GLA vs China |
GLA vs China |
6 Oct 2009, 19:03
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#1
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Thought the medium that is Worldbuilder. I put the GLA back into the game (through capture) and played a game vs Medium Army China.
Anyone who is interested in the reply can download it here.... The map is the one posted by Centric - but with a GLA supply centre added to one end of it. http://www.mediafire.com/?dyltytj5mok -------------------- |
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6 Oct 2009, 19:15
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#2
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
Although this probably helps in some way, here is my suggestion to make the GLA playable :
step 1 : download finalbig . step 2 : once downloaded open it by double click . step 3 : use file -> open ( or simply push the open button ) and go to the RotR folder and select 0000BetaROTR. step 4 : once you've accesed the big file of rotr, scroll down and find the line called PlayerTemplate.ini and click it. step 5 : in this ini find the line called faction GLA . step 6 : remove all the ' ; ' in front of the text from the begining of the gla faction to the 'end' . Then just save the big and exit. Now you can play with or against gla on any map, and yes it even has an AI . However with the new tier system and all, gla does not suffer from the tier weakness of later mbt's and other stuff, and you might find yourselfs overwhelmed by scorpions . It's 6 verry easy steps wich imo anyone who has more than 1 year experience with a PC can follow. Enjoy. This post has been edited by Anubis: 6 Oct 2009, 19:17 |
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6 Oct 2009, 22:49
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#3
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
I did that once in 1.2, and well, I still have to try it in 1.5^^ Certainly, the GLA have one advantage against USA now: Jarmen Kell can, if given time, single handly wipe out hordes of Crusaders
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7 Oct 2009, 9:51
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#4
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Group: Members Posts: 584 Joined: 29 June 2009 From: Thailand Member No.: 222 |
So, this means GLA is under playable-development stage or simply ZH GLA?
-------------------- CASOJIN
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7 Oct 2009, 10:03
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#5
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
The GLA was just re-enabled, so it's ZH GLA.
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7 Oct 2009, 14:34
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#6
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Although there are some edits to the GLA - Perhaps copied over from Classic Gens...
For example the rocket buggy has got a force-fire command button. -------------------- |
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7 Oct 2009, 14:47
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#7
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Yes ZH GLA. If you were eventually refering to my post, I only wrote this because this is the same thing what happens when the new Crusader (and other units) get neutronized and thus the reason why Neutron (and actually Jarmen Kells Neutron Sniper too) have to be removed.
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7 Oct 2009, 14:51
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#8
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
It's kinda anyones guess which faction will be finished first...
GLA has a large amount of standing units which just have to be built upon, but the team have put a lot of work into the ECA. They two factions are probably equal atm. Personally I will enable GLA as is, for video purposes. -------------------- |
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7 Oct 2009, 14:55
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#9
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Me too. I miss good ol' Jarmen and the Hijackers
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7 Oct 2009, 15:32
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#10
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BANNED Group: Members Posts: 728 Joined: 7 June 2009 From: Spain Member No.: 48 |
It's kinda anyones guess which faction will be finished first... GLA has a large amount of standing units which just have to be built upon, but the team have put a lot of work into the ECA. They two factions are probably equal atm. Personally I will enable GLA as is, for video purposes. well, building wise the GLA already (at least theorical from somebody than is not from the team) completed, i mean, the palace and the blackmarket fill the tier buildings perfectly and unit wise i am sure they are more completed than ECA, unless the team is going to change nearly everything in the GLA arsenal, the only thing lacking in the GLA department will be balance, the new units, the tech changes and the Gen powers -------------------- |
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7 Oct 2009, 17:34
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#11
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
well, building wise the GLA already (at least theorical from somebody than is not from the team) completed, i mean, the palace and the blackmarket fill the tier buildings perfectly and unit wise i am sure they are more completed than ECA, unless the team is going to change nearly everything in the GLA arsenal, the only thing lacking in the GLA department will be balance, the new units, the tech changes and the Gen powers This being true, the ECA may be completely ready, but just needing to be implemented into the game. GLA is a good bet to be the first one to finish - but I think there is more anticipation/demand for ECA -------------------- |
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7 Oct 2009, 18:04
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#12
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Well actually while the Black Market could as well be used for the second tech tier, I would prefer another building set between Arms Dealer and Palace so the Palace stays the higher tier building. The Black Market should get some abilites (+money) instead of producing upgrades.
