Rise of the Reds Release: Patch 1.802 |
Rise of the Reds Release: Patch 1.802 |
27 Feb 2013, 11:27
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Greetings, ROTR fans. After the release of our much anticipated Version 1.8, many of you have provided their feedback and reported bugs. In order to gather these helpful information in a more organised manner and allow you, our fans and followers, to contribute your own efforts to the project, we have opened the Public Beta Testing Forum which gave you access to our latest internal trial versions. This helped us to eliminate a great number of bugs, tweak the game and make a few other neat little additions. We'd like to use this opportunity to thank everyone who provided us with their input, for today we are presenting you the result of the most recent testing session: The official Rise of the Reds Patch 1.802. And while you wait for the download to complete, you can check out our change log here: CODE -------General tweaks, adjustments and bug fixes--------- -AI controlled opponents and allies will no longer build superweapons unless someone else does so first -AI now keeps far less units in its base that it did before -No superweapons function restored has been restored to its original form (limit superweapons) -Futher optimized the ECA generals powers and some other tweaks in the game to increase stability -Dushka Nest can now properly damage aircraft after the AP Bullets upgrade -MTP4A will now properly repair friendly units after beeing recovered from a wreckage -Hopper Tank variants with flags will no longer show an oddly shaped horde bonus star underneath them -Bomb Trucks properly disguise themselves as Pandurs now -Manticore rockets can now properly be shot down by American point defence lasers -Bulldog rockets can now properly be shot down by American point defence lasers -Black Market arms dealers now properly become stealthed within a GPS Scrambler radius -Game is a lot less prone to crashing than it was before -Industrial Plant that produces an Arms Supplier will no longer disable one of the occupied Arms Suppliers from generating money -ECA Bulldog turrets will no longer be placed within structures by AI controlled opponents -------Chinese faction tweaks and adjustments--------- -Twinfang range reduced by 12% -Twinfang damage reduced by 12% -Twinfang now gains horde bonus -ECM Tank now gains horde bonus (Has no effect on the unit itself but helps stacking with other units) -Nuke Cannon now gains horde bonus (Has no effect on the unit itself but helps stacking with other units) -Overlord now gains horde bonus (Has no effect on the unit itself but helps stacking with other units) -Troop Crawler now gains horde bonus (Has no effect on the unit itself but helps stacking with other units) -Troop Crawler Speaker Tower upgrade removed; it is now available by default -Troop Crawler cost increased from 700 to 1200 -Troop Crawler production time increased from 9 seconds to 12 seconds -Troop Crawler Recon Kit costs increased from 200 to 400 -Chinese Supply Trucks can now transport up to 6 infantry -Inferno Cannon deadzone range increased from 50 to 100 -------ECA faction tweaks and adjustments--------- -Field Promotion can now also promote infantry (including infantry in Pandurs) -Guard Dogs can now taunt -Frank Jaeger can now snipe infantry within garrisons using his sniper rifle -Frank Jaeger's sabotage will no longer make the effected building unsellable when shut down by this ability -Medic health increased by 50% -Fortification can now upgraded into a Reinforced Fortifcation (requires Prepared Defences) -Fortification can now upgraded into an Ammunition Stockpile (requires Prepared Defences) -Fortification can now upgraded into an Engineering Outpost (requires Prepared Defences) -Tank Trap Barricades are now entirely cost free to construct -Tank Trap Barricades build time decreased from 5 to 4 seconds -Tank Trap Barricades no longer require Prepared Defences -Gun Turret damage decreased by 20% -Gun Turrret max health decreased from 1300 to 1200 -Sky Shield now has 2 turrets instead of 3 (damage has been increased accordingly to match the 3 guns from before) -Sky Shield now requires power to operate -------Russian faction tweaks and adjustments--------- -Igla Trooper cost decreased from 200 to 175 -Igla Trooper now uses machine pistol on ground targets -Igla Trooper can no longer use launcher against ground targets -Igla Trooper must now manually switch between ground or air attacks (air attack is default) -------American faction tweaks and adjustments--------- -Combat Drops from Ospreys and Blackhawks are now performed 50% faster -Comanche model and cameo updated -Cobra model and cameo updated -Cobra renamed to Viper -Bradley turn rate decreased by 10% -Bradley armor is now 50% less vulnerble to most bullet-based weapons -Bradley TOW missile range decreased from 220 to 190 -Bradley TOW missile reload time decreased from 10 seconds to 5 seconds -Bradley can now manually switch between TOW missiles and the main cannon -------GLA faction tweaks and adjustments--------- -BM-21 Grad deadzone range increased from 80 to 150 -------------------- |
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27 Feb 2013, 11:29
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#2
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
I still do not believe it!!!
-------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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27 Feb 2013, 11:29
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#3
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Great... I can finally test the new igla trooper now.
BTW, do we have to uninstall the test build? -------------------- We Die Standing.
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27 Feb 2013, 11:36
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#4
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Great... I can finally test the new igla trooper now. BTW, do we have to uninstall the test build? you technicly don't have to but the test build is now old and obsolete and no longer required. -------------------- |
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27 Feb 2013, 11:39
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#5
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
This came like lightning from cloudless sky,
thanks,now I'm gonna go testing it |
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27 Feb 2013, 12:11
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#6
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
The firing sound of the igla smg is awesome Compare to the medic click click sound, it goes boom boom boom
-------------------- We Die Standing.
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27 Feb 2013, 12:26
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#7
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Mad General... MUAHAHAHAHA!!! Group: Members Posts: 309 Joined: 22 February 2012 From: Philippines Member No.: 9008 Follower of the Grimdark. |
Hell yeah!!! Now we wait for 2.0.
