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Rise of the Reds Release: Patch 1.802
The_Hunter
post 27 Feb 2013, 11:27
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Greetings, ROTR fans.

After the release of our much anticipated Version 1.8, many of you have provided their feedback and reported bugs.
In order to gather these helpful information in a more organised manner and allow you, our fans and followers, to contribute your own efforts to the project, we have opened the Public Beta Testing Forum which gave you access to our latest internal trial versions. This helped us to eliminate a great number of bugs, tweak the game and make a few other neat little additions. We'd like to use this opportunity to thank everyone who provided us with their input, for today we are presenting you the result of the most recent testing session: The official Rise of the Reds Patch 1.802.



And while you wait for the download to complete, you can check out our change log here:

CODE
-------General tweaks, adjustments and bug fixes---------
-AI controlled opponents and allies will no longer build superweapons unless someone else does so first
-AI now keeps far less units in its base that it did before
-No superweapons function restored has been restored to its original form (limit superweapons)
-Futher optimized the ECA generals powers and some other tweaks in the game to increase stability
-Dushka Nest can now properly damage aircraft after the AP Bullets upgrade
-MTP4A will now properly repair friendly units after beeing recovered from a wreckage
-Hopper Tank variants with flags will no longer show an oddly shaped horde bonus star underneath them
-Bomb Trucks properly disguise themselves as Pandurs now
-Manticore rockets can now properly be shot down by American point defence lasers
-Bulldog rockets can now properly be shot down by American point defence lasers
-Black Market arms dealers now properly become stealthed within a GPS Scrambler radius
-Game is a lot less prone to crashing than it was before
-Industrial Plant that produces an Arms Supplier will no longer disable one of the occupied Arms Suppliers from generating money
-ECA Bulldog turrets will no longer be placed within structures by AI controlled opponents


-------Chinese faction tweaks and adjustments---------
-Twinfang range reduced by 12%
-Twinfang damage reduced by 12%
-Twinfang now gains horde bonus
-ECM Tank now gains horde bonus (Has no effect on the unit itself but helps stacking with other units)
-Nuke Cannon now gains horde bonus (Has no effect on the unit itself but helps stacking with other units)
-Overlord now gains horde bonus (Has no effect on the unit itself but helps stacking with other units)
-Troop Crawler now gains horde bonus (Has no effect on the unit itself but helps stacking with other units)
-Troop Crawler Speaker Tower upgrade removed; it is now available by default
-Troop Crawler cost increased from 700 to 1200
-Troop Crawler production time increased from 9 seconds to 12 seconds
-Troop Crawler Recon Kit costs increased from 200 to 400
-Chinese Supply Trucks can now transport up to 6 infantry
-Inferno Cannon deadzone range increased from 50 to 100


-------ECA faction tweaks and adjustments---------
-Field Promotion can now also promote infantry (including infantry in Pandurs)
-Guard Dogs can now taunt
-Frank Jaeger can now snipe infantry within garrisons using his sniper rifle
-Frank Jaeger's sabotage will no longer make the effected building unsellable when shut down by this ability
-Medic health increased by 50%
-Fortification can now upgraded into a Reinforced Fortifcation (requires Prepared Defences)
-Fortification can now upgraded into an Ammunition Stockpile (requires Prepared Defences)
-Fortification can now upgraded into an Engineering Outpost (requires Prepared Defences)
-Tank Trap Barricades are now entirely cost free to construct
-Tank Trap Barricades build time decreased from 5 to 4 seconds
-Tank Trap Barricades no longer require Prepared Defences
-Gun Turret damage decreased by 20%
-Gun Turrret max health decreased from 1300 to 1200
-Sky Shield now has 2 turrets instead of 3 (damage has been increased accordingly to match the 3 guns from before)
-Sky Shield now requires power to operate


-------Russian faction tweaks and adjustments---------
-Igla Trooper cost decreased from 200 to 175
-Igla Trooper now uses machine pistol on ground targets
-Igla Trooper can no longer use launcher against ground targets
-Igla Trooper must now manually switch between ground or air attacks (air attack is default)


-------American faction tweaks and adjustments---------
-Combat Drops from Ospreys and Blackhawks are now performed 50% faster
-Comanche model and cameo updated
-Cobra model and cameo updated
-Cobra renamed to Viper
-Bradley turn rate decreased by 10%
-Bradley armor is now 50% less vulnerble to most bullet-based weapons
-Bradley TOW missile range decreased from 220 to 190
-Bradley TOW missile reload time decreased from 10 seconds to 5 seconds
-Bradley can now manually switch between TOW missiles and the main cannon


-------GLA faction tweaks and adjustments---------
-BM-21 Grad deadzone range increased from 80 to 150




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__CrUsHeR
post 27 Feb 2013, 11:29
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I still do not believe it!!!


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X1Destroy
post 27 Feb 2013, 11:29
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Armageddon is here..............



Great... I can finally test the new igla trooper now.

BTW, do we have to uninstall the test build?


