde and cannon. This factions doesn't have big tank, the big tank part now belong to the EU as I design them as a Nazi 2.0 with more high tech weapon. Without Einstein inventing the Nuclear weapon they have to rely on other mass denial weapon like flame and electricity weapon like tesla and EMP. They also got cloning tech and mass propaganda to support their horde tactic. Their super weapon is a napalm super artillery which are devastating to infantry and light vehicle with it's huge splash damage. Their air technology are helicopter. Due to the fact I move all of their missile technology to the Japan while the EU get all of the rocket now they only use kinetic weapon for anti-ground and flak weapon for AA (including their helicopter).

-EU: Powerhouse. They are the super heavy tank faction with railgun, rocket, satellite and exo-suit armor. Due to the fact they are extremely slow and costly you can rush them easily but once they got a huge tank army you can say gg. Their super weapon is the kinetic orbital strike with multiple random hit. It hit with the highest damage output but the area of damage is the smallest among all but it's compensated with many random strikes instead.

-Japan: Subversive. The Japan is a odd mix of high tech weapon and an extreme backward mindset with some of their weapon, their unit are extremely fast and mobile with jet, amphibious unit and stealth unit but they are also the most fragile among all. They got shinobi, psionic, drone and stealth, they also keep their suicidal nature with their upgrade which allow their vehicle to blow themselves up upon triggering and they also use kamikaze UAV as well. Their super weapon are a psionic device which deal no damage but steal all enemy units inside it's radius instead.

This post has been edited by OrikoMikuni: 23 Apr 2019, 10:10
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X1Destroy
post 23 Apr 2019, 13:56
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Armageddon is here..............



This alternated RA3 will have Group Zeal vs Terror tactics vs Suicide bombing. Nice twist.

Since this EU is nazi without Hitler, is Himler and the SS leading it? More religious occultism than killing commies? Or like Musolini's facism where it actually is reasonable?

I assume USA were enemy with UK and Canada. That would explain why Europe is under nazi rule and they still didn't care. By the time WW3 happen again it should have the entire America continent conquered and expanding over sea wouldn't be as important. A police state with a strong navy to make sure no one dares to take it is a good idea.

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OrikoMikuni
post 23 Apr 2019, 16:18
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QUOTE (X1Destroy @ 23 Apr 2019, 19:56) *
This alternated RA3 will have Group Zeal vs Terror tactics vs Suicide bombing. Nice twist.

Since this EU is nazi without Hitler, is Himler and the SS leading it? More religious occultism than killing commies? Or like Musolini's facism where it actually is reasonable?

I assume USA were enemy with UK and Canada. That would explain why Europe is under nazi rule and they still didn't care. By the time WW3 happen again it should have the entire America continent conquered and expanding over sea wouldn't be as important. A police state with a strong navy to make sure no one dares to take it is a good idea.


Well I think Himler would lead them, but since we got no Hitler we may not get the whole brutal genocide as we known, but one thing for sure: they all hate commies and Japan hate them as well. And unlike the normal Allied faction this EU is extremely aggressive which mean all 3 sides can be treated as the bad guys war scenario while our common good guy are facing a bad economic day at America without any strong leader like Roosevelt to pull them out of the misery.

Actually I used to learn about the future policy of America before WW2 happen, one of their policy is to fortify themselves in case Europe got crushed completely by either Hitler or Stalin. It's mean they will enter a full isolation mode if nobody bother to ally with them on Europe or Asia.

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OrikoMikuni
post 23 Apr 2019, 16:51
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Another part of my idea is a simple scenario of human vs space Terminator.

Story: Into a far future a group of human colonist drive on an experimental spaceship in order to test the new warping technology. Although the other group of colonists succeed, this group got a bad luck due to the technical issue. And the next thing they known they got thrown into an unknown space, while they are rebuilding their new society and expanding their their colony they found an unknown group of alien machine army who are trying to kill all lifeforms they saw. Although the human cannot understand what are their purpose but they know they have to use stealth technology to hide all of their city and colonies against this army as they got zero chance against them in the frontal combat since they are just the new faction to this space and the Terminator outnumber and out resource them.

