Removing an upgrade automatically after a set amount of time |
Removing an upgrade automatically after a set amount of time |
14 Sep 2014, 21:51
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#1
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
How would one go about it? I want individual upgrades that are removed after a bit.
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15 Sep 2014, 4:52
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#2
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C&C Shockwave(ROTR) Group: Members Posts: 17 Joined: 8 November 2009 From: Singapore Member No.: 524 |
Assuming this is for Zero Hour....you could try checking out the coding for the usa vehicle drones, e.g. Battle Drones. They are triggered via upgrades and they remove their own respective drone creation upgrade on their parent vehicle when dead. Using the drone's coding as a invisible dummy unit with a Lifetime Module would theoretically work the same way
This post has been edited by chaos4eva: 15 Sep 2014, 4:55 -------------------- |
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16 Sep 2014, 13:35
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#3
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
but what's your purpose removing an upgrade?
even you can remove an upgrade you cannot revert the upgrade effects (in most case). -------------------- |
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16 Sep 2014, 21:22
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#4
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
but what's your purpose removing an upgrade? even you can remove an upgrade you cannot revert the upgrade effects (in most case). I want to have a temporary armor set that you can give to a unit via an abilty, which will turn off after a bit. Think of KW's Adaptive Armor, but without the health boost. |
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17 Sep 2014, 15:51
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#5
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
no, you cant. armor upgrade is not revertible.
even you remove the upgrade, the upgraded armor stays still. -------------------- |
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17 Sep 2014, 16:58
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#6
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C&C Shockwave(ROTR) Group: Members Posts: 17 Joined: 8 November 2009 From: Singapore Member No.: 524 |
The most you could do would be to revert commandsets on the unit
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13 Oct 2014, 17:44
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#7
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Group: Tester Posts: 431 Joined: 5 November 2012 From: Ukraine, Kyiv Member No.: 9425 |
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14 Oct 2014, 12:48
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#8
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
no real need to use combat bike logic.
see how worker commandset switching works for the best example. -------------------- |
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14 Oct 2014, 13:38
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#9
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Group: Members Posts: 791 Joined: 15 January 2013 Member No.: 9643 |
How do I apply an upgrade to all units in a radius using a special power or a psuedo special power and only to units with a certain kind of IF I can do it at all?
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15 Oct 2014, 2:14
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#10
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Group: Members Posts: 381 Joined: 24 March 2013 From: Wyoming, Michigan, USA Member No.: 9872 'Ex'-American Tanker figthing for the ECA |
I'm not to familiar with zero hour ,but couldn't you make an upgrade that after a set amount of time has it spawn an invisible/untargetable object that triggers a 'upgrade' that gives the unit less armor?
-------------------- The Devil Brigade Commander/Commander of NATO Forces
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