The CeLL's STUFF :D, (I wouldn't say its too bad ;D ) |
The CeLL's STUFF :D, (I wouldn't say its too bad ;D ) |
20 Feb 2013, 0:55
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#1
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Ive been making random models
If there are any texture artists or skinners out there, I could use a couple lessons, because I have no idea how to skin/make textures. Here is my British Warrior IFV. No, its not a Bradley. I might donate this to Assault Horizon mod. PolyCount: 1100 You can't really see the tip of the gun that well though (stupid render) Tell me what u guys think! Constructive critisism is appreciated, but dont be a jerk [also notice my epic signature xD ] This post has been edited by InsurgentCell: 20 Feb 2013, 0:56 -------------------- |
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20 Feb 2013, 8:02
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#2
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
I googled what the real one looks like;
From BF2 From the real life version I'd have to say you got the main model quite good, I like it But I have to ask about the wheels? Im no modeler so I dont know what comes first so... Is a hexagon the final version of it? This post has been edited by (USA)Bruce: 20 Feb 2013, 8:02 -------------------- |
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20 Feb 2013, 13:27
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#3
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
I used hexagonal to save polygons. I want to use this model in a mod, and too many polygons will lag the game down
I might redo the periscopes though, the don't seem right :/ This post has been edited by InsurgentCell: 20 Feb 2013, 13:28 -------------------- |
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20 Feb 2013, 15:53
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#4
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C&C:Reichsmarsch Mod Leader Group: Members Posts: 421 Joined: 15 August 2012 From: Singapore. Member No.: 9264 |
It looks well detailed You might want to increase the polygons on the wheels. 8 is sufficient. 6 just looks a little weak imo. Also, the turret is slight wider although the height is correct on your model. The turret sides are also flatter, not as angled as you have. Hope this helps. Great model, though. You're getting good
EDIT: Although I'm sure you did this for realism sake, the wheels should all follow the same alignment. It makes it easier to rig and animate. Varying the orientation is good for static models or for stuff that won't move after it's done. This post has been edited by CoLT: 20 Feb 2013, 15:54 -------------------- Visit our ModDB |
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20 Feb 2013, 22:21
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#5
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Okay, I'll take your word for it. Changing the wheels to 8 shouldn't cause a big uprising in polys, I don't think.
I was planning to make this for another mod, so I guess if the coding works better without the different orientation, I'll make them straight. Also, do you think I should add the armor skirts on the sides, like in USABruce's first pic? -------------------- |
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21 Feb 2013, 4:26
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#6
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Okay, I took all of your suggestions into consideration and made an updated model.
How does it look? CHANGES: Flattened turret sides Widened turret Made wheels octogonal This post has been edited by InsurgentCell: 21 Feb 2013, 4:26 -------------------- |
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22 Feb 2013, 23:19
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#7
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Looks like I'm up to no good again
Seems CoLT needs to give me some more work, becuz I have another one Its the canadian LAV-25 Also planning to give mister OutcastOne and his mod. I hope he doesnt mind me sharing these models... I know CoLT would kill me if I leaked anything -------------------- |
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4 Mar 2013, 15:41
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#8
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Group: Members Posts: 1863 Joined: 17 April 2012 Member No.: 9081 |
I think that you are really good CeLL
Hope you will learn to do some basic textures, colors gives life to anything . . . OK not to corpses . . . Hm . . . Anyway keep it up ! |
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7 Mar 2013, 22:48
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#9
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Thanks, simon!
Here is a WIP model I made for Assault Horizon. Guess what it is! The Answer Tell me what you guys think, constructive critisism is appreciated, as always! Spring break is coming up soon, which gives me some free time. I'll make some models, and try to texture some. I also want to try to make some particle effects, but it seems kinda complicated This post has been edited by InsurgentCell: 8 Mar 2013, 2:47 -------------------- |
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8 Mar 2013, 6:23
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#10
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
I will always confuse the real life paladin with its chineese cousin and now this british brother it has....
So I guessed wrong But Is the turrent scale right? Looks like the guns a tad too big Cell other then that it looks fine -------------------- |
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8 Mar 2013, 22:13
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#11
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Yeah, the gun is a bit too thick, but I changed it. I'm just too lazy to upload an updated model
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27 Mar 2013, 2:09
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#12
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Okay, I made a model and tried to make my own textures and UMV unwrap it and such, and I gotta say, its pretty hard! I have no idea how you people texture your crap but it looks amazing, and must've taken up a lot of time.
Anyway, here is my first shot at making and mapping a texture for a basic German Leopard tank. And a little fun render Well, constructive critisism, tips, and tricks are all appreciated! I hope you like it! Just dont be too hard on it... its my first textures. And yes, the wheels are... weird. They don't quite fit. -------------------- |
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13 Apr 2013, 19:16
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#13
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Hey, I made a Pop-Up Turret. Its not based on anything in particular, though i did get my design concept from multiple sources.
I also made a short animation on it, poping up, but I don't know how to embed videos... -------------------- |
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14 Apr 2013, 5:00
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#14
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Group: Members Posts: 14 Joined: 2 February 2013 From: ECA base of operations Member No.: 9716 Kommandant of the fifteenth finest panzer divison in the ECA army. |
Hey, I made a Pop-Up Turret. Its not based on anything in particular, though i did get my design concept from multiple sources. I also made a short animation on it, poping up, but I don't know how to embed videos... You can try to make them into a gif. -------------------- Tanks will crush'em!
