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Can't Survive against the Evil Dr.Thrax on Hard challenge, same as above
FabulousPug
post 30 Oct 2015, 10:40
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Well try with just 1 plane per Scourge, gets them even on the move and the plane doesn't need to be upgraded. Pythons are a problem, that's why Phalanx need to buy time so the base defences would survive until Pythons are dead and planes can come in. I'm not sure what else to do, maybe I was lucky as I said already, enemy forces we numerous but palace units came later than expected; AI could have some randomness built in?
When you see an opening destroy the Toxic Bunker to slow them down and the SAM next to it, so you'd have more free room to navigate planes hunting scourges. It's frustrating and exhausting, but bombing those palace units needs to be done as soon as they're in sight and safe to kill. Often he will send those slow Scourges without Python escorts and at least they can be dealth with.

Idk if it's important or if it affects enemy's build speed, but I destroyed the Oil Rafinery relatively early. Capturing it is even easier, just after capturing the Oil Derrick but sometimes something will come by to melt your soldier to prevent it :/ I just bombed it with 2 planes. In any case, if you'd time the capture on it at the time you plan to build a plane or two and you have enough money, it could save you a few hundreds of dollars, just some extra little benefit which I managed to pull off only once in all my attempts at this challenge mission.

The challenge would be so much easier if just general powers would be gained in faster u_u


Another detail I might have missed! The first Battle Bus that came after my base was seen cause of the Spy Drone, so I shot it with 1 plane (if i remember correctly). The bus then exploded once and became stationary as usual, so I left it on the brigde there forever (you can see it on one of the screenshots). MAYBE this messed up Thrax's AI, because the next Battle Bus I saw was much much later - he didn't even build them till then-- his palace was up again for about 5 min so I was surprised. o_O
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Rohan
post 30 Oct 2015, 14:35
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QUOTE (FabulousPug @ 30 Oct 2015, 6:58) *
Sam - as you seem to know more,does Hamachi have many Shockwave players?


It used to have many players. But now with ROTR released, everybody switched to that so I don't know how many still play ShockWave there.

QUOTE (RodentDung @ 30 Oct 2015, 11:02) *
Sam: thank you for the links and info


You are Welcome. smile.gif

The best way to set up your Defenses is on that mud ridge : http://i.imgur.com/m01Khd2.png (In Green Rectangle) at the start of the game. You need to put it in such a way that it destroys Thrax's First Tunnel Network on the Bridge without the Tunnel Network attacking back (As it has shorter Range). It takes a few tries to get it right, but if you build the defenses on that side, defending becomes very easy.


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KingKickAss
post 30 Oct 2015, 17:45
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QUOTE (RodentDung @ 28 Oct 2015, 19:58) *
I'm gonna change my halloween costume to a FabulousPug.


But check out those 3 superweapons wink.gif

You can get something called Gentool to play online.
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FabulousPug
post 30 Oct 2015, 17:59
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Yeah I'm a sucker for Superweapons especially here I didn't want to take any chances 8Ip.png
I've seen some hardcore 1v7 teamed AI matches and it's clear online-level macro/micro is over 9000 levels above mine 8I.png

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RodentDung
post 31 Oct 2015, 3:40
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Gentool is for online Generals?

FabPug, don't get down cause people beat hordes of AIs. I think they are using bottlenecks and they rain down arty fire on the approach for automatic defense. I think anyways cuz I watched one for about 10 seconds and that's what I saw. Thrax was far more deadly than anyone online and you beat the evil demon. Thrax is like the god of unfettered sadism.


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RodentDung
post 1 Nov 2015, 21:29
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It is official: I have beaten the evil Dr. Thrax using Ironside on hard difficulty.

I did the same as in my previous attempts except I only made one drop zone instead of three in the early stage so I had more money to make 4 bombers to clear the SAMS and tunnel on my territory before the dreaded Scourges came. Plus the A10s were destroying his palace which helped a lot because he kept rebuilding it continually so I had Scourges causing terrible damage off & on so sometimes I had to expend 4 bombers to hit his evil palace. And I made more turrets with 9 protecting my front and 4 more on each flank including laser turrets to detect Kell who only sniped one dozer the whole match cause the cowardly terrorist was killed off on the approach from the bridge each time. I only made one cluster missile and it could be won without it. The A10s and grenades are the key to winning plus massed armor and infantry to gain control of the bridges and push into his territory.

