Patch 1.851 Development Update |
Patch 1.851 Development Update |
27 Apr 2015, 4:49
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#26
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Group: Members Posts: 163 Joined: 9 May 2014 From: Malaysia Member No.: 10451 |
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27 Apr 2015, 5:00
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#27
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Group: Members Posts: 44 Joined: 22 April 2014 From: Malaysia Member No.: 10422 |
Something minor but speaking of voices, in future updates can the Russian air drop GPs get voiced landing notification as the USA and ECA ones do?
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27 Apr 2015, 5:13
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#28
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Not only that, lets say they go head on, who will win? Burton knife VS Merc machete VS Red Guard bayonet VS Attack Dog teeth If it's anything like how it is atm, red guard beats all -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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27 Apr 2015, 5:23
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#29
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Orcinius Genocidalus Group: Members Posts: 2428 Joined: 11 July 2012 From: North Vancouver Member No.: 9223 No, you move. |
Can't beat china.
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27 Apr 2015, 13:13
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#30
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
I always thought of a dedicated unit as the Runner for the GLA; will be interesting to see a battle between a group of Runners and Attack Dogs early in the game.
-------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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27 Apr 2015, 19:00
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#31
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Mongrel Group: Members Posts: 301 Joined: 14 February 2014 From: Earth Member No.: 10294 |
In what situation are we suppose to actually use these guys instead of Techincals, Quads in PVP.
This post has been edited by Crackerjack17: 27 Apr 2015, 19:00 -------------------- |
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27 Apr 2015, 20:08
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#32
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Group: Members Posts: 23 Joined: 18 April 2015 Member No.: 11144 |
In what situation are we suppose to actually use these guys instead of Techincals, Quads in PVP. Assuming that they can be camouflaged like the other mercenaries, you can have a roving band of invisible machete wielders who only appear at the last possible second... Also useful if your opponent has plenty of anti-vehicle weapons, but is light on anti-infantry (which can happen from time to time). |
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27 Apr 2015, 20:17
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#33
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Mongrel Group: Members Posts: 301 Joined: 14 February 2014 From: Earth Member No.: 10294 |
Who would mass infantry really early on the game eh? we already have gunners by the time we get camouflage.
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27 Apr 2015, 20:52
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#34
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Group: Members Posts: 23 Joined: 18 April 2015 Member No.: 11144 |
If runners are cheaper (which I would expect) and move faster (also probable) you might find that they make for a better early anti-infantry unit.
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28 Apr 2015, 7:33
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#35
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Inb4 they replace Terrorists More likely the Rebel Molotovs are gonna be combined. -------------------- And then...
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28 Apr 2015, 8:59
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#36
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
What would happen if mercenaries attacked Burton when burton has his knife? KNIFE BATTLE!!!!! This post has been edited by Adoge: 28 Apr 2015, 9:00 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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28 Apr 2015, 9:34
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#37
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
KNIFE BATTLE!!!!! Just wait till one of them pulls out one of THESE bad boys -------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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28 Apr 2015, 10:37
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#38
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Arena maker Group: Tester Posts: 803 Joined: 24 November 2013 From: In front of da screen Member No.: 10203 |
eh... it has no rust.. not good enough.
-------------------- XAttus
-game anyone? The Hunter - Nobody wants to play bombtruck simulator with you |
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28 Apr 2015, 19:19
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#39
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Mongrel Group: Members Posts: 301 Joined: 14 February 2014 From: Earth Member No.: 10294 |
It would be really nice to have a mirror GLA match and the only thing you can train are rebels that can only use molotovs and merc runners that can only use the machete.
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28 Apr 2015, 19:57
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#40
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
Actually if ROTR would have infantry only game mode that would be awesome,
ROTR overall has some really awesome infantry units,but unfortunately they are mostly inferior to what their vehicle and aircraft counterparts can do (especially to them),like in every other C&C game...And that is a plain shame... I would vote for infantry only game mode over arena any time any day. |
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28 Apr 2015, 20:38
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#41
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Comrade Bear Group: Dev. Team Posts: 954 Joined: 3 February 2013 Member No.: 9722 Projects: Deep Impact |
eh... it has no rust.. not good enough. New hero confirmed, Hunter with his rusty spoon and admin powaz! -------------------- Your feeling of helplessness is your best friend, savage.
