A Question for Testers, Do testers experiment with INI files as part of testing? |
A Question for Testers, Do testers experiment with INI files as part of testing? |
12 Feb 2018, 14:16
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#1
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Group: Members Posts: 84 Joined: 13 December 2017 Member No.: 16473 |
I've noted that a few testers know their way around INI files. I'm beginning to wonder if you need to know your way around the INI files as one condition of being a tester. It would be useful from a efficiency perspective if a tester can think "the Leopard needs a little bit more damage" and then try the extra damage straight away without waiting on the devs. This lets you explore ideas before making all the other testers devote time to your idea.
I'm guessing another condition of the testing is knowing what RotR is meant to be and what it is meant to become. This would make sure that solutions to gameplay and balance problems don't corrupt the "essence" of RotR. |
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12 Feb 2018, 17:40
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#2
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
Why on earth would you want to add subdue damage to a main battle tank?
Like really....why? Jut for the lolz or do you see them lacking or something? I hope your meant subdue and not actual EMP, you know the thing that disables something in one shot regardless like the emp bomb? -------------------- |
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12 Feb 2018, 17:50
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#3
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Group: Members Posts: 84 Joined: 13 December 2017 Member No.: 16473 |
Why on earth would you want to add subdue damage to a main battle tank? Like really....why? Jut for the lolz or do you see them lacking or something? I hope your meant subdue and not actual EMP, you know the thing that disables something in one shot regardless like the emp bomb? Yeah I meant subdue damage, which I added for fun. It was a sort of reference to the way veteran units in RA2 can get interesting attacks. That being said, the ECA tanks seemed quite weak and clumsy. It turned out that the fix that worked for me was just to make the Leopard, Gepard and Jagmammut have the same sight and shroud clearing range. So far, this seems to make them work better together. I'm the one player who cannot install 1.86 or above so basically I'm in my own isolated bubble. For all I know Leopards are fine now. Also I play in a conservative way that avoids micromanagement even if it will let me win faster. So take what I say with a shipment of salt. This post has been edited by Jakato: 12 Feb 2018, 17:58 |
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