OnzaMap v1 [RotR], 1v1 balance-map |
OnzaMap v1 [RotR], 1v1 balance-map |
12 Jan 2016, 0:53
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#1
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Group: Members Posts: 62 Joined: 28 March 2015 From: Russia, Wiipury Member No.: 10944 old bastard |
http://www.generals-zh.ru/pictures/news/specii/OM02.png http://www.generals-zh.ru/pictures/news/specii/OM03.png http://www.generals-zh.ru/pictures/news/specii/OM04.png this map I have drawn 2 more years ago, specifically to create maximally balanced map. Now I edited it slightly adjusted for Rise of the Reds
Attached File(s)
-------------------- when you say a little - it is easier to stick to what has been said © Sauli Niinistö
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12 Jan 2016, 1:34
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#2
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
I played on this map vs a friend, in a casual 1v1. The fact that it has 2 airports makes it very interesting albiet hard to balance. One thing I can ask is that if you can make it AI compatible by moving CC abit away from the primary eco to give it some room to build its base.
-------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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12 Jan 2016, 6:26
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#3
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Group: Members Posts: 62 Joined: 28 March 2015 From: Russia, Wiipury Member No.: 10944 old bastard |
but you're talking about SWH version.
You at all do not look at the screenshots? Be attentive further. -------------------- when you say a little - it is easier to stick to what has been said © Sauli Niinistö
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12 Jan 2016, 7:47
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#4
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AI Coding Expert Group: Dev. Team Posts: 1846 Joined: 9 May 2014 From: Poland Member No.: 10450 |
Was on my phone when I wrote my post , I wasn't able to check them. Now I can
Very interesting and am definitely gonna be playing it alot I hope you'll make more maps in the future, -------------------- Not a Rusty Spoon........The_Hunter uses a goddamn wooden spoon on his AI Scripters.... |
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12 Jan 2016, 9:22
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#5
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"Ha! I could do this with my eyes closed!" Group: Tester Posts: 271 Joined: 14 October 2014 From: Russia Member No.: 10686 Russian translator |
Nice, I finally see the Tech Armory getting some love!
-------------------- ROTR 1.86 RUS | ShockWave 1.2 RUS | Operation:Firestorm RUS ROTR VK Fan Group => ROTR.VK <= Группа ROTR ВКонтакте |
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12 Jan 2016, 12:56
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#6
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Group: Members Posts: 311 Joined: 23 September 2014 From: Pearl of the Orient Sea Member No.: 10658 Yo buddy... Still Alive? |
6/10
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12 Jan 2016, 13:03
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#7
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Group: Members Posts: 62 Joined: 28 March 2015 From: Russia, Wiipury Member No.: 10944 old bastard |
most importantly that is not 1-5/10
QUOTE I hope you'll make more maps in the future, I want to focus on creating a mission for campaigns. although I feel a some difficulties with quality performance scripting. -------------------- when you say a little - it is easier to stick to what has been said © Sauli Niinistö
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12 Jan 2016, 21:13
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#8
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Group: Members Posts: 683 Joined: 2 April 2015 Member No.: 10992 |
I love this map, i played the zh version before... im glad its better now..
BUT get rid of the armory.. it's stupid building and id prefer the flak cannons to go as well, but thats more of my opinion.. This post has been edited by Zion: 12 Jan 2016, 21:15 |
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Lo-Fi Version | Time is now: 27 April 2024 - 9:43 |