The changelog has arrived! |
The changelog has arrived! |
23 Oct 2010, 15:30
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#51
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Will PDLs have a bit more range? I feel that it's way TOO small...can't point defend properly. No it won't. PDLs are hard to balance and in the past they were more often overpowered than underpowered. -------------------- |
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23 Oct 2010, 15:59
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#52
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
QUOTE -Added new Field Repairs upgrade (requires Strategy Center). Does this mean US units won't auto-repair without this upgrade? -------------------- |
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23 Oct 2010, 16:06
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#53
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Group: Members Posts: 38 Joined: 25 June 2009 Member No.: 212 |
QUOTE Paladin Tank PDL weapon damage against infantry increased from 35.0 to 100.0. Thats a hefty increase... So Paladins now pretty much oneshot basic infantry? Btw, it's epic that Nuke-bombers can get promotions now, they we're always one of my favourites... I'm not sure what to think of the Aurora- Alpha buff. They already were the most effective anti-artillery unit by a long shot, this buff seems to make them extremely OP, but we'll see... -------------------- "Under communism, man exploits man. Under capitalism, it's just the opposite." --- John Kenneth Galbrith
"He who prefers security over freedom deserves to be a slave." --- Aristotle |
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23 Oct 2010, 16:35
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#54
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
Does this mean US units won't auto-repair without this upgrade? No, the Ambulance no longer repairs vehicles in its vicinity; this upgrade reinstates this ability. Thats a hefty increase... So Paladins now pretty much oneshot basic infantry? Nah, it will three-shot riflemen and two-shot rocket men. -------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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23 Oct 2010, 20:26
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#55
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I fits I sits Group: Members Posts: 532 Joined: 18 August 2010 From: Wirral, United Kingdom Member No.: 1107 |
No, the Ambulance no longer repairs vehicles in its vicinity; this upgrade reinstates this ability. Nah, it will three-shot riflemen and two-shot rocket men. Can laser target infantry when enemy infantry are clicked on instead of the cannon this time? EDIT: I just noticed the Hurricane launcher's cluster bomblets have been nerferd, those were absoultey annoying but the B1 lancer is the same <.<. I wonder why the Air drop unit count was decreased, it looks a bit more useless now... This post has been edited by dangerman1337: 23 Oct 2010, 21:22 |
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23 Oct 2010, 23:20
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#56
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
Can laser target infantry when enemy infantry are clicked on instead of the cannon this time? I'm not sure I understand. You cannot manually target enemies to hit with the PDL if that's what you mean - it will automatically engage. It doesn't work like a Battlemaster machinegun. QUOTE EDIT: I just noticed the Hurricane launcher's cluster bomblets have been nerferd, those were absoultey annoying but the B1 lancer is the same <.<. You don't pay a general's point for the Hurricane though - you do for the Lancer.QUOTE I wonder why the Air drop unit count was decreased, it looks a bit more useless now... The idea was that destructive generals powers were rather overdestructive and/or too hard to prevent. You'll find many other generals powers have been toned down with this in mind, as well. -------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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24 Oct 2010, 1:49
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#57
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I fits I sits Group: Members Posts: 532 Joined: 18 August 2010 From: Wirral, United Kingdom Member No.: 1107 |
I'm not sure I understand. You cannot manually target enemies to hit with the PDL if that's what you mean - it will automatically engage. It doesn't work like a Battlemaster machinegun. You don't pay a general's point for the Hurricane though - you do for the Lancer. The idea was that destructive generals powers were rather overdestructive and/or too hard to prevent. You'll find many other generals powers have been toned down with this in mind, as well. I terms of desctruciveness i don't like the unstoppable gen powers, it sort of takes away the point of superweapons, IMO (not about you guys) there should of left the destructive stuff to a lighter version of a superweapon (but far weaker obviously). |
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24 Oct 2010, 11:27
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#58
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The Oxymoron General Group: Members Posts: 29 Joined: 27 June 2009 Member No.: 214 |
all it means is that units don't get damage over time from those specific toxin weapons. Still a little confused I think. Are you saying that they are going to take the poison damage outright instead of it being a DOT? I know most infantry don't make it out of poison alive without suits, but now they are going to just take a chunk of damage instead? At least with poison, they'd have a chance to survive if they cleared the area. Also, has that glitch with the ambulance clearing toxins been fixed? You know how sometimes they'd get confused as to if they were going to clear the toxins or not? Did you add the ability for china to use napalm to clear toxins? Or was this just done away with because the damage for poisons was changed to surrender? -------------------- Commands
(1977-1992) S.H.I.E.L.D. Supreme Headquarters, International Espionage, Law-Enforcement Division (1992-2006) S.T.R.I.K.E. Special Tactical Response for International Key Emergencies (2006-Present) Executive Commander of Team America and S.H.U.S.H. I have a policy about honesty and ass-kickings: If you ask for it, I have to let you have it. FEEL THE OP!!! |
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24 Oct 2010, 15:04
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#59
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
Still a little confused I think. Are you saying that they are going to take the poison damage outright instead of it being a DOT? I know most infantry don't make it out of poison alive without suits, but now they are going to just take a chunk of damage instead? At least with poison, they'd have a chance to survive if they cleared the area. No, it works the exact opposite way in fact. Originally they had POISON damage but this meant they usually DIDN'T have a chance to survive if they cleared the area, because POISON damage brings into life a secondary set of damage (next to the puddle damage itself) which keeps doing damage over time even if the infantry cleared the puddle. Long story short, it's what makes toxin puddles do the most damage. The SURRENDER type only does damage to the infantry for as long as they are in the puddle. It was done so that rifle infantry stood a better chance against toxin RPGs and Troop Crawlers wouldn't get wiped out in a single shot if their driver was sniped (this would release all troopers shortly in the middle, where they would get infected, and then the POISON damage would kill them all at once).