Oh! The battles for the bridges were long and destructive. Both sides poured hordes of infantry and armor into the endless fighting. I filled & repaired buildings all over my base area and the eastern island. I took the vehicle depot cheap refinery thing and had it for a long time with massed troops & tanks protecting the bridge, but the dreaded Scourges were able to destroy it. I took over the central island with a violent attack, but he was able to retake it again in a seesaw battle. Finally I broke through by attacking at the same time north from the eastern island and directly north from my base in a massive attack with much killing and explosions. I was using all the infantry and armor types available in a combined arms attack with my bombers working non-stop and off-board stuff suppressing his SAMs and industrial Ruhr area. He couldn't take the pressure and cried about me having issues with innocent toxins.

Thrax has been taken to a safe house where he will be well taken care of with years of torture, interrogation and explosure to all kinds of vile ooze including radiation, toxins, laundry detergents, and carcasses and his boarding room will be the bottom of an outhouse.

Bad news is I was awarded for my weeks of effort with a 'serious error' upon winning so I can't continue the challenge using Ironside. Go figure. EA should award me with a medal and a package of new games as a reward for this, not a serious error.


This post has been edited by RodentDung: 1 Nov 2015, 21:32


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FabulousPug
post 2 Nov 2015, 8:55
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Nooooo! As a last act of defiance he seems to have contaminated your game.

But it feels good to finally wipe the floor with him, doesn't it? Mission Impossible is impossible no more, as ultimately you have beaten the toxic w**re!

What now? Do you have any save game prior to the victory? Do you think you have the nerve to challenge him again?
I like your play style, I usually feel too unsecure and resort to superweapons...

I hope you get it done again but without errors, so we could share the pain of facing other generals. smile.gif

EDIT:
Is it possible to share a saved game file?
If you don't want to go trough with it again or the error persists, maybe you'd like the 2nd challenge mission start save game?

This post has been edited by FabulousPug: 2 Nov 2015, 23:44
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RodentDung
post 3 Nov 2015, 1:42
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I loaded my last save which was about 1 minute before victory and IT WORKED!!

Thrax is now sitting in the hole of an outhouse and everyone who poos on him yells down at him, "The first samples are free!! hehe!" After 1 month we let him out and let him continue mail order study but more peaceful topics than terorism.

Let us enjoy new battles against other deranged leaders.

Now I have to fight Granger. It will be weird Westmoreland vs Granger because they are both hardcore USA generals and both enjoyed bombing Vietnam. Feels like a civil war.

Now onto an hour or two of horrific, unending bombing!!

Watch out for Granger's missile trucks. They are very similar to Scourges. I fought him with a few other generals (all 3 Chinese generals plus Alexander) and know well about his fighting style.I got swarmed a couple of times by massed infantry and missile trucks from the eastern bridge approach. We will need constant new AA armor and Phalanxs. I found AA trucks are better because his bombing is so brutal that it can blow up AA turrets like Chinese gatling gun very easily so the AA trucks are a bit cheaper to mass produce.

Do not trust Granger. He sounds friendly and funny, but he is mean.


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"In war you ought to always love your enemy, for without your enemy, there would be no war."
RodentDung
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FabulousPug
post 3 Nov 2015, 16:48
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Probably spamming those AA vehicles and taking out arty with planes is good, will try it with Black Widows as they are cheaper and can't bomb his base without dying anyway. I played vs Granger on Medium and he rebuilt his Strat. Center immediately every time so I'm not sure if he can be cut off Auroras (which I really really hate).
Probably gonna place some Spy Drones above water along the coast to detect stealth fliers.
Placing a few Vulcan turrets east can deal with infantry but will probably prone to destruction..
Well, this is my initial plan..
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RodentDung
post 3 Nov 2015, 17:51
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You should play on hard. Granger is not that strong. If you can survive the bombing you will win. I beat him with 4 generals on hard.
Turrets are not so good because his Scourges, called Hurricanes, will just blow them up. Having a couple of vulcan turrets is good for killing off paratroops and downed pilots.
You can put bombers on guard mode and they'll protect the east and put a lot of troops and tanks there and counterattack when his assault begins. Granger is like a newborn hamster compared to Thrax.

The enemy generals seems to always rebuild buildings but they do suffer loss of money. Eventually Granger cannot keep replacing buildings as he goes broke. He gets his money from 2 drop zones.

I tried once and lost cause I had a good base made and AA tanks coming out. Then my power shut off and I wasn't allowed to make new power plants though I had $12,000 so I could only wait while he destroyed my base for free and my AA trucks were slowly destroyed and then his big ground attack came in and the Hurricanes finished my buildings. If he starts winning it is impossible to survive because he keeps destroying your buildings as you make them so you can't make soldiers or tanks or get money. His B-1 bomber will always drop bombs across the middle it destroys a lot of buildings in one attack.