Factions:

-Terminator (Powerhouse): All of Terminator units name are just based on the description of the human side as they never have any intels about their enemy. The Terminator are very tanky and full of walker mech but their technology are lower than the human due to the fact they already killed the whole alien civilization whom created them from the first place. And the AI who are leading them doesn't have a brain of the scientist to invent new technology which mean their technology got zero improvement. Their weapon are made purely for brute force as they are programmed to do so. Laser, flamethrower, heavy armor, chemical weapon, their tactic was to crush any lifeforms with fire and toxic then glassed the whole planet with their laser satellite. Although they are slow and costly they are tanky enough to scare off any enemy who dare to face them. Their super weapon is a laser satellite capable of destroying the whole planet by thrusting the beam deep into the planet core to destroy it from inside to outside.

-Human (Subversive): The human are high tech but they have to reduce a lot of tech since they afraid they would be either hacker or being detected by the enemy. Their main technology are railgun, sub-terrain drill, stealth, magnetic, EMP and kinetic weapon but it come with silencer to reduce the noise to minimal. Their stealth are the greatest strength, if they can cloak their whole city or build up a network of underground city to hide from the Terminator you can pretty much guess they are the space version of Nod. They don't like to use energy weapon, missile and other kind of weapon which leave a trace or a sound to attract the enemy attention as they want to go silent as much as possible. Although they use automatic drone those drone are made for suicidal purpose or turning it into a minefield instead of long term combat purpose as they know the Terminator army capable of hacking into their system once they detected the signal or captured them. Their super weapon is an underground nuclear silo which hide themselves 24/7 and only show up once fired.

This post has been edited by OrikoMikuni: 23 Apr 2019, 16:56
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OrikoMikuni
post 26 Apr 2019, 5:12
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Here is a special scenario of a story where the focus of the story are on the Asian completely.

Lore: After the Allied and Soviet victory over the Yuri both of the economy suffer heavy damage as it was a costly and brutal war. While the Western are busy rebuilding their economy the three powers in the Asia started to fight for the domination over Asia: India, China, Japan.

Although the Japan lose against the America, after the war against Yuri America decided to support them with more weapon and technology as they want Japan to repeat their previous empire ambition and it's also a way to deal with the rise of China as they want to slow down the expand of China while they are rebuilding their economy by using Japan as their pawn. The Japan started to expand to South East Asia and South Korea while the European countries are losing their power and influence on their own colonies. As the America constantly indirectly support Japan the European members in the Allied factions threatened to cut off the ties as the ties with the America as they have to hopelessly lose their colonies to the Japan.

Meanwhile in India, the weakened British give the India a chance to free themselves from their former master. Although they are free they still try to establish a good relationship with the UK and Russia in order to receive the support in term of weapon and technology in order to deal with a rising China next to their border.

China are able to temporary stabilize themselves and head out to the next neighbor for their new expanding empire. By making a good relationship with the Russia they get many important technology to combat with the advanced Japan and the new independence India with the outdated weapon from RA1 but supported by a high population which rival them.

Factions:

China (Powerhouse): Use most of the Soviet weapon from YR like Nuclear, heavy tank and tesla weapon along with flame weapon. Their playstyle is pretty much like the RA Soviet with 100% brute force tactic. Both of their super weapons are pretty much the same as the Soviet. you can say China is pretty much Soviet 2.0 with little change.

Japan (Subversive): Use most of the Allied weapon from YR. Fast and agile, they are supported by the high tech weapon like Prism and Mirage but they don't have weapon like Battle Fortress, Weather control or Chrono tech, instead they add up some of their own unit like shinobi or hacking technology to compensate for it. Their super weapon are the Hacking Center (steal a group of enemy vehicles) and Prism Satellite which are less devastating like nuke but come with the highest damage output as the beam are concentrated on a single spot with a massive energy output.

India (Cannon/Horde): The India use the outdated weapon from RA1 and they rely heavily on kinetic weapon. Although their weapon are outdated they are able to develop some of their own high tech weapon but most of the time they prefer to use a boring but practical tactic: horde tactic. They have a large population just like China and the Allied tank in RA1 are pretty cheap and can be mass produced with a higher number than the other two factions. Their tactic was to outnumber the enemy with their tanks and infantry while being supported by a large quantity of fire support. Their super weapon are the radar manipulation device which reset all of the enemy radar area while giving your own radar a 100% view of the whole map and the other weapon is a railgun artillery which fire a constant barrage of a few shell at the target area but with random accuracy but the damage are still very high.