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29 Apr 2013, 2:42
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#15
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
UMV unwrap it UVW* I have no idea how you people texture your crap I cannot speak for everybody, but for me it's basically: Google + Experimentation + Practice Well, constructive critisism, tips, and tricks are all appreciated! Your texture needs more texture Try playing around with the Pattern Overlay filter to mis things up a bit. It also needs more stuff like bolts panels and lines. If you haven't already, learn to use Pen/Shape tools of Photoshop, it will help you a lot in this. Play around with all the different filters in photoshop and experiment, leanr what they do, mix and match, until you get the effect you want. One more thing, general rule of thumb when making renders with ground textures: "if you can see the texture repeat that means you've gone too far" -------------------- |
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29 Apr 2013, 15:46
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#16
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C&C:Reichsmarsch Mod Leader Group: Members Posts: 421 Joined: 15 August 2012 From: Singapore. Member No.: 9264 |
There's also this youtube video: http://youtu.be/Oht29ThPbFc
It's part of a series intended to make 3ds max easier to use. Requires basic knowledge of the basic functions of 3ds max but after that this will speed it up and make life easier. -------------------- Visit our ModDB |
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30 Apr 2013, 2:56
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#17
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Thanks for the tips, Zeke, and CoLT.
Right Now, I've finished unwrapping another tank, but I'm not too sure what to do with making the texture. I'm still a newbie with photoshop -------------------- |
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1 May 2013, 2:44
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#18
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
LOL MY TEXTURE SKILLS ARE SO BAD
Check this out!! Hahaha, its horrible, I know. It would probably be a lot better if the "green" was a lot lighter. Tips and tricks, is VERY APPRECIATED. From the looks of this, you can all guess im still an UBER NOOB at texturing XD -------------------- |
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1 May 2013, 8:06
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#19
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C&C:Reichsmarsch Mod Leader Group: Members Posts: 421 Joined: 15 August 2012 From: Singapore. Member No.: 9264 |
Check out this video playlist. Might help. Covers most of the basics.
http://www.youtube.com/playlist?list=PLPYz...WON0nkvghXXqPLK Otherwise, once I have a crack at the KV-2 model, I'll send you a link to the PSD file and you can try to figure it out from there. -------------------- Visit our ModDB |
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2 May 2013, 17:16
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#20
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The Forums American Hotshot Flyboy Group: Tester Posts: 2859 Joined: 22 November 2012 From: The foundation of modern freedom and Liberty;United States of America. Member No.: 9500 |
LOL MY TEXTURE SKILLS ARE SO BAD Check this out!! Hahaha, its horrible, I know. It would probably be a lot better if the "green" was a lot lighter. Tips and tricks, is VERY APPRECIATED. From the looks of this, you can all guess im still an UBER NOOB at texturing XD Is that a german Hoppertank design? Seriously that thing looks so funky I dobut my cobras would even touch it....Maybe its contagous and all -------------------- |
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3 May 2013, 4:13
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#21
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
LOL MY TEXTURE SKILLS ARE SO BAD Check this out!! Hahaha, its horrible, I know. It would probably be a lot better if the "green" was a lot lighter. Tips and tricks, is VERY APPRECIATED. From the looks of this, you can all guess im still an UBER NOOB at texturing XD Needs a better render for starters, can barely see anything -------------------- |
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3 May 2013, 15:13
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#22
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Group: Members Posts: 2642 Joined: 18 April 2012 From: Southern Brazil. Member No.: 9084 "No. Not even in the face of Armageddon. Never compromise." |
LOL MY TEXTURE SKILLS ARE SO BAD Check this out!! Hahaha, its horrible, I know. It would probably be a lot better if the "green" was a lot lighter. Tips and tricks, is VERY APPRECIATED. From the looks of this, you can all guess im still an UBER NOOB at texturing XD Hahahaha everything is terribly ugly! -------------------- You already imagined how would be SAP in the ROTR's universe? Check out this fan-fiction: South American Pact Introduction |
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3 May 2013, 23:35
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#23
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
Hahahaha everything is terribly ugly! YUP! QUOTE Needs a better render for starters, can barely see anything Well, it doesn't look like I need much of a render to figure out the problem here xD This post has been edited by InsurgentCell: 3 May 2013, 23:36 -------------------- |
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24 Jun 2013, 3:25
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#24
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
OKAY SINCE MY TEXTURING IS REALLY BAD I DECIDED TO MAKE SOMETHING REALLY SIMPLE
BUT ITS STILL REALLY AWESOME. The Vital Apparatus Vent will deliver a Weighted Companion Cube in three, two, one. This Weighted Companion Cube will accompany you through the test chamber. Please take care of it. The Enrichment Center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak. In the event that the weighted companion cube does speak, the Enrichment Center urges you to disregard its advice. If it could talk - and the Enrichment Center takes this opportunity to remind you that it cannot - it would tell you to go on without it because it would rather die in a fire than become a burden to you. You did it! The Weighted Companion Cube certainly brought you good luck. However, it cannot accompany you for the rest of the test and, unfortunately, must be euthanized. Rest assured that an independent panel of ethicists has absolved the Enrichment Center, Aperture Science employees, and all test subjects of any moral responsibility for the Companion Cube euthanizing process. HAHAHA YEAH BABY I MADE A COMPANION CUBE This post has been edited by InsurgentCell: 24 Jun 2013, 20:03 -------------------- |
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24 Jun 2013, 4:19
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#25
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Dangerous Eukaryote Group: Members Posts: 868 Joined: 6 June 2012 From: CANADA :D Member No.: 9173 More awesome than an imploding star and a burning car combined |
While I'm at it...
Hmm... i know how to use the grunge tool in photoshop now!! Look at that sweet sexy background. Dont eat the cake!! This post has been edited by InsurgentCell: 24 Jun 2013, 4:19 -------------------- |
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