4th General For Each Faction, Have anyone thought about it ? |
4th General For Each Faction, Have anyone thought about it ? |
10 Apr 2015, 7:45
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#276
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
What do you want to implicate with this? I don't exactly understand (for real, btw). Do you think I'm too hard with Mr. Obomber? Or do you think it is better to hide the truth in order to keep up the illusion? ROTR lore has exactly the same bias as US propaganda, so it might be harder to distinguish facts from (US) fiction. I think you are trying too hard with the joke to the point where it doesn't seem funny and just seems like awkward political bias yo. I'm not defending the current American president as much as pointing that out. -------------------- |
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19 Apr 2015, 3:17
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#277
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
Hey guys,
I was just wondering if I could get some critique on my general so i know how best to design one next time Thanks -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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19 Apr 2015, 3:44
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#278
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
Hey guys, I was just wondering if I could get some critique on my general so i know how best to design one next time Thanks Link for him por favor? -------------------- |
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19 Apr 2015, 3:58
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#279
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
Link for him por favor? [Note: This faction is somewhat of a joke, so balance and adhering strictly to faction principles sort of goes out the window] The idea of a faction that draws in Drones, Cyborgs and Metal Gears lead by an AI slowly corrupting the USA's computer infrastructure appealed to me. Name: H.Y.D.R.A Rank: N/A Faction: USA Branch: AI Warfare Tactics: Drones Special Features - All enemy units killed drop remains - No units can gain veterancy - Infantry are not immediately killed by toxins, radiation, microwaves and napalm but will die from over-exposure Command Centre: - Hover Drone (Constructor) - Eye in the Sky (Drone resembling eye-ball) - Harvester (This unit functions similarly to a Recycler. All infantry units killed by H.Y.D.R.A. drop remains, which the Harvester can collect, this allows it to, after collecting enough remains, spawn groups of Cyborgs in the field.) Assimilation Plant (Replaces Barracks) Husk - Basic Infantry - Replaces Ranger - Can be upgraded with Nanite Swarm for repairs - is slower than a Ranger - Is rumoured to be the remains of American and enemy soldiers - Costs 300 Each - Cannot gain veterancy Annihilator - Armed with a shoulder mounted rocket launcher - Can be upgraded with Nanite Swarm for repairs -Functions the same as a missile defender - Costs 350 Needler - Replaces Pathfinder- requires unlock - Armed with a sniper rifle - Can be upgraded with Nanite Swarm for repairs - Shot passes through multiple units - Can deploy a needle grenade which explodes killing all infantry in the immediate area - This grenade can clear garrisons if deployed on buildings - costs 750 Storm Trooper - Armed with a gauss cannon and mini gun - T1 unit designed to combat light vehicles - Costs 650 Reaver - Powerful T2 Infantry unit - Anti-Structure and Vehicle unit - Armed with shoulder mounted missiles and heavy (experimental) laser cannon - Can be upgraded with Nanite Swarm for repairs - Can pinpoint a target and unleash a volley of missiles on this target - Costs 1500 - Cannot be crushed "IT" - Replaces Colonel Burton - Kills infantry with its claws - Can disguise as enemy infantry - Places explosives on structures - Can disable power plants + defences - Costs 1750 Drone Assembly Plant - All Drones can be upgraded with nanite swarms for repairs Guard - Four legged robot - Can burrow and attack - Has single machine gun - Costs: 150 Controller - Replaces Mule Drone - Increases movement and attacks speed of all units around it - Is a floating construct War Factory Raven - Replaces Humvee - Fast attack unit - Can be upgraded with a nanite swarm for repairs Blocker - Is a four legged mech that carries two massive shields in front of it - Blocks fire from enemies in front of it and protects convoys behind it - Can activate magnetic shield that draws all fire to it - Can be upgraded with a nanite swarm for repairs - Costs 2000 Cobalt - Replaces Crusader - Six legged robot tank - Can be upgraded with a nanite swarm for repairs -Armed with a single barrel Ambulance, Avenger removed Microwave tank, WASP Hive and Tomahawk drone controlled Exterminator -inspired by the Futuretech Tank and X-1 Robot Tank - Replaces Paladin - Has a PDL in its single eye good against Missiles and Aircraft - Two cannon on either side of its chassis are lasers - Costs 2500 - Requires Robot Armour Unlock Air Field Hunter Killer Unchanged X15 - Replaces Comanche - Armed with Miniguns - Can deploy a swarm of WASP drones to support it - Costs 1000 Z-40 - Replaces Nighthawk - Can stealth and Un-stealth at will - Drops five bombs - Costs 1500 Buildings Hive - Replaces firebase - Deploys four drones that protect part of the base - Only available after the building of a Detention Camp - Costs 1250 Security Fence - H.Y.D.R.A installations across the NAU are protected by Laser Security Fences - The Data in these installations is too important to lose or be leaked to the press - It fries infantry and does heavy damage to vehicles - Functions similar to Tank Trap Barricade Generals Powers Rank 1 Robotic Armour: Allows for the Production of Blockers and Exterminators Drone Aircraft: Allows for the Production of the X15 and Z-40 Rank 3 Hatch: A group of metallic eggs hatch a swarm of Guards Gekko Drop: Replaces Acolyte drop, drops a group of all purpose Gekko Unmanned combat units. Ghosts: Replaces the Airborne Raid General Power, this manifests several Ghosts, who are armed with either a gauss rifle or a needle cannon. GP Units Gauss Ghosts - Anti Vehicle - Stealthed when not moving Needle Ghosts - Anti Infantry - Can throw timed charge that explodes Gekko - Two legged Drone unit - Armed with twin autocannons and rocket pods - Anti-all ground units A note on H.Y.D.R.A: It is an AI system that is being developed by the US to command drones in the field and adapt to battlefield command. However it has a more evil side in that its cyborgs are utilising dead bodies as their tissue matter and H.Y.D.R.A is slowly taking over the US digital infrastructure It is also based upon jokes such as 'Skynet Online' often associated with th -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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19 Apr 2015, 4:40
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#280
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
[Note: This faction is somewhat of a joke, so balance and adhering strictly to faction principles sort of goes out the window] The idea of a faction that draws in Drones, Cyborgs and Metal Gears lead by an AI slowly corrupting the USA's computer infrastructure appealed to me. Name: H.Y.D.R.A Rank: N/A Faction: USA Branch: AI Warfare Tactics: Drones Special Features - All enemy units killed drop remains - No units can gain veterancy - Infantry are not immediately killed by toxins, radiation, microwaves and napalm but will die from over-exposure Command Centre: - Hover Drone (Constructor) - Eye in the Sky (Drone resembling eye-ball) - Harvester (This unit functions similarly to a Recycler. All infantry units killed by H.Y.D.R.A. drop remains, which the Harvester can collect, this allows it to, after collecting enough remains, spawn groups of Cyborgs in the field.) Assimilation Plant (Replaces Barracks) Husk - Basic Infantry - Replaces Ranger - Can be upgraded with Nanite Swarm for repairs - is slower than a Ranger - Is rumoured to be the remains of American and enemy soldiers - Costs 300 Each - Cannot gain veterancy Annihilator - Armed with a shoulder mounted rocket launcher - Can be upgraded with Nanite Swarm for repairs -Functions the same as a missile defender - Costs 350 Needler - Replaces Pathfinder- requires unlock - Armed with a sniper rifle - Can be upgraded with Nanite Swarm for repairs - Shot passes through multiple units - Can deploy a needle grenade which explodes killing all infantry in the immediate area - This grenade can clear garrisons if deployed on buildings - costs 750 Storm Trooper - Armed with a gauss cannon and mini gun - T1 unit designed to combat light vehicles - Costs 650 Reaver - Powerful T2 Infantry unit - Anti-Structure and Vehicle unit - Armed with shoulder mounted missiles and heavy (experimental) laser cannon - Can be upgraded with Nanite Swarm for repairs - Can pinpoint a target and unleash a volley of missiles on this target - Costs 1500 - Cannot be crushed "IT" - Replaces Colonel Burton - Kills infantry with its claws - Can disguise as enemy infantry - Places explosives on structures - Can disable power plants + defences - Costs 1750 Drone Assembly Plant - All Drones can be upgraded with nanite swarms for repairs Guard - Four legged robot - Can burrow and attack - Has single machine gun - Costs: 150 Controller - Replaces Mule Drone - Increases movement and attacks speed of all units around it - Is a floating construct War Factory Raven - Replaces Humvee - Fast attack unit - Can be upgraded with a nanite swarm for repairs Blocker - Is a four legged mech that carries two massive shields in front of it - Blocks fire from enemies in front of it and protects convoys behind it - Can activate magnetic shield that draws all fire to it - Can be upgraded with a nanite swarm for repairs - Costs 2000 Cobalt - Replaces Crusader - Six legged robot tank - Can be upgraded with a nanite swarm for repairs -Armed with a single barrel Ambulance, Avenger removed Microwave tank, WASP Hive and Tomahawk drone controlled Exterminator -inspired by the Futuretech Tank and X-1 Robot Tank - Replaces Paladin - Has a PDL in its single eye good against Missiles and Aircraft - Two cannon on either side of its chassis are lasers - Costs 2500 - Requires Robot Armour Unlock Air Field Hunter Killer