-------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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24 Oct 2010, 15:47
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#60
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
Finally I have seen what's in store.
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25 Oct 2010, 0:57
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#61
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The Oxymoron General Group: Members Posts: 29 Joined: 27 June 2009 Member No.: 214 |
No, it works the exact opposite way in fact. Originally they had POISON damage but this meant they usually DIDN'T have a chance to survive if they cleared the area, because POISON damage brings into life a secondary set of damage (next to the puddle damage itself) which keeps doing damage over time even if the infantry cleared the puddle. Long story short, it's what makes toxin puddles do the most damage. The SURRENDER type only does damage to the infantry for as long as they are in the puddle. It was done so that rifle infantry stood a better chance against toxin RPGs and Troop Crawlers wouldn't get wiped out in a single shot if their driver was sniped (this would release all troopers shortly in the middle, where they would get infected, and then the POISON damage would kill them all at once). Oh ok cool. Thanks for the explanation. How come EA didn't think of this? (That's a rhetorical question.) -------------------- Commands
(1977-1992) S.H.I.E.L.D. Supreme Headquarters, International Espionage, Law-Enforcement Division (1992-2006) S.T.R.I.K.E. Special Tactical Response for International Key Emergencies (2006-Present) Executive Commander of Team America and S.H.U.S.H. I have a policy about honesty and ass-kickings: If you ask for it, I have to let you have it. FEEL THE OP!!! |
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27 Oct 2010, 17:05
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#62
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Group: Members Posts: 2 Joined: 22 October 2010 Member No.: 1299 |
dno if this has been said or not (sorry if it was)
- will there be specific maps for new gens+fai @ GeneralsChallenge - will the game stop encountering mismatches @online play with humans only and humans + computer opponents - will the game stop crashing @ 3rd general @ generalschallenge - will the game stop randomly lagging/crashing while playing on a bigger map with lots of teams thanks in advance |
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27 Oct 2010, 19:05
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#63
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
dno if this has been said or not (sorry if it was) - will there be specific maps for new gens+fai @ GeneralsChallenge - will the game stop encountering mismatches @online play with humans only and humans + computer opponents - will the game stop crashing @ 3rd general @ generalschallenge - will the game stop randomly lagging/crashing while playing on a bigger map with lots of teams thanks in advance I'm not sure about 1 + 3, but I'm afraid 2 + 4 are simply due to the badly coded game engine that causes bugs, such as lagging. This is because the SAGE engine cannot handle a large number of units very well. As EA have not released the source code, it is practically impossible to fix. -------------------- |
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27 Oct 2010, 22:13
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#64
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Group: Members Posts: 2 Joined: 22 October 2010 Member No.: 1299 |
I'm not sure about 1 + 3, but I'm afraid 2 + 4 are simply due to the badly coded game engine that causes bugs, such as lagging. This is because the SAGE engine cannot handle a large number of units very well. As EA have not released the source code, it is practically impossible to fix. I see, well at least I hope that one of those gets fixed the game is too good to be ruined by such things anyway |
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28 Oct 2010, 2:07
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#65
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Group: Members Posts: 33 Joined: 23 October 2010 Member No.: 1310 |
QUOTE (Angel) All GLA must have camouflaged hijackers. Because hijackers without camouflage are useless. I can't understand, how it's need to use it without camouflage? Is it need to hope, that enemy such noob and move his units towards to running hijackers? It's silly. Now you listen to me. Back in the day, a hijacker cost $ 1850, you had to research all upgrades to get to him, and you could only build one at a time. So just be thankful, you silly kid. >:( Moving on, I hope the following things get adressed (minor textual bugs only): GLA: - It says that Thrax' tanks are "Scorpion" tanks. Aren't they something else? - The rocket upgrade also says Scorpion. - Rocket upgrade for Juhziz says Scorpion, even though his tanks are Mantises. - When trying to build BRDM-1s for Juhziz, you get Maruaders instead (same hotkey) USA: Laser missile upgrades for USA: - Armour: It