This post has been edited by OrikoMikuni: 26 Apr 2019, 5:19
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OrikoMikuni
post 28 Apr 2019, 16:00
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Btw does anyone got an idea for Tiberium Universe? (Beside, I think I see the lack of Tiberium universe ideas in this place. It's just my own opinion anyway)

I'm thinking of a simple Tiberium Wars idea without the existence of Scrin and instead adding the Forgotten into their place as the third side who wrestle control with the Nod and GDI on Red Zone and a few Yellow Zone. Their weapon would consist of two previous Tiberium wars outdated weapon along with Tiberium based-weapon and mutant army. It would look like a GLA army with more mutant and Tiberium weapon with it.

The subfactions idea would be:

-Hammer Division (Powerhouse): Use the old and outdated weapon from both GDI and Nod. Their playstyle would be very straight forward with brute force and heavy unit.

-Mutant Division (Horde): Use a lot of mutant infantry and wild life army to outnumber the enemy (since the Forgotten would have no stealth weapon to avoid being the same as Nod).

-Tacitus Cult (Technical): A special cult which use Tiberium based weapon and the Tacitus for various special ability to support your army. They would look like a "mage" like faction with heavy use of special abilities.

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X1Destroy
post 30 Apr 2019, 20:43
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Isn't there already a mod with the forgotten though? The stuffs that faction have is neat too.



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OrikoMikuni
post 3 May 2019, 10:30
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My next idea based on the idea of Huntington's Clash of the Civilizations idea about the clash of different multi cultural group. This time my idea is about expanding the concept of Generals 2 into a different way.

Lore: After the ZH event the world order got changed completely. Russia become the starting place for an economic crisis which expanded through the rest of Europe and then the whole world. With the weakened government the NATO begin a chain of manipulation and secret support for a puppet leader to end the civil war. With a new leader who is willingly to submit himself into the NATO sphere, the rivalry of NATO and Russia temporarily ended as Russia economy are too weak to stand alone anymore. When the USA return back from their isolation with the new leader they joined the NATO again but this time the EU are having more power and influence during their absent. This time the USA begin a new concept of a new power sphere starting with the NATO in order to deal with a rising APA who are challenging them in both the military and cultural term.

Meanwhile the Asia got damaged by the crisis which lead to the point the APA existed to handle the problem but the alliance itself is still very fragile at best, this APA consist of China, India, Japan, S.Korea, N.Korea along with other Asian country except the Middle East as the USA had abandoned this Pacific region to the hand of the Chinese. And when the new president of America begin another open to their country again it was too late, the APA already handle the crisis well enough without them.

The Middle East and Africa are in a bad shape even if the GLA is long gone, the new Islamic Union is a copy of APA model to handle the crisis but it doesn't doing well enough for them. But still it prevent a worse outcome than letting them at each other throat again.

Factions:

-NATO (Powerhouse): Unlike the Generals 2 this NATO factions field their heaviest vehicles along with the most expensive army they got. Their tactic is to win through frontal combat but their weapon lack a powerful punch like the APA. But still, their toughness is still a huge plus to compensate for that.

-APA (Cannon): With the population drop in China along with other Asian countries due to multiple one child policies on many nations to slow down the economic crisis, they escaped the crisis while their population growth got slow down heavily which lead to the point they adopted a new doctrine instead of the old one. Their new doctrine is to use the overwhelming firepower by the use of strong area denial weapon like napalm, nuclear and other weapon to deal with the enemy. They also favor long range artillery as they want to devastated the enemy with their long range advantage before their main army come in to crush the enemy.

-Islamic Union (Subversive): This faction is the new GLA but with better equipment but they are still somewhat outdated compared to the other two. With a huge population problem in Africa after the UN program in Africa to control the population boom failed they are overcrowded with number and population. But this time they are able to turn this population into an advantage, their army become the largest quantity than the other two factions and they also use chemical weapon despite the Geneva Convention rule.