Phalanxs and AA tanks work very well against planes and choppers if the power does not shut off. Best to make double the power buildings necessary.


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FabulousPug
post 3 Nov 2015, 19:29
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Still I din't find the time to try the challenge, but I can certainly agree that the carpet bomber (b-1) is a problem. On medium, at least, he targeted the area a little left of the oil derricks. With some additional AA on its flight path on my side of the coast I was able to shoot it down onn time, although a lot of money went into those AA so that it would be difficult to find funds for keeping other AA instalations up.
Gonna try it as soon as I can, good luck !
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RodentDung
post 3 Nov 2015, 20:57
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I underestimated the weakness of Paperside. I've lost twice now against Granger. There's a big difference on hard cause he really spams out bombers non-stop. Basically I was trying to build a barracks every 3 or 4 seconds and he bombed it away every time. Paperside's AA tanks and Phalanxs are too weak to shoot down stealth bombers and his ground attack was briefly held at the bridge and then smashed into my base and the Hurricanes (Scourges) missiled the few remaining buildings away. I had like $18,000 but couldn't use it cause everytime you start a build, he bombs it. With the chinese generals their AA tanks were enough to defend when a constant flow of new ones were being made. Alexander was the best cause she has the AA laser trucks and strong AA turrets and they stopped the bombing.

Next time I will spam dozers and then spam AA tanks from multiple war factories because he will blow up the factories when he's done blowing up the barracks and power stations. Need to keep making power stations to appease the bombers but don't make more than 2 phalanxs cause they are useless when the power goes out. Probably need at least 50 AA tanks to hold off the bombing cause it takes up to a dozen to shoot down a single stealth bomber after it finishes bombing a building.


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Lobo Solitario
post 4 Nov 2015, 17:43
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QUOTE (RodentDung @ 4 Nov 2015, 3:57) *
I underestimated the weakness of Paperside. I've lost twice now against Granger. There's a big difference on hard cause he really spams out bombers non-stop. Basically I was trying to build a barracks every 3 or 4 seconds and he bombed it away every time. Paperside's AA tanks and Phalanxs are too weak to shoot down stealth bombers and his ground attack was briefly held at the bridge and then smashed into my base and the Hurricanes (Scourges) missiled the few remaining buildings away. I had like $18,000 but couldn't use it cause everytime you start a build, he bombs it. With the chinese generals their AA tanks were enough to defend when a constant flow of new ones were being made. Alexander was the best cause she has the AA laser trucks and strong AA turrets and they stopped the bombing.

Next time I will spam dozers and then spam AA tanks from multiple war factories because he will blow up the factories when he's done blowing up the barracks and power stations. Need to keep making power stations to appease the bombers but don't make more than 2 phalanxs cause they are useless when the power goes out. Probably need at least 50 AA tanks to hold off the bombing cause it takes up to a dozen to shoot down a single stealth bomber after it finishes bombing a building.


I recommend a three-layer defense:

Anti-air infantry: right on the edge of the river in a loose spread so you won't lose more than one at a time, and you can garrison one in each building at the beginning. These guys probably won't do much damage, but they will make Granger waste some attacks on relatively cheap targets. Remember to make a fresh batch every so often to replace losses. You can even mix some basic riflemen in with them, if they're cheaper, just to act as pure meatshields and to shoot any pilots.

Anti-air vehicles: a little further back on the river banks, screened by the infantry. These are your main damage dealers, you want as many as you can put out, also spread out so you don't lose too many in one airstrike. Keep building a steady stream of them. Once your production outstrips the losses and your base area is saturated, you can put the extras into groups and start pushing into enemy territory - you want to take control of the village both to kill Granger's resource collectors and to keep the fighting away from your base.

Phalanx turrets and anti-air modular turrets: Spread out on the land between the river banks and your base buildings, behind / mixed in with your vehicles, and a safe distance in front of your base buildings. While they are excellent anti-air, that is not their main purpose. Granger's Auroras and stealth fighters will always prioritize these turrets over your other buildings, so as long as you have a line of them up, your factories are reasonably safe, except for some of the nastier general's powers. It may be demoralizing to keep throwing money away on building these and replacing dozers lost while building them, but it's a worthwhile investment to keep your production line safe. I generally go for a double line, with about one war factory worth of space between the front line and the back line, and 2-3 war factories worth of space between each turret horizontally - so there's enough to always have one within attack range for any passing bomber, even if a few get knocked out, but not so many that you're wasting money/space. These are really just decoys, and you should rely on your vehicles to do the damage.


