GLA Antivehicle Concerns, Needs to be mentioned, I feel. |
GLA Antivehicle Concerns, Needs to be mentioned, I feel. |
27 Jan 2010, 10:28
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#76
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Formerly Scopejim Group: Members Posts: 369 Joined: 7 June 2009 From: Land of the Cedar Member No.: 38 Electronics Engineer |
Things is GLA heavy artillery is generally too slow to be used defensively effectively except for the Katyusha I guess. That means they have to be used offensively, but their missiles being slow and vulnerable means you'll need larger numbers which in turn get hassled by the slow move speed and large size. Not to mention long setup time. The GLA artillery would benefit best from slightly reduced setup times and faster missiles for most of them so that their offensive and even defensive capability will be improved. The Katyusha also needs a damage boost but I think it also needs firemodes for concentrated fire and spread fire. Concentrated would be a little more useful against big units and structures whereas the spread would be better for larger groups of vehicles and infantry.
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27 Jan 2010, 11:49
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#77
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Group: Members Posts: 46 Joined: 6 September 2009 From: Melbourne, Australia Member No.: 396 |
Because the missile is slow and wont hit shit? Because its weak? Because it will undeploy after one shot because of some bug? Because an avenger can simply zap it down like nothing? 1. Scuds are better used on buildings/defences than units. Buggies are better at attacking units. 2. Again, use it on buildings/defences or keep it behind your main attacking force. Most artillery is easily destroyed anyway. 3. That's a bug. 4. Rocket Buggies can be zapped down like nothing as well. Although I do agree that the missiles should take a few extra hits to destroy. Also, if it's destroyed a millisecond before impact you'd think it would do some kind of damage. Scuds do have their uses. Just one Scud can turn the battle around if the enemy is in a huge swarm. -------------------- |
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29 Jan 2010, 20:13
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#78
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
4. Rocket Buggies can be zapped down like nothing as well. Although I do agree that the missiles should take a few extra hits to destroy. Also, if it's destroyed a millisecond before impact you'd think it would do some kind of damage. They do not - this is the whole point. |
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29 Jan 2010, 23:14
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#79
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
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30 Jan 2010, 7:36
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#80
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Group: Members Posts: 227 Joined: 7 June 2009 Member No.: 65 Projects: SWR Productions |
No, Rocket Buggies overwhelm an equal, if not higher, amount of Avengers.
This post has been edited by JJ: 30 Jan 2010, 7:36 |
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30 Jan 2010, 7:47
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#81
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
A single avenger can't take out more than a third to half of a rocket buggy barrage, whereas 1 avenger can take out a single scud half way through the trajectory. This is what makes Scuds absolute rubbish. It should take at least 4 or 5 avenger hits to take out a Scud instead of the 2 or 3 it currently takes.
We're not suggesting rocket buggies are broken. Rocket buggies are fine. The thing that is broken is Scuds against Avengers. Saying rocket buggies can do the job is true, but if the Scud wasn't actually broken it'd be far more effective against unit groups (as it should be) over the rocket buggy. This post has been edited by Alias: 30 Jan 2010, 7:49 -------------------- |
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30 Jan 2010, 11:29
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#82
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Twintails are eternal! Group: Members Posts: 473 Joined: 7 June 2009 From: Singapore Member No.: 74 Lurk, cleaned and mounted. |
I'm sure you know it already, but the buggy and the Scud are two different types of artillery made to do different things and have different counters.
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30 Jan 2010, 13:14
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#83
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Group: Members Posts: 46 Joined: 6 September 2009 From: Melbourne, Australia Member No.: 396 |
No, Rocket Buggies overwhelm an equal, if not higher, amount of Avengers. In ShockWave, yes, because the Avenger's LPD was nerfed a considerable amount. When I was visualising the outcome I kinda had vZH on my mind... :/ I'm sure you know it already, but the buggy and the Scud are two different types of artillery made to do different things and have different counters. I see where you are coming from, but the Scud Launcher was designed to have a wide splash area and therefore it was designed to be effective against larger groups of units. My point is, an entire army should not be made invulnerable to Scud Launchers simply because of a single Avenger. Scud missiles should have enough hit points so that a single Avenger should not be able to counter more than one Scud at a time. -------------------- |
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