This post has been edited by OrikoMikuni: 3 May 2019, 10:35
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OrikoMikuni
post 23 Jul 2019, 3:21
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Recently I got a crazy idea but I can't think much how the outcome happened and how would I design it. Basically that idea is about Einstein erase Marx existence when the Allied is on the verge of losing the war against the Soviet in RA2 event. Without Marx there will be no Communism in Russia which lead to the point only Capitalism and Fascist exist as the two dominant ideologies. But beyond that I can't think of an idea how each side would form their own factions. So far I can think there will be two sides:

-America, France, UK at one side. Japan may also join since they haven't become USA enemy as World War 2 haven't exist in this new timeline and they would have to deal with a capitalism China who would clash against Japan soon.

-Germany, Italy would be a normal Fascist alliance without Hitler as Einstein also erased Hitler from RA1 event.

-Russia and China are the huge questions for me since I can't think if they would end up being Capitalism or Fascism or going back to the old Monarchy era again. That's why I don't know which side to group them into.

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GuardianTempest
post 10 Jan 2020, 8:21
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Going through my faction roster for "RotR Chaos", I'm noticing a pattern in my generals: One will have an arsenal that's relatively lower-tech than usual, another will have a relatively more advanced technology, and one general with a normal arsenal. For example, three subfactions of Russia are: Gopnik (which deploys of old Sovtrash with better focus on vehicle salvage and guerilla fighting); Cosmonaut Corps (which is just expensive spess mehrens), and Rush B (normal Russia with strong-yet-affordable infantry via Spetsnaz).


Also, I have plans for Japan's Youkai General (i.e. if Gensokyo was a Zero Hour subfaction). Their two main gimmicks are a) having lots of Hero Units and B) all "core buildings" are both unit makers and mini-tech buildings that unlock units in other core buildings (as well as secondary buildings in another commandset). This is largely incomplete, much of the full arsenal of each core buildings is missing and I'm making it up as I go along.

Core Buildings
Command Center - Natch, has a few cosmetic additions to differentiate it from other subfactions' command centers
Hakkero Reactor - Magic-based power source, increases power of nearby magic-using units and structures via artificial leylines
Scarlet Devil Warehouse - Supply Center, trains fairy maids who can only collect supplies, check for mines (the hard way) and (slowly) repair buildings via cleaning
[Spell Card] Scarlet Devil Mist: Creates red fog that hides allied units inside it, and also jams enemy units (prevents the player from issuing commands to them)
Sakuya Izayoi: Anti-infantry unit, can teleport and has an ability that kills all infantry in a targeted area (best way to represent time stop in SAGE)
Patchouli Knowledge: Caster unit that spawns a variety of fancy particle effects, powerful but slow and squishy
Hong Meiling: Resilient melee pounder
Remilia Scarlet: Has a bulletproof parasol

Fairy Tree - Cannon fodder bought in bulk (inclusion pending?)
[Spell Card] Springtime Summons: Spawn Lily White and a large group of unarmed, uncontrollable fairies in the area solely to draw fire
Cirno: ECA's Fenris tank as an idiot fairy, with an AoE strike and freezing aura

Magician's Dollhouse - Trains doll-based infantry units
[Spell Card] Nesting Doll: Multiplies all dolls in a target area by 2
Shanghai Doll: Basic melee infantry
Hourai Doll: Suicide doll filled with gunpowder (can turn into a mine)
Goliath Doll: Giant tanky infantry
Alice Margatroid: Contra's Drone Controller (attacks by spawning dolls), can also build doll units on the spot

Moriya Shrine - Unlocks support powers/"spell cards" in other buildings. Can also request randomized GP attacks/reinforcements.
[Spell Card] Smiting Miracle: Call in a random offensive GP
[Spell Card] Helping Miracle: Call in a random supporting GP
Crow Tengu: Basic air unit
Wolf Tengu: Heavy melee unit
Aya Shameimaru: Highly-mobile flying Sentry Drone
Sanae Kochiya: Remix Escalation's Skynet AI Core (automatically calls in random support powers), below-average otherwise
Suwako Moriya: Terrain manipulator, can spawn obstacles and earth clones, also can burrow underground for the sneakiest of sneak attacks

Kappa Garage - Unlocks vehicles, builds Kappa engineers and light marinecraft, along with technology-based upgrades.
Kappa Mob: RotR's Volunteer Squad but can repair vehicles and structures
Hisoutensoku: Giant fighting robot
Small hovercraft vehicles?
Nitori Kawashiro: Stealthed (via optical camouflage) and uses a plasma cutter to repair friendly vehicles/buildings or damage enemy ones

