How much is ready and how active is the mod scene? |
How much is ready and how active is the mod scene? |
22 Jun 2009, 17:04
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#1
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Group: Members Posts: 11 Joined: 22 June 2009 Member No.: 196 |
Basically what the title sais, how much is ready to play?
I search some players for good games on higher skill levels. And is the europe mod completly in rotr? |
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22 Jun 2009, 17:14
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#2
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Lurker Group: Members Posts: 228 Joined: 6 June 2009 From: Plymouth, England Member No.: 30 Projects: ROTR Dev Team Har Har Har. |
No ECA in yet, that comes in around 2.0.
The mod is very active, with a 1.5 release due fairly soon. We have no release date though, as usual. I think the player base at the moment is very inactive, most people still stick to Shockwave, but that will change when 1.5 goes active. I thought you at least followed RotR a little ReLaX -------------------- |
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22 Jun 2009, 17:39
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#3
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Group: Legend Posts: 731 Joined: 31 May 2009 From: EU Member No.: 8 Projects: SWR Tester Old sneaky german |
Hi ReLaX
Like Nidmeister already did say ROTR is still a beta. If you like you can inform yourself in the Update Archive or Questions Thread. The forum rules you can find here. Have fun reading this all. Best regards Wi-Ta -------------------- |
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22 Jun 2009, 18:24
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#4
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Don't expect to be able to play high skill games on ROTR though, as the balance that is required for that isn't there, for good reason as it's useless to balance a mod which is not even near it's end content.
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22 Jun 2009, 19:14
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#5
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Don't expect to be able to play high skill games on ROTR though, as the balance that is required for that isn't there, for good reason as it's useless to balance a mod which is not even near it's end content. Exactly this. At a realy rough % we are right now at about 35/40% of completion. (the mod as a whole not 1.5) -------------------- |
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22 Jun 2009, 19:59
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#6
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Group: Members Posts: 11 Joined: 22 June 2009 Member No.: 196 |
No Nidmeister, honestly I totally forgot about it as the balance was just awful.
Someone spoke to me over MSN if I still play and today I search again for it. What I cannot see is what factions are playable in the currecnt version 1.2. The Rise of the Reds Update Archive has also a yellow font, which is very hard to read. |
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22 Jun 2009, 20:12
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#7
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Kitteh Group: Legend Posts: 590 Joined: 31 May 2009 From: Northern Ireland Member No.: 6 Projects: SWR Productions |
The factions in Rise of the Reds won't be balanced until the final release as they have access to many of the technologies that are going to be otherwise unavailable to the Generals. In ROTR 2.0 there will not be any vanilla factions as you now know them. I can't go into details about who is going to have unit x and unit y because that is classified at this time.
What I will say, however, is that the playing experience will become a lot more fun with every new release as new stuff gets added. The current public beta of ROTR was merely an appetiser before the main course. -------------------- |
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22 Jun 2009, 22:28
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#8
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Group: Members Posts: 11 Joined: 22 June 2009 Member No.: 196 |
Why a new forum btw?
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22 Jun 2009, 22:56
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#9
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
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