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Rise of the Reds Update: Robot Wars, Part II
Antoku
post 12 Nov 2013, 0:44
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Awesome update!
And... With all those ammunitions (and jerrycans) on its back, is there any chance that the Mule drone explodes violently when it's destroyed?

This post has been edited by Antoku: 12 Nov 2013, 0:49


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Neo3602
post 12 Nov 2013, 1:14
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Great update I'm glad that the Second Robot Wars update is finally here!

EDIT: How Much damage will the AT drones do with their attacks?
If you have enough will they be able to shred through tank columns(assuming there is no anti infantry units in said column of course)?

This post has been edited by Neo3602: 12 Nov 2013, 1:33


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Cobretti
post 12 Nov 2013, 1:24
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Can't beat them drones, man.


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GeneralCamo
post 12 Nov 2013, 2:07
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QUOTE (Comr4de @ 11 Nov 2013, 17:52) *
While I may agree that we ought to at least chat on a hamachi channel every so often to at least talk for a change, I honestly never thought it to be a necessity considering we have an open forum for these suggestions on balance. It's why we have a replay thread, a generic chat. Have a issue? Then pull it up in a comprehensive thread where we can see if people agree with it as opposed to a nonconstructive, uninformed and unconfirmed post. We already receive hundreds of comments that we have to filter out and there's only a few of us to take it all in and consider it all.

We also have beta testers that constantly play and give us this feedback. We won't just take everything we see up for granted, if there's a legitimate claim then show us some replays as well and or proper feedback from multiple sources.


Well, it has been like this for a long time now (Ever since the questions thread died off actually). Having Q&A Sessions would be nice, as there are a lot of things announced that seem like they would be scrapped in the next two updates.

As for the people complaining: It is true that things are different in PvP. However, the way the majority of you are arguing is unacceptable. The developers do this in their spare time. While "free" is not an excuse for a bad game, and neither is "beta", both of those should be considered for minor balance issues, since even high-end developers have trouble with them.

However, I do have to say that the new mechanics seem complex and may not actually be used, but we will see when the time comes.

To the devs/testers: I recommend making an extensive video overview going over the new mechanics, since this is probably the most comprehensive update to the game since the SWR overhaul a couple years ago, considering the major changes to the factions.
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SpiralSpectre
post 12 Nov 2013, 2:40
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Melee attacking AT drones! Reusable mine/microwave emitter drones! This is heaven! Nice to see US getting all the dakka with the Mule. They also look damn awesome! This wait was worth it!
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Neo3602
post 12 Nov 2013, 3:33
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I have a couple questions

1. will the EM pulse of the Termite drone affect friendly units?

2. What is the range of the Termites' EM pulse?


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Zeke
post 12 Nov 2013, 4:17
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QUOTE (Re_Simeone @ 12 Nov 2013, 6:47) *
But how it actually attacks ? I mean it says that it is fast,but again bikes are also fast but that doesn't stop most of tanks to
destroy them in one take,and ATD have to come to minimal range to attack them.Are they resistant to tank attacks in way as infantry is,
or we should just make them in considerable numbers so that tanks wouldn't stand any chance ?


It would probably act more or less like the soviet terror drone, a spammable anti tank melee drone.


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MARS
post 12 Nov 2013, 7:13
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Wow, I certainly wasn't expecting to wake up to this shitstorm when I went off to bed last night. Here's a hint for the abrasive Humvee enthusiast: Faction design is about more than creating a tiny handful of units that always suceed due to sheer utilitarianism; it's about offering different tools and approaches for people to experiment and surprise each other with. As such, there really isn't a 'wrong' way to play a faction, only ways that are more or less effective than others. But alas, you do sound like one of those 'play to win' types who can't appreciate a game unless it has all the edges polished off that actually make it fun.

Just to clear things up again:
The ATD is planned to be a fast, small drone that essentially uses a melee attack against tanks. It does not disappear 'into' the tank like an RA2 Terror Drone and can still be attacked while doing its thing. However, it will likely be uncrushable and use an armour type that makes it more resistant to most tank attacks. Think of it as an abstraction within the limits of the engine. In a realistic scenario, the drone would probably zig-zig rush towards the tank to avoid getting hit and then jump on top of it and go to town. Since we cannot depict that in-game, we have to make it an uncrushable melee unit that is capable of blocking a tank in place when used as a swarm. The ATD should be especially useful in conjunction with a Termite drone; use the microwave pulse to stun the tanks and fry their infantry escort, then send in the ATDs to rip them to shreds.
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Nemanja
post 12 Nov 2013, 7:29
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Thanks for info.
But Termite...It moves ? It hovers ?
And who came up with those crazy designs I8.gif
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X1Destroy
post 12 Nov 2013, 7:37
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Somebody got banned here?

Didn't expect such a thing to happen.

I see nothing here is useless. They are and can support the basic units we have now.

The AT drone is a very interesting approach. Since it is resistant to tankshell and is uncrushable, we can use large mobs of drones as shields to annoy the heck out of those Super-heavies while the Termite can kill infantry and shut said tanks down, then send in Paladins and Crusaders to finished the job.

The Mule combined with Ambulance will also make the troops last longer and is more useful.

YES, I don't need to be air-heavy all the time anymore laugh.gif

This post has been edited by X1Destroy: 12 Nov 2013, 7:39


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Knjaz.
post 12 Nov 2013, 9:35
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QUOTE (Kireto01 @ 11 Nov 2013, 23:55) *
<...>


Kireto, you should know very well that people's preferred playstyle has to do with having most fun out of the game.
Otherwise, I wouldn't see the "put all cash into the units (even as ECA), try to outspam enemy until lategame, if fail - click the exit button" games on several occasions, from you.

