Posted by: Generalcamo 4 Jan 2016, 14:37
So, you feel that the current Tech Airport is not powerful enough to fit your map? So did I, so I changed it.
This is map.ini code that modifies the Tech Airport Paradrops. This can be customized as you see fit, or left as they were. Thanks to SoraZ to helping me with a slight problem. Now here is the code:
CODE
; Airport Drops are more useful
ObjectCreationList OCL_ParaTroopersUSA
DeliverPayload
Transport = AmericaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = AmericaParachute
Payload = AmericaInfantryRanger 8
Payload = AmericaInfantryMissileDefender 4
Payload = AmericaInfantryVanguard 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
; -----------------------------------------------------------------------------
ObjectCreationList OCL_ParaTroopersCHI
DeliverPayload
Transport = ChinaJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = ChinaParachute
Payload = ChinaInfantryRedguard 8
Payload = ChinaInfantryTankHunter 4
Payload = ChinaInfantryPyroTechnician 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
; -----------------------------------------------------------------------------
ObjectCreationList OCL_ParaTroopersRUS
DeliverPayload
Transport = RussiaCargoHelicopter
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = RussianParachute
Payload = RussiaInfantryConscript 8
Payload = RussianInfantryRPGConscript 4
Payload = RussianInfantryIglaTrooper 2
Payload = RussianInfantryShmelTrooper 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
; -----------------------------------------------------------------------------
ObjectCreationList OCL_ParaTroopersGLA
DeliverPayload
Transport = GLAJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = GLAParachute
Payload = GLAInfantryRebel 8
Payload = GLAInfantryTunnelDefender 4
Payload = GLAInfantryTerrorist 4
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
; -----------------------------------------------------------------------------
ObjectCreationList OCL_ParaTroopersECA
DeliverPayload
Transport = EuropeJetCargoPlane
StartAtPreferredHeight = Yes
StartAtMaxSpeed = Yes
MaxAttempts = 4
DropOffset = X:0 Y:0 Z:-10
DropDelay = 30 ; time in between each item dropped (if more than one)
ParachuteDirectly = Yes; will tell all contained parachutes to go ahead and bunch
PutInContainer = EuropeParachute
Payload = EuropeInfantryFelin 10
Payload = EuropeInfantryPanzerFaust 4
Payload = EuropeInfantryMedic 2
DeliveryDistance = 0 ;when outbound vehicle must be this close to target to continue delivery
PreOpenDistance = 300;When inbound, vehicle can be this much farther than DeliveryDistance to begin delivery
DeliveryDecalRadius = 50
DeliveryDecal
Texture = SCCParaDrop
Style = SHADOW_ALPHA_DECAL
OpacityMin = 25%
OpacityMax = 50%
OpacityThrobTime = 500
Color = R:227 G:229 B:22 A:255
OnlyVisibleToOwningPlayer = Yes
End
End
End
Posted by: M01 6 Jan 2016, 13:58
wanted to add some more types of infantry
what are the code names of other infantry
just to make it a bit diverse
Posted by: mr_Skittles 6 Jan 2016, 15:34
QUOTE (M01 @ 6 Jan 2016, 12:58)
wanted to add some more types of infantry
what are the code names of other infantry
just to make it a bit diverse
well u can load any map with worldbuilder, and go to the object list, all the inf are in there with the names u need
Posted by: M01 7 Jan 2016, 12:27
QUOTE (mr_Skittles @ 6 Jan 2016, 22:34)
well u can load any map with worldbuilder, and go to the object list, all the inf are in there with the names u need
didn't thought of that first... still my many tanks