How to make textures? |
How to make textures? |
30 Jan 2013, 0:30
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#1
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
I was just wondering how you make textures for your models
I'm pretty good at making the models themselves, but I really don't know how to do their textures. I tried skinning one or two, but they all looked really really bland (probably because i did all my textures on paint ) I was just wondering if you guys could maybe teach me, or give me some tips, on making textures? I have a number of programs, including paint.net, firealpaca, and adobe photoshop (I never really learned how to use it though) Thanks!! -------------------- |
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3 Feb 2013, 14:00
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#2
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Gamer Girl Group: Legend Posts: 3808 Joined: 19 June 2009 From: Disboard Member No.: 182 Friendly Freelancer |
Photoshop or GIMP are your best bets. Search for tutorials on the net and search for websites that offer textures, if you want a more realistic look. I cannot really help much with it, I've made like 3 textures total in my life and they all weren't so good either.
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3 Feb 2013, 16:00
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#3
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C&C:Reichsmarsch Mod Leader Group: Members Posts: 421 Joined: 15 August 2012 From: Singapore. Member No.: 9264 |
I was just wondering how you make textures for your models I'm pretty good at making the models themselves, but I really don't know how to do their textures. I tried skinning one or two, but they all looked really really bland (probably because i did all my textures on paint ) I was just wondering if you guys could maybe teach me, or give me some tips, on making textures? I have a number of programs, including paint.net, firealpaca, and adobe photoshop (I never really learned how to use it though) Thanks!! Try this for uvw unwrapping. This tutorial is for general texture making. Making skins is a matter of simply making or downloading good quality base textures, e.g. wood, metal, cloth, etc. then colouring them in photoshop and adding details such as armour panels (by using bevel tool) and so forth. If need help, let me know, maybe we can arrange a time to meet on skype and ill show u. -------------------- Visit our ModDB |
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3 Feb 2013, 16:11
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#4
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Thanks guys
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3 Feb 2013, 18:34
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#5
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Group: Members Posts: 43 Joined: 20 August 2012 Member No.: 9268 |
http://forum.falloutstudios.org/topic/3457...nners-tutorial/
http://forum.falloutstudios.org/topic/3219...nning-tutorial/ This post has been edited by Madin: 3 Feb 2013, 18:36 |
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12 Mar 2013, 22:24
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#6
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
What about adding little details like boxes, insignimas, flags, and such?
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13 Mar 2013, 3:52
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#7
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
Boxes can be made by using layers with bevels and shadows. Flags and insignias are basically just cut and paste.
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13 Mar 2013, 17:07
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#8
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C&C:Reichsmarsch Mod Leader Group: Members Posts: 421 Joined: 15 August 2012 From: Singapore. Member No.: 9264 |
You can either use brushes or the pen tool for insignias, depending on what you are going for. Shapes are essentially an extension of the pen tool.
-------------------- Visit our ModDB |
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14 Mar 2013, 0:55
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#9
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Group: Project Leader Posts: 164 Joined: 25 March 2010 Member No.: 881 |
^^What the two other said.
But if you want to add 3d flags and other 'misc' items to spice things up, just repeat the early steps which CoLT and Madin linked to you. -------------------- Sup guiyz
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14 Mar 2013, 9:52
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#10
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C&C:Reichsmarsch Mod Leader Group: Members Posts: 421 Joined: 15 August 2012 From: Singapore. Member No.: 9264 |
Also, search deviantart.com and other various sites via google for photoshop brushes. A good set of brushes will really help to add nice details like scratches, burns, and other markings to your textures.
-------------------- Visit our ModDB |
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30 Mar 2013, 15:05
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#11
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
What about tank treads and wheels? I mean, to save polies, people make the tank treads and wheels one big object, but how do u make the texture for it?
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31 Mar 2013, 16:41
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#12
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C&C:Reichsmarsch Mod Leader Group: Members Posts: 421 Joined: 15 August 2012 From: Singapore. Member No.: 9264 |
Make a small (preferably 64x64 or any other square multiple res) texture that repeats. For example, tank treads are simply a repeating colour pattern that is supposed to look like treads.
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