Unchanged X15 - Replaces Comanche - Armed with Miniguns - Can deploy a swarm of WASP drones to support it - Costs 1000 Z-40 - Replaces Nighthawk - Can stealth and Un-stealth at will - Drops five bombs - Costs 1500 Buildings Hive - Replaces firebase - Deploys four drones that protect part of the base - Only available after the building of a Detention Camp - Costs 1250 Security Fence - H.Y.D.R.A installations across the NAU are protected by Laser Security Fences - The Data in these installations is too important to lose or be leaked to the press - It fries infantry and does heavy damage to vehicles - Functions similar to Tank Trap Barricade Generals Powers Rank 1 Robotic Armour: Allows for the Production of Blockers and Exterminators Drone Aircraft: Allows for the Production of the X15 and Z-40 Rank 3 Hatch: A group of metallic eggs hatch a swarm of Guards Gekko Drop: Replaces Acolyte drop, drops a group of all purpose Gekko Unmanned combat units. Ghosts: Replaces the Airborne Raid General Power, this manifests several Ghosts, who are armed with either a gauss rifle or a needle cannon. GP Units Gauss Ghosts - Anti Vehicle - Stealthed when not moving Needle Ghosts - Anti Infantry - Can throw timed charge that explodes Gekko - Two legged Drone unit - Armed with twin autocannons and rocket pods - Anti-all ground units A note on H.Y.D.R.A: It is an AI system that is being developed by the US to command drones in the field and adapt to battlefield command. However it has a more evil side in that its cyborgs are utilising dead bodies as their tissue matter and H.Y.D.R.A is slowly taking over the US digital infrastructure It is also based upon jokes such as 'Skynet Online' often associated with th There is definitely some cool ideas with this but the problems im finding is that balance and pricing is... a bit off key to say the least on some units, such as the flying aerial unit that can deploy WASP like drones for example. Some backstory to it would also be nice. It does work kind of well for a sinister US faction but a bit more detailing on its storyline and other stuff would be prime. It also reminds me a lot of CABAL from Tiberian Sun. And as sinister as the infantry harvesting mechanic sounds, it could be a nice RTS concept. And one that is codeable in SAGE. Of course; its not very fitting with the lore we presently have unfortunately. The expensive route this faction takes for a lot of units with the self repair sounds fairly novel, but yeah; lotta balance issues with that mechanic. Would boost the price or explain how much the repair rates are. -------------------- |
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19 Apr 2015, 4:45
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#281
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
There is definitely some cool ideas with this but the problems im finding is that balance and pricing is... a bit off key to say the least on some units, such as the flying aerial unit that can deploy WASP like drones for example. Some backstory to it would also be nice. It does work kind of well for a sinister US faction but a bit more detailing on its storyline and other stuff would be prime. It also reminds me a lot of CABAL from Tiberian Sun. And as sinister as the infantry harvesting mechanic sounds, it could be a nice RTS concept. And one that is codeable in SAGE. Of course; its not very fitting with the lore we presently have unfortunately. The expensive route this faction takes for a lot of units with the self repair sounds fairly novel, but yeah; lotta balance issues with that mechanic. Would boost the price or explain how much the repair rates are. Thanks man for this, of course the Harvesting is a bit out of the lore, however it is more of a hidden element not revealed yet I'l repost it with a bit more lore soon Thanks -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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19 Apr 2015, 6:55
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#282
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
Any Feedback Welcome
[Note: This faction is somewhat of a joke, so balance and adhering strictly to faction principles sort of goes out the window] The idea of a faction that draws in Drones, Cyborgs and Metal Gears lead by an AI slowly corrupting the USA's computer infrastructure appealed to me. Name: H.Y.D.R.A Rank: N/A Faction: USA Branch: AI Warfare Tactics: Drones Lore H.Y.D.R.A was initially concepted in the late 2030's to control a large drone force without the need of Human interaction. The project was code-named- I.T. developed by DARPA in conjunction with Drone manufacturers. The first test, an A.I called W.A.N.D.A. failed miserably. The drones under its control failed to move or attack and instead rebooted and remained still. Following this expensive failure, a second Prototype, H.Y.D.R.A was developed, from 3 years. Instead of simply controlling the drones, DARPA sought to create an AI that could assess the battlefield situation and even develop new units in the field to counter the opposition. Since its debut in 2039, H.Y.D.R.A is now a powerful A.I with a large number of prototype units under its