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29 Apr 2015, 1:05
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#42
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Who would mass infantry really early on the game eh? we already have gunners by the time we get camouflage. Except, they can't use the stealth when holding a machete. Even upgrade the camouflage. This post has been edited by Mr.Kim: 29 Apr 2015, 1:06 -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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29 Apr 2015, 2:00
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#43
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Group: Members Posts: 14 Joined: 26 December 2014 Member No.: 10787 |
I dont think giving the runners stealth would make them overpowered. It would at least make them usable.
I'd imagine slapping a tank with a knife isnt going to go too well, but a visible anti infantry infantry even if very fast is miles behind a single toxin tractor or a quad. The only effective use i can see for them is harassing gla supplies or denying the barracks expansions early on, but as soon as a single gatt or a quad shows up its adios amigos. Which is why letting them benefit from the camo upgrade is essential to keeping them useful past that point in the game. QUOTE Alternatively, he can switch to a reliable pump-action shotgun for up-close engagements, making him an excellent close quarters combatant. As opposed to throwing machettes sniping airplanes? No shottie needed imho. The machette is an exceptional anti infantry weapon and adding a second one is simply redundant. Besides it would take away from the whole "crazy guyz with machettez" thing. A welcome change for the gunner though. Clunkiness begone! Just a few thoughts on the update i wanted to share. Keep up the good work gents! Cheers! EDIT: Welp looks like i missed that the runners get camo benefits with shotguns on. And this will be enough to make sure that they will be on shotgun mode once they have camo researched. Which makes the original problem rear its ugly head again. My opinion: no shotguns, stealth machettes. This post has been edited by Warzone: 29 Apr 2015, 2:24 |
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29 Apr 2015, 17:22
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#44
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Group: Members Posts: 163 Joined: 9 May 2014 From: Malaysia Member No.: 10451 |
Isn't partisan supposed to be dedicated anti infantry?
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29 Apr 2015, 17:52
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#45
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Isn't partisan supposed to be dedicated anti infantry? The partisan is dedicated anti stealth with added anti infantry capabilities as extra. -------------------- |
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29 Apr 2015, 18:51
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#46
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Group: Members Posts: 650 Joined: 1 March 2014 Member No.: 10319 |
Maybe the shotgun should come with the Arm the Mob upgrade, but that would need a second set of models.
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30 Apr 2015, 3:37
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#47
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Certified Shitposter Group: Tester Posts: 2410 Joined: 30 December 2013 From: Straya' Member No.: 10248 pls join my games im lonely =c |
Are all the flash bang animations gonna be in this update? So far they still kill allot of units instead of making them surrender
-------------------- Many thanks to IvanMRM for my avatar and Star for drawing my epic signature. You guys rock! Join our Discord Server for a great community and plenty of games and memes! Also, check out our ROTR - Fan group on Facebook. |
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30 Apr 2015, 6:25
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#48
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Group: Members Posts: 163 Joined: 9 May 2014 From: Malaysia Member No.: 10451 |
So is the patch gonna be released end of this month which is today?
This post has been edited by jlwh86: 30 Apr 2015, 6:26 |
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1 May 2015, 3:09
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#49
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That person Group: Project Leader Posts: 1425 Joined: 20 September 2009 From: Cyberspace Member No.: 417 C&C ShockWave Co-Leader |
I find it hilarious that you people are judging the effectiveness of the unit when you do not know all of the details yet, let alone played with it.
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5 May 2015, 15:41
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#50
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Group: Members Posts: 14 Joined: 26 December 2014 Member No.: 10787 |
QUOTE I find it hilarious that you people are judging the effectiveness of the unit when you do not know all of the details yet, let alone played with it. Based on the available info its very easy to do. If we take how do all the other mercs perform with machettes on and if we assume that these will be no different, then take into account that these will be t0 with appropriate training costs and time its safe to assume that they will be fairly inexpensive and therefore easily fielded early in the game. Which makes them cheap fast infantry who 1 shots the other infantry, almost like ECA dogs. Now if we assume the shotgun is more or less like the one vanguard uses, that makes it a high dps weapon vs infantry which makes the machette irrelevant simply because they can shred infantry in groups because they can present more firepower at once from range AND they are stealthed when using shotguns. Yeah its all speculation, but im assuming again that sharing opinions on things and their performance beats "OMG ME SO HYPE WHEN RELEIS" posts which are simply useless and annoying. Cheers. |
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