Eientei Pharmacy - Organics/infantry-related upgrades, specialized rabbit infantry (either earth rabbit or Lunarian)
[Spell Card] Stimpacks: GLA's Combat Drugs GP
Lunarian Soldier: Rifle-wielding sharpshooters that can relay enemy positions to each other (y'know the patriot turret's assist weapon? Yeah that)
Reisen Udonge Inaba: Can make units target each other, also has a Shtora-like system (lol red eyes)

Chireiden Palace - Tunnel Network as a tech building, required to build smaller exit tunnels
[Spell Card] Satori Scan: USA's Satellite Scan
Underground Spirit: Weak infantry, immune to most conventional weaponry
Utsuho Reiuji: Provides 1000 power, very strong but also explodes massively upon death, can shoot a slow-moving powerful mini-sun that moves in a straight line

Hakurei Shrine - Unlocks hero units
Shrine Tank: Obligatory RTS heavy tank
Reimu Hakurei: Decent all-arounder infantry, can temporarily turn invincible (via her Fantasy Heaven spell card)
Marisa Kirisame: Flying glass cannon that spews lasers
Suika Ibuki: Melee brawler, can debuff units via alcohol, spawns a group of mini-Suikas upon death (one of which respawns into the normal Suika after 20 seconds)

Celestial Villa - Second eco
[Spell Card] Gold Rush: Provides emergency funds (placeholder until I come up with a better one)
Iku Nagae: Walking tesla tank, detects stealth as an extension of her ability to read the atmosphere
Tenshi Hinanawi: Can cause earthquakes (anti-structure AoE) and spawn keystones (tough, flying decoys)

Infernal Cherry Garden - Superweapon, uses an artificial, lesser version of the Saigyou Ayakashi to neutron bomb everything in a huge area
Youmu Konpaku: Meiling but a faster glass cannon
Yuyuko Saigyouji: Walking neutron cannon (instantly kills infantry and depilots vehicles via ability to instantly induce death)
Yukari Yakumo: Can make mini-Sneak Attacks via her signature Gaps, can also hire Chen and Ran.


Secondary Structures
Guard Tower: 4-slot garrison outpost
Chireiden Exit Tunnel: Small tunnel networks, can only exit
Chireiden Geyser: Firestorm Barrier/Mental Omega's Blasticade, shoots down any air unit flying directly on top of it
Kappa Defense Module: Pretty much Shockwave's Concrete Slab, can turn into an auto-turret, camouflage generator, or a repair station

Additional Hero Units (requires Rank 3 GP unlock)
Daiyousei: Large AoE healer
Flandre Scarlet: Ultimate glass cannon (has an ability that can destroy anything after locking on for 15 seconds), can spawn 3 fake copies
Medicine Melancholy: Stealthed garrison cleaner that poisons nearby enemy(?) infantry, can leave behind poison fields
Fujiwara no Mokou: Walking flamethrower that resurrects a few seconds upon death (via the magic of OCLs)
Koishi Komeiji: Reusable saboteur, hidden from radar, doesn't aggro the AI and cannot be seen normally (hidden 3d model unless you're Rank 5/same subfaction, footsteps are visible)
Shinmyoumaru Sukuna: Terror Drone on steroids
Rika: Piloting her Evil Eye Sigma, essentially a flying Sentinel tank with lasers


This post has been edited by GuardianTempest: 10 Jan 2020, 8:22


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OrikoMikuni
post 25 Jan 2020, 6:34
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Tbh I would like to see a kind of fictional world where some crucial technology never exist and your army consist of a weird mixture of your current technology without any need of logical explanation just to make the weird world building gone easier. Imagine a modern army where tank got no turret as turret concept never existed, infantry never use rifle, bullet or ammo and only use Bazooka or flak rifle because the small arm weapon never existed. People keep building ICBM and rain it onto the battlefield as nuclear weapon never existed. Right now the trend of realistic weapon are getting boring for my taste, I like to see weird or fictional thing that disobey realism and normal logic.

Some of my idea below but never become a detailed idea:

-America in RA2 getting nuke while the Soviet lose their nuke thanks to the Stargate project that create a psionic corp similar to Yuri's army and Soviet never got any psionic army to begin with. Basically it is a reversal of good guy-bad guy trope where USA now become the aggressor who nuke the Soviet and the Soviet has to build their tank like subversive army with more light weight and more mobility.