command. It operates out of three secret bases, one in Washington State, another in the Nevada Desert and a third near Roswell in New Mexico. All three bases operate autonomously under the control of H.Y.D.R.A, there are very few, if any, Human Personnel on the bases. Indeed if humans were to see what goes on inside these facilities, a full pre-emptive strike would be required. H.Y.D.R.A, utilising dead bodies and human tissue matter grown in test tubes, is building an army of Cyborg infantry backed up by its prototype drone units. Its harvesters scour in the night, abducting unwitting civilians and raiding grave yards, gathering an army of Cyborgs. However, H.Y.D.R.A is still relatively untested with no actual combat recorded on DARPA records. Simply designed as an A.I embedded in Drone Assembly Plants to assist local U.S commanders. However, off-record, H.Y.D.R.A has been involved in a small engagement with hunters on the U.S-Canadian border. Five of it Husks terminated a group of more than 15 Hunters during a brief fire-fight that to this day dwells on conspiracy websites as a government cover-up. The bodies were taken y harvesters to fill H.Y.D.R.A's ranks and all that remained was a cache of weapons. Despite a relatively small amount of combat experience, H.Y.D.R.A was, however, involved in a pitched battle between its forces and a community of Doomsday preppers in the Nevada. The community, which had existed since the early days of the U.S. depression, were testing out their latest EMP device designed to counter U.S. drones, attached . They stumbled upon, by chance, a Harvester and its Raven escorts. Disabling the Robots, they managed, by chance, to locate the source of the signal controlling the now dead machines. Rallying their militia and preparing their battle-buses and kill-dozers they set out to attack the base. The battle, which damaged some of the infrastructure at the base, ended with the communities makeshift town eliminated by Exterminators and Cobalts and the preppers assimilated into the ranks of H.Y.D.R.A's metallic monstrosities. Despite the horrors that are among H.Y.D.R.A's forces, little attention is payed to its development (DARPA prefers not to interfere with its gathering of information). As such, H.Y.D.R.A has accessed many elements of the U.S. digital infrastructure unimpeded. Trains, Planes and even nuclear missiles can easily be taken over by H.Y.D.R.A. should it choose to attack. Indeed, there are rumblings in the Top Brass of the Pentagon and calls for 'Drones all the way to Moscow'. However, should H.Y.D.R.A.ever engage in conflict, the prospect of the extermination of Human kind grows ever closer. Special Features - All enemy units killed drop remains - No units can gain veterancy - Infantry are not immediately killed by toxins, radiation, microwaves and napalm but will die from over-exposure Command Centre: - Hover Drone (Constructor) - Eye in the Sky (Drone resembling eye-ball) - Harvester (This unit functions similarly to a Recycler. All infantry units killed by H.Y.D.R.A. drop remains, which the Harvester can collect, this allows it to, after collecting enough remains, spawn groups of Cyborgs in the field.) Assimilation Plant (Replaces Barracks) Husk - Basic Infantry - Replaces Ranger - Can be upgraded with Nanite Swarm for repairs - is slower than a Ranger - Is rumoured to be the remains of American and enemy soldiers - Costs 300 Each - Cannot gain veterancy Annihilator - Armed with a shoulder mounted rocket launcher - Can be upgraded with Nanite Swarm for repairs -Functions the same as a missile defender - Costs 350 Needler - Replaces Pathfinder- requires unlock - Armed with a sniper rifle - Can be upgraded with Nanite Swarm for repairs - Shot passes through multiple units - Can deploy a needle grenade which explodes killing all infantry in the immediate area - This grenade can clear garrisons if deployed on buildings - costs 750 Storm Trooper - Armed with a gauss cannon and mini gun - T1 unit designed to combat light vehicles - Costs 650 Reaver - Powerful T2 Infantry unit - Anti-Structure and Vehicle unit - Armed with shoulder mounted missiles and heavy (experimental) laser cannon - Can be upgraded with Nanite Swarm for repairs - Can pinpoint a target and unleash a volley of missiles on this target - Costs 1500 - Cannot be crushed "IT" - Replaces Colonel Burton - Kills infantry with its claws - Can disguise as enemy infantry - Places explosives on structures - Can disable power plants + defences - Costs 1750 Drone Assembly Plant - All Drones can be upgraded with nanite swarms for repairs Guard - Four legged robot - Can burrow and attack - Has single machine gun - Costs: 150 Controller - Replaces Mule Drone - Increases movement and attacks speed of all units around it - Is a floating construct War Factory Raven - Replaces Humvee - Fast attack unit - Can be upgraded with a nanite swarm for repairs Blocker - Is a four legged mech that carries two massive shields in front of it - Blocks fire from enemies in front of it and protects convoys behind it - Can activate magnetic shield that draws all fire to it - Can be upgraded with a nanite swarm for repairs - Costs 2000 Cobalt - Replaces Crusader - Six legged robot tank - Can be upgraded with a nanite swarm for repairs -Armed with a single barrel Ambulance, Avenger removed Microwave tank, WASP Hive and Tomahawk drone controlled Exterminator -inspired by the Futuretech Tank and X-1 Robot Tank - Replaces Paladin - Has a PDL in its single eye good against Missiles and Aircraft - Two cannon on either side of its chassis are lasers - Costs 2500 - Requires Robot Armour Unlock Air Field Hunter Killer Unchanged X15 - Replaces Comanche - Armed with Miniguns - Can deploy a swarm of WASP drones to support it - Costs 1000 Z-40 - Replaces Nighthawk - Can stealth and Un-stealth at will - Drops five bombs - Costs 1500 Buildings Hive - Replaces firebase - Deploys four drones that protect part of the base - Only available after the building of a Detention Camp - Costs 1250 Security Fence - H.Y.D.R.A installations across the NAU are protected by Laser Security Fences - The Data in these installations is too important to lose or be leaked to the press - It fries infantry and does heavy damage to vehicles - Functions similar to Tank Trap Barricade Generals Powers Rank 1 Robotic Armour: Allows for the Production of Blockers and Exterminators Drone Aircraft: Allows for the Production of the X15 and Z-40 Rank 3 Hatch: A group of metallic eggs hatch a swarm of Guards Gekko Drop: Replaces Acolyte drop, drops a group of all purpose Gekko Unmanned combat units. Ghosts: Replaces the Airborne Raid General Power, this manifests several Ghosts, who are armed with a gauss rifle, and several Slashers, who are armed with Talons. GP Units Gauss Ghosts - Anti Vehicle - Stealthed when not moving Slasher - Anti Infantry - Melee - Has two massive talons that it slices enemies apart with Gekko - Two legged Drone unit - Armed with twin autocannons and rocket pods - Anti-all ground units A note on H.Y.D.R.A: It is an AI system that is being developed by the US to command drones in the field and adapt to battlefield command. However it has a more evil side in that its cyborgs are utilising dead bodies as their tissue matter and H.Y.D.R.A is slowly taking over the US digital infrastructure It is also based upon jokes such as 'Skynet Online' often associated with the US. Similarly, I had images of a mix of C.A.B.A.L, Legion (From Kane's Wrath), SHODAN, the Electrical Protectorate from the Paradox mod and ofc Skynet. I had an image of story where H.Y.D.R.A is now at war with all 5 of the factions across the world, Africa is destroyed in a Nuclear Holocaust, China locked in deadly battle with H.Y.D.R.A, Russia overwhelmed and the E.C.A holding out desperately in Scandinavia and Britain. The story would focus on Colonel Burton, Thorn and his squad as they attempt to survive in a Washington D.C. wiped out by H.Y.D.R.A's Particle Cannon strikes. This post has been edited by Adoge: 19 Apr 2015, 6:58 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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19 Apr 2015, 7:14
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#283
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
There is definitely some cool ideas with this but the problems im finding is that balance and pricing is... a bit off key to say the least on some units, such as the flying aerial unit that can deploy WASP like drones for example. Some backstory to it would also be nice. It does work kind of well for a sinister US faction but a bit more detailing on its storyline and other stuff would be prime. It also reminds me a lot of CABAL from Tiberian Sun. And as sinister as the infantry harvesting mechanic sounds, it could be a nice RTS concept. And one that is codeable in SAGE. Of course; its not very fitting with the lore we presently have unfortunately. The expensive route this faction takes for a lot of units with the self repair sounds fairly novel, but yeah; lotta balance issues with that mechanic. Would boost the price or explain how much the repair rates are. Hey Comrade, I was just wondering if you had any suggestions in term of balance specifically I'm no balance extraordinaire -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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21 Apr 2015, 4:07
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#284
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Group: Members Posts: 14 Joined: 26 December 2014 Member No.: 10787 |
Damn, you really put your mind to this one, and im genuinely interested in seening this in put in play. Perhaps not to such a huge scale, but as a Drone commander of sorts for the US. There is no need to replace ALL of the basic units, but im all for the cyborg theme body harvesting and such.
For example instead of having to produce a whole different model which would take awhile and in time may be plausible just simply modifying the existsing units essentially "assimilating" them. For example commanche pilot cabin being adapted to serve as a housing unit for wasp drones since there is no real need for pilots because of the AI being in control. Then proceeding to replace the commanche once a proper X15 model has been produced and simply on the note that the commanche experiment was a success and a proper successor has been constructed etc. Merely a suggestion to keep things sort of viable for application to RotR, even though the chances of it happening are miniscule. Also atm i dont see an advantage to everbeeing unstealthed with the nighthawk replacement and eye in the sky is basically a recon drone which us allready has. |
