Editing the Generals Experience Menu |
Editing the Generals Experience Menu |
10 Feb 2018, 11:43
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#1
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Group: Members Posts: 190 Joined: 26 September 2016 From: England Member No.: 13220 |
I'm reworking the GLA campaign. For those of you that have played it, you will know that in mission 5 you don't exactly use...GLA tech.
So I've tried to find a way to make the Russian General Powers available the player as the GLA warlord, failing thus far. I've managed to get the powers to appear through the shortcuts thanks to map.ini, but I can't seem to edit the GLA Generals Experience menu in order for the player to be able to choose which Russian powers they want. Is it possible to do? |
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19 Feb 2018, 7:12
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#2
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
It should be possible, since it is just another menu. What you are probably lacking as GLA is the Russian faction science to enable the buttons - if you do not have it, they remain invisible.
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19 Feb 2018, 10:46
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#3
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Group: Members Posts: 190 Joined: 26 September 2016 From: England Member No.: 13220 |
I've added Faction Russia to the GLA player, just tried granting Science_Russia, Science_Russia_Tier1 and Science_Russia_Tier2 but still no luck. No matter, thanks for the help.
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19 Feb 2018, 15:06
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#4
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Group: Members Posts: 84 Joined: 13 December 2017 Member No.: 16473 |
I've added Faction Russia to the GLA player, just tried granting Science_Russia, Science_Russia_Tier1 and Science_Russia_Tier2 but still no luck. No matter, thanks for the help. Did you try inspecting the INI files to see what happens when a construction dozer is given a driver (changing it's owner)? If the Construction Dozer spawns some kind of FactionRussia crate or grants the Science_Russia, you probably just need to copy the code for whatever spawns. If nothing is spawned, chances are all players have the sciences for every faction from the start and something else is missing. Also, perhaps the sciences of different factions conflict somehow. Random Observation: I seem to remember capturing a Russian Dozer as the ECA (I nerve gassed the dozer) and I could not build certain buildings (the CommandBunker, I think) that required "FactionRussia" but I could build a power plant and move up the Russian tech tree from there. |
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19 Feb 2018, 16:38
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#5
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Group: Moderator Posts: 1641 Joined: 8 January 2015 From: Newcastle, England Member No.: 10811 Aut vincere aut mori, Cave quid dicis, quando, et cui, De duobus malis, minus est semper eligendum. |
do you want them to retain the gla gp tree as well?
if not just change the gla players side to usalazergeneral in the world build player menu, they will start with the russian gp menu and unlocks. -------------------- |
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19 Feb 2018, 17:38
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#6
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Group: Members Posts: 190 Joined: 26 September 2016 From: England Member No.: 13220 |
Did you try inspecting the INI files to see what happens when a construction dozer is given a driver (changing it's owner)? If the Construction Dozer spawns some kind of FactionRussia crate or grants the Science_Russia, you probably just need to copy the code for whatever spawns. If nothing is spawned, chances are all players have the sciences for every faction from the start and something else is missing. Also, perhaps the sciences of different factions conflict somehow. Random Observation: I seem to remember capturing a Russian Dozer as the ECA (I nerve gassed the dozer) and I could not build certain buildings (the CommandBunker, I think) that required "FactionRussia" but I could build a power plant and move up the Russian tech tree from there. You usually have to add 'FactionRussia' under 'system' in Worldbuilder in order to build Command Centres even if you've set the player as LaserGeneral (Russia), looking at the .INI file is worth a shot though. do you want them to retain the gla gp tree as well? if not just change the gla players side to usalazergeneral in the world build player menu, they will start with the russian gp menu and unlocks. I want to keep the GLA Eva and UI due to the nature of the mission, so I can't use FactionUSALaserGeneral. Seeing as the mission is already complete and released, don't worry if there is no answer; but if there is a way it would be great for future ideas. |
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19 Feb 2018, 17:59
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#7
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Group: Members Posts: 84 Joined: 13 December 2017 Member No.: 16473 |
You usually have to add 'FactionRussia' under 'system' in Worldbuilder in order to build Command Centres even if you've set the player as LaserGeneral (Russia), looking at the .INI file is worth a shot though. There can also be an issue of initialization orders. The UI may be generated long before the FactionRussia object is activated/run/simulated. Or something like that. The UI may be generated from a setting in the world builder player settings. This may require a custom faction to get around. |
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19 Feb 2018, 18:51
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#8
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Group: Dev. Team Posts: 616 Joined: 24 February 2015 From: Latvia Member No.: 10884 |
You don't need the FactionX object for the sciences/GP's - that object is only a prerequisite for building the respective command centers
-------------------- "don't live, hanfield"
"i swear to god, if this was a room full of you people i'd be taking off my gloves and slapping hanfield every 5 minutes" - bruce 2016 |
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