says Raptor, but he doesn't have those. - Air Force: It says Black Widow, but he doesn't have those. - Superweapon: Same as air force. Except it's a she. - Hurricanes call themselves "Tomahawk"s. - Colonel Burton for Airforce general, his airstrike grenade says: "Switches to airstrike signal flare for all-purpose attacking." ...Yeah. I'm sure there are other mistakes like this. - TOW missile upgrade for Superweapon general: It says it's for Humvees, but it's Bradleys. - Hotkey issue: Laser general: War factory. Can't remember what it was, though. China: - It shouldn't be named "Satelitte hack 1" when most China generals don't have a Satellite hack 2. Finally, I just want to say I love Shockwave. It's everything Zero Hour should have been. I also love the fact that it's a bit more zoomed out than ZH. I cannot play ZH because of this, in fact. Stupid EA. |
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28 Oct 2010, 2:36
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#66
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Group: Members Posts: 2 Joined: 19 July 2010 Member No.: 1085 |
-Humvee Laser weapon range decreased from 170.0 to 150.0. Equalised with the TOW Missile. It was already one of the weakest upgrades in the game. Absolutely worthless in anti infantry and anti air. And a range decrease? Also, I should think that townes should have an anti-infantry unit in his arsenal. This post has been edited by Stuart98: 28 Oct 2010, 2:37 |
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28 Oct 2010, 9:17
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#67
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Your forgetting the fact that lasers hit instantly, while missiles still need to fly to the target.
I should think that townes should have an anti-infantry unit in his arsenal. - Laser Ranger (and flashbangs) - Col. Burton - Laser Sentries - Humvee - Pathfinders - Microwave Tank - Railgun Artillery - Laser Paladins (and their PDLs) - Aircraft This post has been edited by Zeke: 28 Oct 2010, 9:18 -------------------- |
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28 Oct 2010, 13:47
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#68
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Group: Members Posts: 195 Joined: 6 June 2009 From: Germany Member No.: 26 Projects: ShockWave Tester Mindfuck of the month: Casimir effect |
The Laser ToW was OP as hell in 0951, you vould just spam Vees, no need to put anything inside or even build other units.
-------------------- And you feel a sudden chill How do you do? My name is Trouble I'm coming for the kill... And you know I will |
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28 Oct 2010, 16:27
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#69
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Indeed. The laser TOW is still better than the normal tow because of instant damage and the missile can't miss.
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28 Oct 2010, 18:24
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#70
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Group: Members Posts: 5 Joined: 27 June 2009 Member No.: 216 |
As epic as this is . . .
Why the fugly new laser paladin? The old one was 1337. This was looks like a Fischer-Price toy. It looks like the tank destroyer from RA2 if it when throw a compactor and someone gave it viagra. This post has been edited by BackyardGeneral: 28 Oct 2010, 18:25 |
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28 Oct 2010, 22:37
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#71
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
I feel very sorry for you if you have to experience the new Paladin that way.
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28 Oct 2010, 22:56
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#72
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
I experience it as a very smexy model update. Much Appreciated.
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29 Oct 2010, 4:18
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#73
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
I experience it as a very smexy model update. Much Appreciated. I'm more like "OMFGZ THEREZ A LAZER GENERAL?!?!?!11" Pretty as the tank may be, lasers just aren't my weapon of choice -------------------- |
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29 Oct 2010, 14:43
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#74
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Group: Members Posts: 2 Joined: 22 October 2010 Member No.: 1301 |
and....
please fix all new three generals's AI -------------------- I'm from Shadow Rider Members The Most Hard Codder Mod For GTA San Andreas Call Me"GeneralAlexander_BP" |
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29 Oct 2010, 15:44
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#75
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
and.... please fix all new three generals's AI Something tells me you did not read the changelog. The fourth line... -------------------- |
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