-------------------- QUOTE "No bastard ever won a war by dying for his country. He won it by making the other poor dumb bastard die for his country." - George S. Patton QUOTE That is not dead which can eternal lie, And with strange aeons even death may die. - The Neconomicon QUOTE Two things are infinite: the universe and the human stupidity. - Albert Einstein (attributed) |
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27 Feb 2013, 12:36
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#8
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Group: Members Posts: 96 Joined: 2 July 2012 From: Sweden , Stockholm Member No.: 9206 |
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27 Feb 2013, 13:21
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#9
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Group: Members Posts: 168 Joined: 8 November 2011 From: EU , Romania , Constanta Member No.: 8857 |
Nice update but what about JM`s rounds that do a fuckton of damage against buildings and what about JM`s speed, it moves as slow as a Sentinel.
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27 Feb 2013, 13:51
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#10
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Group: Members Posts: 96 Joined: 2 July 2012 From: Sweden , Stockholm Member No.: 9206 |
By the way this has been bugging me for few days and i guess it's a bit off-topic, i have been wondering about the current existing General powers and which Generals gets what? i know these atleast!
VDV airdrop is for Orlov Oil Sabotage for Sulaymaan Rebel Ambush for Yusuuf Bulldog turret for Willem ECM Burst for Jin Airborne Raid for Thorn(unsure) Harrier Strike for Charles(unsure) so i am wondering about the rest of the Rank 3 powers This post has been edited by JamBai: 27 Feb 2013, 14:16 |
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27 Feb 2013, 14:09
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#11
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
QUOTE -Twinfang now gains horde bonus Is it a mistype or Horde bonus affects Fangs? |
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27 Feb 2013, 14:15
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#12
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Is it a mistype or Horde bonus affects Fangs? not a mistype and this has been in the the test builds since the very first one. -------------------- |
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27 Feb 2013, 14:25
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#13
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Group: Tester Posts: 1833 Joined: 29 May 2012 Member No.: 9155 |
K. Under propaganda they kill stuff so quickly, so additional ROF doesn't change that much, I guess.
This post has been edited by Knjaz.: 27 Feb 2013, 14:26 |
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27 Feb 2013, 14:50
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#14
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Stop Whining Learn to Deal with it! Group: Members Posts: 173 Joined: 8 October 2009 From: somewhere in asia (in southeast asia) Member No.: 475 Pissing some Idiot like SKW |
ho ho ho seems grad has been slight buffed but to twinfang get another redux again
-------------------- Magoichi Saika: You shall die with bullets gayber!! -shoots justin beiber lol- and you too american wannabe -shoots SKW (rofl)- |
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27 Feb 2013, 15:00
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#15
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Master of Wreckage Group: Leader Posts: 2673 Joined: 31 May 2009 From: Dallas TX, USA Member No.: 2 Projects: SWR Productions |
Gents this is not to be confused with 1.82 -- this is 1.802
-------------------- SWR Co-Lead | Texture Artist | Modeler | Level Designer | Fan of all things Awesome |
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27 Feb 2013, 15:09
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#16
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
Gents this is not to be confused with 1.82 -- this is 1.802 Nooooooooooooo!!! I want the version 2.0! -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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27 Feb 2013, 15:39
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#17
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Group: Members Posts: 154 Joined: 15 February 2013 From: USA Member No.: 9793 |
So its:
Rotr 1.8 then just install 1.802 and thats it? Or do you have to uninstall previous patches like 801 and Beta Test build 2? |
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27 Feb 2013, 15:44
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#18
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
So its: Rotr 1.8 then just install 1.802 and thats it? Or do you have to uninstall previous patches like 801 and Beta Test build 2? Uninstall the test build and install 1.802. you cannot uninstall 1.801 nor do you need to as the 1.802 files will simply overwrite and replace those -------------------- |
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27 Feb 2013, 17:01
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#19
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Nooooooooooooo!!! I want the version 2.0! Unless you have to wait about 10 months. -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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27 Feb 2013, 17:06
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#20
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Guardsman Group: Members Posts: 2077 Joined: 22 October 2012 From: Terra Member No.: 9379 Armageddon is here.............. |
Unless you have to wait about 10 months. It's nothing compared to that 2 and half a years waiting for a single update of 1.7 back then. Almost everyone thought the mod was dead due to long inactivity. This post has been edited by X1Destroy: 27 Feb 2013, 17:07 -------------------- We Die Standing.
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27 Feb 2013, 17:06
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#21
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Group: Members Posts: 96 Joined: 2 July 2012 From: Sweden , Stockholm Member No.: 9206 |
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27 Feb 2013, 21:27
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#22
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Group: Members Posts: 77 Joined: 17 December 2012 From: Good Ole' USA Member No.: 9536 Call the Ball |
Okay, now where do I put the files?
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27 Feb 2013, 22:20
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#23
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Group: Tester Posts: 194 Joined: 29 January 2013 Member No.: 9682 |
^
The installer finds in most cases your installation for you. Otherwise look for your Zer Hour main directory. -------------------- |
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27 Feb 2013, 22:49
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#24
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Group: Members Posts: 846 Joined: 7 June 2009 From: England UK Member No.: 80 Forum Mechanic |
New Viper and Commanche are awesome! Great job guys.
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28 Feb 2013, 0:34
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#25
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Does this mean no more public beta test builds?
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Lo-Fi Version | Time is now: 24 April 2024 - 18:47 |