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21 Apr 2015, 7:43
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#285
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
Damn, you really put your mind to this one, and im genuinely interested in seening this in put in play. Perhaps not to such a huge scale, but as a Drone commander of sorts for the US. There is no need to replace ALL of the basic units, but im all for the cyborg theme body harvesting and such. For example instead of having to produce a whole different model which would take awhile and in time may be plausible just simply modifying the existsing units essentially "assimilating" them. For example commanche pilot cabin being adapted to serve as a housing unit for wasp drones since there is no real need for pilots because of the AI being in control. Then proceeding to replace the commanche once a proper X15 model has been produced and simply on the note that the commanche experiment was a success and a proper successor has been constructed etc. Merely a suggestion to keep things sort of viable for application to RotR, even though the chances of it happening are miniscule. Also atm i dont see an advantage to everbeeing unstealthed with the nighthawk replacement and eye in the sky is basically a recon drone which us allready has. Thanks man, First of all thank you for taking the time to critique, despite this sounding cliche it actually does help quite a bit. Secondly, it wasn't a joke faction but it was more of an over the top faction. Your right, its moving too much into a 6th faction sort of idea and becoming a generalist Russia. Given that I couldn't really think of any new generals I put this here. See the problem is most niches are taken. USA- Drones are viable as is a sort of Shock and Awe general who combines Armour and Air China- All bases covered not really much to do here GLA- a few possibilities ECA- I guess you could go infantry or air force but they're already pretty much taken and the ECA's strength is less so focused on infantry to win games Russia- A reservist or Brutal assault general sounds good, but they'd have to work around Bradley, Alexsandr and Chen. Anyway, I hope this topic doesn't die. This post has been edited by Adoge: 21 Apr 2015, 7:47 -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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21 Apr 2015, 9:33
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#286
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
Damn, you really put your mind to this one, and im genuinely interested in seening this in put in play. Perhaps not to such a huge scale, but as a Drone commander of sorts for the US. There is no need to replace ALL of the basic units, but im all for the cyborg theme body harvesting and such. For example instead of having to produce a whole different model which would take awhile and in time may be plausible just simply modifying the existsing units essentially "assimilating" them. For example commanche pilot cabin being adapted to serve as a housing unit for wasp drones since there is no real need for pilots because of the AI being in control. Then proceeding to replace the commanche once a proper X15 model has been produced and simply on the note that the commanche experiment was a success and a proper successor has been constructed etc. Merely a suggestion to keep things sort of viable for application to RotR, even though the chances of it happening are miniscule. Also atm i dont see an advantage to everbeeing unstealthed with the nighthawk replacement and eye in the sky is basically a recon drone which us allready has. Another thing I forgot to add, A problem would exist in terms of 'assimilating' every unit into drone versions, which sort of clashes with ROTR's design style that units shouldn't always just be 'upgraded' versions of their previous self like they were in ZH's generals. But I really appreciate the feedback. -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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21 Apr 2015, 20:38
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#287
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Group: Members Posts: 14 Joined: 26 December 2014 Member No.: 10787 |
Well asimilating the units in a way that changes their entire purpose and MO is a very different way to upgrade them to what happened in ZH. An assimilated commanche would perform very differently than his predecesor by deploying wasp drones instead of showering the area with missiles. It can basically do whatever you want it to do it doesnt have to have guns or missiles and rely on wasps alone it could be whatever you imagine it to be. The assimilated commanche wouldnt be to a normal one what a king raptor was to a raptor wihch is just a much more powerfull unit straight up.