-An underground warfare that look like Metro 2033 but less grim dark than it, although you got no aircraft but your 'tank' are actually driller vehicle similar to Mental Omega Driller APC which can push through wall and attack at an unpredicted spot in your base.

-A space war where your main attacking method are melee combat and ramming ship similar to Pirate of the Caribbean style but it applied to space pirate and space royal army.







This post has been edited by OrikoMikuni: 25 Jan 2020, 6:45
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OrikoMikuni
post 31 Jan 2020, 13:35
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At the end of RA3 event, the Allied was though to conquer most of their enemy until the Soviet unleashed their final weapon against them. An unknown bio weapon packed inside many long range ballistic rockets launched against the invading army in Europe and decimated most of the invading Allied army on there. Russia also suffered from the blast as the destruction area of the weapon reached far beyond their calculation. This bio weapon mutated soldier into eldritch abomination, meanwhile a secret research bunker deep inside Russia also experimenting a mutated massive brain abomination with the ability to control those mutated victim on Europe.

Because of the limited range of the rockets the Soviet can only reach to the eastern part of Europe and Asia, but still their plan was a success because the Allied never comeback to Europe again. Despite their massive loss of soldiers, the Allied remains on Europe successfully retreat back into America but at the cost of letting the mutants overrunning the Europe as the spread of mutant plague was unstoppable. Despite of the successful retreat, the Allied still have to kill and prevent any infected refuges outside of America continent trying to cross into their border.

On the other side of the war the Japan who was being defeated by the Allied still has one secret project that hidden in Antarctica. Before the Japan surrendered to the Allied they secretly experimented an army of robot and psionic Yuriko clones controlled by a psionic cyborg Yuriko clone. By the time the Allied defeated the Japan most of the documents had been burned so the Allied never know about the existence of this project. And thanks to the mutants threat on Europe and Asia, the Allied was being busy at stopping the mutants threat from invading the America continent so they never noticed the rapid production of this secret army until it was too late.

Factions

-Mutants (Horde/Subversive): Stationed mostly at Russia, the mutants are massive in term of quantity and expanding rapidly as the Allied can't stop the plague from spreading to Europe, Asia and Africa. Their force are very fragile but numerous and they followed Zerg rush tactic which they considered their own fellow as cannon fodder as they got zero intelligent on their own. Despite that there are some mutants who retained their intelligence thanks to the limited number of vaccines developed inside that facility which allow some of the Soviet commanders to command the mutants but they still have to obey the abomination brain named the Death Brain as it is the equivalent of the Starcraft Overmind who controlled everything with the ultimate purpose of creating a twisted utopia of eldritch world filled with mutants.

-Yuriko's Revenge (Cannon/Horde): Despite the fact this robotic and clone army are numerous and remains uncontested at Antarctica base, they are being constrained by their production cost compared to the mutant horde. All of these robots and clones are the duplication copy of Yuriko albeit with different uniform but their physical appearance are exactly the same as her. Because of the Japan surrender they can't access to all of the high tech weapon but they still managed to gather as much firearm abandoned by various armies across the world as these mutants never have any intelligence to use firearms. This faction rely on overwhelming firepower as they got the number advantage to compensate for the fragileness as the cyborb Yuriko leader aren't above treating her own army as the cannon fodder. Yuriko only have one goal by the program installed on her, to revenge for the fallen Japan against the Allied and the Soviet chemical attack, she is willing to spend every last of her army to destroy both sides without leaving any survivors.

-Allied (Powerhouse/Turtle): With the rest of the world being consumed by the mutants, clones and robots, the rest of the Allied has to fortify their American continent with all of the technologies they got. Because of their limited number against the horde of both sides their army focused heavily on armor and protection. The Aegis shield technology from Athena Cannon now become widespread as each of the soldier equipped with the force field technology with extra body armor while their tank also shared the same toughness as well. Because the need of defense outweigh offense their army are extremely sluggish but very hard to destroy. The Allied is the only faction who still use super weapon as it is their only reliable way of attacking the enemy across the globes without suffering any injury (and the other two sides never have the access to the satellite tech which means the Allied dominated the sky and the space technologies completely).



This post has been edited by OrikoMikuni: 31 Jan 2020, 13:44
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