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7 Oct 2009, 18:18
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#13
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Well actually while the Black Market could as well be used for the second tech tier, I would prefer another building set between Arms Dealer and Palace so the Palace stays the higher tier building. The Black Market should get some abilites (+money) instead of producing upgrades. Perhaps make the Black Market garrison-able like the palace? And I'm sure SWR have some epic plans for ROTR's GLA -------------------- |
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7 Oct 2009, 19:18
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#14
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
One of the biggest changes in the ECA is an overhaul of a lot of the models. It may look a bit different but otherwise the same solid faction design.
-------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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7 Oct 2009, 20:03
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#15
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
One of the biggest changes in the ECA is an overhaul of a lot of the models. It may look a bit different but otherwise the same solid faction design. As ROE was a private Beta, nobody really saw it. So was pretty much everything one for the European side in that mod? And SWR are just overhauling it? Because I swear in the screenshots I've seen the ECA had some US buildings as placeholders. -------------------- |
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7 Oct 2009, 20:17
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#16
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Well, from what was public available, a lot of the screenshots for example, where showing rather well made buildings (compared to ZH), yet they looked inferior to what Russia looks now, thus the team wants to overhaul them all </IMO>
But yeah, some buildings needed placeholders, however the complete GUI was done afaik (the commandbar for example, looked awesome). |
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7 Oct 2009, 21:28
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#17
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
agsdfghagh
I meant to say GLA there, not ECA - thats a given. We're basically overhauling the ECA. Sorry for that confusion. -------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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7 Oct 2009, 22:30
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#18
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
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8 Oct 2009, 12:30
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#19
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
agsdfghagh I meant to say GLA there, not ECA - thats a given. We're basically overhauling the ECA. Sorry for that confusion. Heh I did wonder... The GLA definately need some bigger guns though KamuiK and I reactivated GLA and both our bases pretty much fell to one tank rush from china.... it took most of our units (mobs, terorists, tanks, etc) to kill one overlord. Stinger sites were completely useless - I'd hate to think what it'd be like vs Russia -------------------- |
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8 Oct 2009, 13:30
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#20
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Yeah, but that first match was only test, the second match was a complete win with good old GLA tactics combined with USAF power
However yeah, GLA need a good amount of new toys (and epecially, they need basic ZH things like the Sneak Attack back). |
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8 Oct 2009, 17:09
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#21
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Yes, the GLA which you can re-activate in ROTR seems to be the one from Classic Gens
And we both know there wouldn't have been such a quick victory without cross teching -------------------- |