The idea of drone commander to the US is a very viable option imo. Employing cyborgs instead of normal infantry, combined with very powerfull walkers to serve as a replacement to tanks, a commander with a main line of cyborgs and walkers supported by hive gunships and hunter killers. |
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22 Apr 2015, 0:36
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#288
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
Well asimilating the units in a way that changes their entire purpose and MO is a very different way to upgrade them to what happened in ZH. An assimilated commanche would perform very differently than his predecesor by deploying wasp drones instead of showering the area with missiles. It can basically do whatever you want it to do it doesnt have to have guns or missiles and rely on wasps alone it could be whatever you imagine it to be. The assimilated commanche wouldnt be to a normal one what a king raptor was to a raptor wihch is just a much more powerfull unit straight up. The idea of drone commander to the US is a very viable option imo. Employing cyborgs instead of normal infantry, combined with very powerfull walkers to serve as a replacement to tanks, a commander with a main line of cyborgs and walkers supported by hive gunships and hunter killers. yeh that's what i had in mind as a more serious faction. However, Cyborgs is probably a bit far-fetched in the ROTRverse -------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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30 Apr 2015, 8:04
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#289
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
I had a thought of a shadowy group with strangely advanced weapons that is affiliated with the GLA. It would make an interesting idea of them being sort of a secret cadre of Military-Industrial, Private military contractors or strange power cabals. Perhaps some deposed EU people. IDK this is bit more of a joke than a serious Fourth General.
-------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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17 May 2015, 18:14
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#290
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
Want to ask on your opinions, but what do you think a 4th GLA general would have been specializing on that is not already used by the other three? Any ideas, or interest in discussing it?
-------------------- It is so true that its funny and sad at the same time. |
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17 May 2015, 18:28
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#291
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Group: Members Posts: 117 Joined: 9 December 2014 Member No.: 10771 |
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17 May 2015, 23:41
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#292
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
Long range harassment and fast movement. AKA ROCKETSROCKETSROCKETSROCKETS. In other words terrorizing,while whole GLA faction is about terrorism,Yusuuf is one that pushes it to the limits, while I don't say Yusuuf will be "ROCKETSROCKETSROCKETSROCKETS" General,I am pointing out how that is more of a his branch than actual separate one. |
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18 May 2015, 17:14
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#293
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
Yeah, terrorism is specialty of Yusuuf, but the fast movement doesnt sound half bad. Yusuuf had Demo Trucks that are fast, and Battle Buses are meant to drive-by and fire on everything, but are not precisely that combat-oriented, and Sulaymaan on the other hand is slower in his approach, at least from what we know of him so far (quite a surprise Grad is no longer just Sulaymaan's exclusive). And Ibrahiim, he is all about chemicals and toxins and doesnt matter to him how fast its delivered.