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The_Hunter
post 27 Feb 2013, 11:36
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QUOTE (X1Destroy @ 27 Feb 2013, 13:29) *
Great... I can finally test the new igla trooper now.

BTW, do we have to uninstall the test build?


you technicly don't have to but the test build is now old and obsolete and no longer required.


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Nemanja
post 27 Feb 2013, 11:39
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This came like lightning from cloudless sky,
thanks,now I'm gonna go testing it smile.gif
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X1Destroy
post 27 Feb 2013, 12:11
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Armageddon is here..............



The firing sound of the igla smg is awesome biggrin.gif Compare to the medic click click sound, it goes boom boom boom biggrin.gif


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Warpath
post 27 Feb 2013, 12:26
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Mad General... MUAHAHAHAHA!!!
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Hell yeah!!! Now we wait for 2.0.


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JamBai
post 27 Feb 2013, 12:36
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QUOTE (Warpath @ 27 Feb 2013, 12:26) *
Hell yeah!!! Now we wait for 2.0.


Don't forget about 1.82!
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Shatterfury
post 27 Feb 2013, 13:21
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Nice update but what about JM`s rounds that do a fuckton of damage against buildings and what about JM`s speed, it moves as slow as a Sentinel.
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JamBai
post 27 Feb 2013, 13:51
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By the way this has been bugging me for few days and i guess it's a bit off-topic, i have been wondering about the current existing General powers and which Generals gets what? i know these atleast!

VDV airdrop is for Orlov
Oil Sabotage for Sulaymaan
Rebel Ambush for Yusuuf
Bulldog turret for Willem
ECM Burst for Jin
Airborne Raid for Thorn(unsure)
Harrier Strike for Charles(unsure)

so i am wondering about the rest of the Rank 3 powers

This post has been edited by JamBai: 27 Feb 2013, 14:16
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Knjaz.
post 27 Feb 2013, 14:09
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QUOTE
-Twinfang now gains horde bonus


Is it a mistype or Horde bonus affects Fangs?
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The_Hunter
post 27 Feb 2013, 14:15
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QUOTE (Knjaz. @ 27 Feb 2013, 15:09) *
Is it a mistype or Horde bonus affects Fangs?


not a mistype and this has been in the the test builds since the very first one.


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Knjaz.
post 27 Feb 2013, 14:25
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K. Under propaganda they kill stuff so quickly, so additional ROF doesn't change that much, I guess. biggrin.gif

This post has been edited by Knjaz.: 27 Feb 2013, 14:26
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wargame10
post 27 Feb 2013, 14:50
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Stop Whining Learn to Deal with it!
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ho ho ho seems grad has been slight buffed but to twinfang get another redux again


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Comr4de
post 27 Feb 2013, 15:00
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Gents this is not to be confused with 1.82 -- this is 1.802 XD.gif


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__CrUsHeR
post 27 Feb 2013, 15:09
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QUOTE (Comr4de @ 27 Feb 2013, 11:00) *
Gents this is not to be confused with 1.82 -- this is 1.802 XD.gif


Nooooooooooooo!!! I want the version 2.0! sad.gif shit.gif


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Chuck Kawosky
post 27 Feb 2013, 15:39
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So its:

Rotr 1.8 then just install 1.802 and thats it?

Or do you have to uninstall previous patches like 801 and Beta Test build 2?

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The_Hunter
post 27 Feb 2013, 15:44
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QUOTE (sim0b @ 27 Feb 2013, 17:39) *
So its:

Rotr 1.8 then just install 1.802 and thats it?

Or do you have to uninstall previous patches like 801 and Beta Test build 2?


Uninstall the test build and install 1.802.
you cannot uninstall 1.801 nor do you need to as the 1.802 files will simply overwrite and replace those


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Mr.Kim
post 27 Feb 2013, 17:01
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QUOTE (__CrUsHeR @ 27 Feb 2013, 9:09) *
Nooooooooooooo!!! I want the version 2.0! sad.gif shit.gif


Unless you have to wait about 10 months.


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X1Destroy
post 27 Feb 2013, 17:06
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Armageddon is here..............



QUOTE (MR.Kim @ 27 Feb 2013, 18:01) *
Unless you have to wait about 10 months.


It's nothing compared to that 2 and half a years waiting for a single update of 1.7 back then. Almost everyone thought the mod was dead due to long inactivity.

This post has been edited by X1Destroy: 27 Feb 2013, 17:07


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JamBai
post 27 Feb 2013, 17:06
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QUOTE (MR.Kim @ 27 Feb 2013, 17:01) *
Unless you have to wait about 10 months.

Bah 10 months is nothing! I will wait for years if i have to!
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TornadoADV
post 27 Feb 2013, 21:27
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Okay, now where do I put the files?
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Basilisx
post 27 Feb 2013, 22:20
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^
The installer finds in most cases your installation for you. Otherwise look for your Zer Hour main directory.


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Jester
post 27 Feb 2013, 22:49
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New Viper and Commanche are awesome! Great job guys.
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TheCeLL
post 28 Feb 2013, 0:34
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Does this mean no more public beta test builds?


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