QUOTE ((USA)Bruce @ 12 Nov 2013, 0:15) *
<...>
RUSSIA Is a STEAMROLL faction having a slow eco but relatively unstopable when it reaches its peak....


China easily "out-steamrolls" it, in current public version. (well, you know that anyway smile.gif )

This post has been edited by Knjaz.: 12 Nov 2013, 9:53
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IPS
post 12 Nov 2013, 10:24
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QUOTE (Re_Simeone @ 12 Nov 2013, 7:29) *
Thanks for info.
But Termite...It moves ? It hovers ?
And who came up with those crazy designs I8.gif


it hovers^^

the Mule is based on an unsed (I think) Endwar concept
made by this guy: http://www.blackpalette.com/site/?page_id=14

the Termite is inspired by the Tiberium Sun Limpet Drones

and the ATDrone design was made by me : )

This post has been edited by IPS: 12 Nov 2013, 10:32


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J Y fortress
post 12 Nov 2013, 10:38
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MULE from END OF WAR,AT drone from RA2,termite drone from CC2?

Can‘t wait to see them in the game.
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katmoda12
post 12 Nov 2013, 11:07
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So reassuming on the termite:

-it hovers
-must deploy to fire
-the deployment is not reversable.
-when enemy come close it fires a emp pulse that kills every infantry and stops every vehicles
-the effect of the emp pulse is shorter than the time required for the drone to rearm
-presumably during the recharge time the drone is unstealthed and vulnerable




now...one of the biggest problem with mines is the ratio trigger area\explosion area: how is it in termite mine? small\large? everage\everage? large\large (problematic)?
Image a line of these beauty with a group of Air force general stealth commanches, can be considered a good stealth defence combination?


I've also seen the shitstorm passed a while ago,I want to just point out how much i care in that regard. nothing at all, i'm part of the group in this community that enjoy play ROTR trying new tactics and that follow the rule "Fun > victory or annoying kiting humvees", so keep it up bringing new and fresh content!!
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foxhoundx7
post 12 Nov 2013, 11:07
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Great Update wonder whats next

anyway i cant seem to go to your sites at all. is it because of the proxy server?.

I'm currently using a Unblock Proxy site to get Here.

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IPS
post 12 Nov 2013, 11:17
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QUOTE (foxhoundx7 @ 12 Nov 2013, 11:07) *
Great Update wonder whats next

anyway i cant seem to go to your sites at all. is it because of the proxy server?.

I'm currently using a Unblock Proxy site to get Here.


I had the same problem not long ago from my work PC, but it fixed itself eventually.. (i think)
Guess you just have to wait : /


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Shredder
post 12 Nov 2013, 14:41
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Nice update! I definetely like the ATD.

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TheSneakyGLA
post 12 Nov 2013, 16:32
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Expected mule drone to look like a real life mule drone. Great update anyway.


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Evan
post 12 Nov 2013, 16:57
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And in case anyone is curious. Bruce went 8/0 vs the two trash talkers last night. Our testers are "horrible."

http://forums.swr-productions.com/index.ph...amp;#entry72847

Kireto got spanked.



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Mr.Kim
post 12 Nov 2013, 18:14
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QUOTE (J Y fortress @ 12 Nov 2013, 4:38) *
termite drone from CC2?


TS: Firestorm's Limpet Drone. I think The_Hunter or Comr4ed is inspire about this.


This post has been edited by MR.Kim: 12 Nov 2013, 18:15


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Chuck Kawosky
post 12 Nov 2013, 19:03
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Oh no! I was wondering when units were going to start to become futuristic! Like Tiberium wars with lasers etc.
Excellent work none the less.
One question... will the ECA be keeping the Commandos and their taunts? I hope so.
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MARS
post 12 Nov 2013, 19:18
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Of course they will keep the Commandos. We're also going to give them newer, better voice overs done by an actual British person in 1.85
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katmoda12
post 12 Nov 2013, 19:41
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QUOTE (MARS @ 12 Nov 2013, 19:18) *
Of course they will keep the Commandos. We're also going to give them newer, better voice overs done by an actual British person in 1.85



speaking of commandos:

Would it be possible to make them more visible and recognizable between themselves? they very similar and always is a pain to recognise the ones that plants bomb from the ones who shot with the recoiless rifles...

Maybe an icon over them like ECA dozer, it would also fit in ECA style...
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Shatterfury
post 12 Nov 2013, 20:02
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QUOTE (katmoda12 @ 12 Nov 2013, 20:41) *
speaking of commandos:

Would it be possible to make them more visible and recognizable between themselves? they very similar and always is a pain to recognise the ones that plants bomb from the ones who shot with the recoiless rifles...

Maybe an icon over them like ECA dozer, it would also fit in ECA style...

A visible backpack for those who plant bombs and a bigger rifle for those with the recoilless rifle?
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Antoku
post 12 Nov 2013, 21:45
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Well... Personally, I have no problem recognizing those with the Carl Gustav since they already have the big recoiless rifle on their back (or on their shoulders). Moreover, they have distinctive berets if I'm not wrong.

And... Come to think of it. If those Mule drones explode violently (since I haven't got any answer yet... Maybe they are still thinking about it), I presume we'll see lots of flying pieces of flesh since infantry otfen stay close to them. It would be fun. aw.gif


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