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8 Oct 2009, 17:35
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#22
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
ID like to join you two some time
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8 Oct 2009, 17:59
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#23
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Sure, just make a playertemplate.ini called file, paste the following code into it and copy the file into the ZH folder->Data->INI (if something is not there, make it):
CODE ;////////////////////////////////////////////////////////////////////////////// ;FILE: PlayerTemplate.ini (SYSTEM) /////////////////////////////////////////////////// ;////////////////////////////////////////////////////////////////////////////// ;////////////////////////////////////////////////////////////////////////////// ;Note Note Note Note Note Note Note Note Note Note Note Note Note ;////////////////////////////////////////////////////////////////////////////// ; There is a dependency between the player template member Side and the ControlBarScheme.ini ; files side. If you add a new side here, make sure the ControlBarScheme.ini contains a new ; control bar with that new side as its side. Otherwise it will use the Observer8x6 control bar. ; Talk to CLH if there's issues with this. ;////////////////////////////////////////////////////////////////////////////// ;Note Note Note Note Note Note Note Note Note Note Note Note Note ;////////////////////////////////////////////////////////////////////////////// PlayerTemplate FactionCivilian Side = Civilian PlayableSide = No StartMoney = 0 PreferredColor = R:255 G:255 B:255 IntrinsicSciences = None DisplayName = INI:FactionCivilian ScoreScreenMusic = Score_USA ScoreScreenImage = MutiPlayer_ScoreScreen OldFaction = Yes End PlayerTemplate FactionObserver Side = Observer PlayableSide = No IsObserver = Yes StartMoney = 0 PreferredColor = R:255 G:255 B:255 IntrinsicSciences = None DisplayName = INI:FactionObserver ScoreScreenImage = MutiPlayer_ScoreScreen LoadScreenImage = Mp_Load LoadScreenMusic = Load_USA ScoreScreenMusic = Score_USA BeaconName = MultiplayerBeacon SideIconImage = GameinfoOBSRVR OldFaction = Yes; This faction was available in the original Generals and should be available as normal if the oldFactionsOnly flag is set End PlayerTemplate FactionAmerica Side = America BaseSide = USA PlayableSide = Yes StartMoney = 0 PreferredColor = R:0 G:0 B:255 IntrinsicSciences = SCIENCE_AMERICA PurchaseScienceCommandSetRank1 = SCIENCE_AMERICA_CommandSetRank1 PurchaseScienceCommandSetRank3 = SCIENCE_AMERICA_CommandSetRank3 PurchaseScienceCommandSetRank8 = SCIENCE_AMERICA_CommandSetRank8 SpecialPowerShortcutCommandSet = SpecialPowerShortcutUSA SpecialPowerShortcutWinName = GenPowersShortcutBarUS.wnd SpecialPowerShortcutButtonCount = 12 DisplayName = INI:FactionAmerica StartingBuilding = AmericaCommandCenter ScoreScreenImage = America_ScoreScreen LoadScreenImage = SAFactionLogoPage_US LoadScreenMusic = Load_USA ScoreScreenMusic = Score_USA FlagWaterMark = WatermarkUSA EnabledImage = SSObserverUSA BeaconName = MultiplayerBeacon SideIconImage = GameinfoAMRCA GeneralImage = USA_Logo OldFaction = Yes; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set ArmyTooltip = TOOLTIP:BioStrategyLong_USA Features = GUI:BioFeatures_USA MedallionRegular = USAGeneral_slvr MedallionHilite = USAGeneral_blue MedallionSelect = USAGeneral_orng End PlayerTemplate FactionChina Side = China BaseSide = China PlayableSide = Yes StartMoney = 0 PreferredColor = R:255 G:0 B:0 IntrinsicSciences = SCIENCE_CHINA PurchaseScienceCommandSetRank1 = SCIENCE_CHINA_CommandSetRank1 PurchaseScienceCommandSetRank3 = SCIENCE_CHINA_CommandSetRank3 PurchaseScienceCommandSetRank8 = SCIENCE_CHINA_CommandSetRank8 SpecialPowerShortcutCommandSet = SpecialPowerShortcutChina SpecialPowerShortcutWinName = GenPowersShortcutBarChina.wnd SpecialPowerShortcutButtonCount = 12 DisplayName = INI:FactionChina StartingBuilding = ChinaCommandCenter ScoreScreenImage = China_ScoreScreen LoadScreenImage = SNFactionLogoPage_China