But simply "being fast" is not enough. There is also that each GLA General holds one virtue, an aspect of the "breaking law and committing terrorism". Sulaymaan sells weapons, Ibrahiim makes drugs (and sells them) and uses chemical and biological weapons that are banned by the rest of the world, and Yusuuf is terrorism incarnate, using bombings and fundamentalists to cause chaos. My previous thought was that it may be an African warlord who trains and brainwashes young soldiers (young, not kids. Over 18-21) that are absolutely devoted to him, but I was not sure if that would be appreciated. Now I am thinking that maybe selling diamonds. -------------------- It is so true that its funny and sad at the same time. |
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18 May 2015, 17:22
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#294
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Group: Members Posts: 169 Joined: 12 March 2015 Member No.: 10918 |
Want to ask on your opinions, but what do you think a 4th GLA general would have been specializing on that is not already used by the other three? Any ideas, or interest in discussing it? Perhaps a "pure stealth" general, similar to Kassad? That might be Yusuuf, but I always saw him as being more demolitions oriented. |
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19 May 2015, 11:35
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#295
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The Trench Dog Group: Dev. Team Posts: 824 Joined: 13 December 2013 Member No.: 10225 |
Perhaps a "pure stealth" general, similar to Kassad? That might be Yusuuf, but I always saw him as being more demolitions oriented. Yusuuf is the lovechild of Juhziz and Kassad. Stealthy insurgents and fundamentalists with large boomy stuff and other things. Sulaayman is your African warlord guy with Mercs and Marauders, fairly beefy, and Ibraahim has some cool toxin stuff and a number of few other cool things about him. -------------------- |
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19 May 2015, 13:04
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#296
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Group: Members Posts: 197 Joined: 7 April 2015 From: Brisbane, Australia Member No.: 11052 |
Yeh looking back my secret high-tech GLA general just wouldn't cut it.
-------------------- A place where I posted my idea about a possible take on the Post-Red Alert 2 Command and Conquer universe: Reimagining Post Red Alert 2
If you wish to share your faction and RTS game ideas and provide constructive criticism on others', come and join us in this thread: Faction, World and RTS Game ideas My Ideas: (Criticism appreciated) Directorate vs Remnant, Backstory Part 1, Backstory Part 2, Characters and groups of the Directorate and Remnant Basilisk vs Echelon, Unit and General List Cataclysm: Embers of Hope (an RTS) (This where I will post most of my idea for Cataclysm.) Global Chaos (Working Title) ___________________ My current Fourth General(s): USA: H.Y.D.R.A, General Schwarzkopf (under development) GLA: Colonel Abis |
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19 May 2015, 18:05
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#297
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NProductions Group: Dev. Team Posts: 449 Joined: 8 February 2013 Member No.: 9747 |
The problem is that GLA both adapted the stealth from Kassad to themselves, and also they dont bother with keeping low profile anymore. They are now fairly sitting in the Central Africa and not unless the whole world jumps on them in cooperation they cant take them out. With this level of free space they can do whatever they want.
Its really problematic to think of some kind of fighting style that fits the GLA but is not used already. MARS may have some ideas, as he had for the China. -------------------- It is so true that its funny and sad at the same time. |
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19 May 2015, 18:11
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#298
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Group: Members Posts: 117 Joined: 9 December 2014 Member No.: 10771 |
Then how about a GLA general focused on using Generals' Powers and micromanagement? GLA is already focused on micro, but this guy would take it to the extreme, with his units subpar, but abilities and Generals' Powers deadly.
I have no idea how you could represent this playstyle as a general's personality, though. |
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19 May 2015, 19:18
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#299
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Group: Members Posts: 169 Joined: 12 March 2015 Member No.: 10918 |
Yusuuf is the lovechild of Juhziz and Kassad. Stealthy insurgents and fundamentalists with large boomy stuff and other things. Sulaayman is your African warlord guy with Mercs and Marauders, fairly beefy, and Ibraahim has some cool toxin stuff and a number of few other cool things about him. Like I say, I'm not really seeing it. Plenty of demolitions with the Bomb Truck and Demo Truck, and some nice strike tools with the Angry Mob and Battle Bus, but I fail to see any dedicated "stealth" units. Perhaps re-implement the Saboteur for him? |
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19 May 2015, 19:21
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#300
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
Like I say, I'm not really seeing it. Plenty of demolitions with the Bomb Truck and Demo Truck, and some nice strike tools with the Angry Mob and Battle Bus, but I fail to see any dedicated "stealth" units. Perhaps re-implement the Saboteur for him? Perhaps maybe they didn't revealed it yet ? Perhaps. |
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