LoadScreenMusic = Load_China ScoreScreenMusic = Score_China FlagWaterMark = WatermarkChina EnabledImage = SSObserverChina BeaconName = MultiplayerBeacon SideIconImage = GameinfoCHINA GeneralImage = China_Logo OldFaction = Yes; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set ArmyTooltip = TOOLTIP:BioStrategyLong_China Features = GUI:BioFeatures_China MedallionRegular = ChinaGeneral_slvr MedallionHilite = ChinaGeneral_blue MedallionSelect = ChinaGeneral_orng End PlayerTemplate FactionGLA Side = GLA BaseSide = GLA PlayableSide = Yes StartMoney = 0 PreferredColor = R:0 G:255 B:0 IntrinsicSciences = SCIENCE_GLA PurchaseScienceCommandSetRank1 = SCIENCE_GLA_CommandSetRank1 PurchaseScienceCommandSetRank3 = SCIENCE_GLA_CommandSetRank3 PurchaseScienceCommandSetRank8 = SCIENCE_GLA_CommandSetRank8 SpecialPowerShortcutCommandSet = SpecialPowerShortcutGLA SpecialPowerShortcutWinName = GenPowersShortcutBarGLA.wnd SpecialPowerShortcutButtonCount = 12 DisplayName = INI:FactionGLA StartingBuilding = GLACommandCenter ScoreScreenImage = GLA_ScoreScreen LoadScreenImage = SUFactionLogoPage_GLA LoadScreenMusic = Load_GLA ScoreScreenMusic = Score_GLA FlagWaterMark = WatermarkGLA EnabledImage = SSObserverGLA BeaconName = MultiplayerBeacon SideIconImage = GameinfoGLA GeneralImage = GLA_Logo OldFaction = Yes; This faction was available in the original Generals and should be available even if the oldFactionsOnly flag is set ArmyTooltip = TOOLTIP:BioStrategyLong_GLA Features = GUI:BioFeatures_GLA MedallionRegular = GLAGeneral_slvr MedallionHilite = GLAGeneral_blue MedallionSelect = GLAGeneral_orng End ;;;This are actualy the russians but they are named as the Laser general to make them work on unofficial ZH Maps PlayerTemplate FactionAmericaLaserGeneral Side = AmericaLaserGeneral BaseSide = Russia PlayableSide = Yes StartMoney = 0 PreferredColor = R:255 G:0 B:0 IntrinsicSciences = SCIENCE_Russia PurchaseScienceCommandSetRank1 = SCIENCE_Russia_CommandSetRank1 PurchaseScienceCommandSetRank3 = SCIENCE_Russia_CommandSetRank3 PurchaseScienceCommandSetRank8 = SCIENCE_Russia_CommandSetRank8 SpecialPowerShortcutCommandSet = SpecialPowerShortcutRussia SpecialPowerShortcutWinName = GenPowersShortcutBarRussia.wnd SpecialPowerShortcutButtonCount = 12 DisplayName = INI:FactionRussia StartingBuilding = RussiaCommandCenter ScoreScreenImage = Russia_ScoreScreen LoadScreenImage = GameinfoRussia LoadScreenMusic = Load_Russia ScoreScreenMusic = Score_Russia FlagWaterMark = WatermarkRussia EnabledImage = SSObserverRussia BeaconName = MultiplayerBeacon SideIconImage = GameinfoRussia GeneralImage = Russia_Logo OldFaction = Yes ArmyTooltip = TOOLTIP:BioStrategyLong_Russia Features = GUI:BioFeatures_Russia MedallionRegular = GLAGeneral_slvr MedallionHilite = GLAGeneral_blue MedallionSelect = GLAGeneral_orng End You can as well extract playertemplate.ini form the ROTR files and delete all ; in front of the GLA entry instead of making up a new file, then proceed as before, as it does prolly the same. This post has been edited by KamuiK: 8 Oct 2009, 18:01 |
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8 Oct 2009, 18:15
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#24
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
ID like to join you two some time I'd have no problem with that, could be fun :3 Sentinels and Tunnels = Win As KamuiK discovered -------------------- |
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8 Oct 2009, 18:38
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#25
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Indeed, crossteching GLA and Russia is HIGHLY effective, even more than GLA + China or USA. Russia brings the cheap yet more effective than GLA counterparts infantry and Mass Production (as well as way better vehicles), while GLA bring in money and several good units (for their prices) being even better when mass-produced and the Tunnels. Think about a whole horde of Russian vehicles, especially things like Tesla Tanks, Golems and Sentinels coming out of a tunnel next to your base. You gotta HAVE to run.
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