Other notes:

-I can't remember all of the specifics of Ironside's forces, but for obvious reasons a few detectors and units with point defense lasers mixed in with your vehicles will make a big difference, if you have them. Most of his attacks are missile based, so PDLs are effective. Anything that repairs vehicles too.

-You'll be hit by a parachute drop very near the beginning of the game, so make sure you have a few anti-infantry vehicles or enough rangers to fight them off (the anti-air vehicles are pretty rubbish at fighting infantry). You'll want to keep a few anti-infantry vehicles mixed in with your forces to kill off any pilots that parachute into your base, so they don't distract your anti-air vehicles too long.

-You'll also be hit by a mainly infantry-based attack over the bridge leading to your island not too long after the air attacks have started. Make sure you've got some units and defenses here that can repel a light ground attack.

-Make full use of the space you have, and spread your base across the whole island. I generally keep my buildings in a line along the very edge of the map except for the area where the command center is, so that Granger's planes have to cross as much AA-infested land as possible to reach them.

-Use general's powers to suppress Granger's base - the strategy center is a great target, as you can take out most of the power plants around it in the same strike, and it will stop him from building more Auroras until it is rebuilt. Otherwise his airfields are probably the best target to get a temporary respite. I haven't noticed any significant effects from targeting his supply building or drop zones - the other targets are probably better.

-Go all-out on offensive general's powers. I don't think any of Ironside's other powers/unlockable units will be much use on this map. The one possible non-offensive power you could take is the spy drone, as you can put these over the river as an early-warning system. They'll get shot down real quick though.

-Don't bother attacking his base by ground until you're ready to finish it. The passages leading to his base are a real killing zone, and you'll lose a lot of units. I also seem to remember that they might have some permanent invisible detectors there that uncloak any stealthed units that try to get through, but I might be wrong.

-Don't let yourself get put on the defensive. You want to get out and contest the middle as soon as you have the power to do so successfully - once you control the middle, Granger is as good as dead, as his planes will be dying before they get anywhere near your base, and he'll be wasting production and money on supply chinooks suiciding into the village supply pile.

-On the other hand, don't do anything by half measures. Any single units or small groups are going to get picked off very quickly, and likely do no damage in return. You want to keep your units in groups big enough that they can take an attack by a couple of jets and still have enough firepower left to kill them, and make sure you keep reinforcing with fresh groups to keep plenty of guns aimed at the sky.

-Getting out and capturing the oil derricks near the village and in the top left-hand corner of the map as soon as you can, preferably right at the beginning of the game, will give you a nice little money boost. You won't be able to hold them, but it's still worth it (speed is of the essence, do it as soon as you can get a ranger or two in a fast transport). I don't know to what extent the AI cheats money-wise, but it's probably a good idea not to let them fall into Granger's hands. Try to kill any rangers attempting to capture them, and if they are captured, destroy them ASAP with Burton or a general's power (or an airstrike if you squeezed an airfield into your base somewhere).


tl;dr: Build plenty of AA turrets, Granger will always target them before any other buildings.

This post has been edited by Lobo Solitario: 4 Nov 2015, 17:45
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RodentDung
post 4 Nov 2015, 22:07
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I won the fight Ironside vs Granger without using the superweapon. I actually did twice because the first time I tried to save it when I was winning and I accidentally loaded my Alexander campaign vs Granger so I had to restart.

Lobo, I did everything the same as you except don't make Phalanxs or spy drones. Well I made about 3 phalanxs right at the start but then spammed AA tanks and occasionally rushed a group of AA soldiers. I had my barracks and war factory hotkeyed and fully queued up at all times while I pushed through the middle and fed a ferocious meatgrinder fight up the roads to his base. He even used the particle cannon on my advancing troops to cause mass casualties for his sick pleasure. At the end, I destroyed all his remaining buildings by using Burton and remote detinated them all at once to piss off Granger and then he moaned about having to go get a job at Walmart.

It was a fun fight once I had a good rhythm of AA vehicles and troops spamming out. The off-board Mother of all Bombs as a brutal weapon to plant in the middle of his base and I waited for the B-52 strike to time them together. I could see large groups of Granger's troops falling out of the sky after the strikes. I wish Granger had sent more ground forces into the village and fortified there for a lively urban battle. He only garrisoned a couple of buildings and send some groups of troops and Hurricanes to attack.

Next I have to fight the explosives terrorist. I remember his small Scud launcher and endless waves of armor coming from the north and east supported by deadly long-range missile trucks which are very big. As the China infantry dude, I whooped him without a problem on Hard, but with Paperside it will probably take about 5 tries. I"ll have to use the grenades and A10s to suppress the Scud site because he has a lot of SAMs blocking normal airstrikes.


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RodentDung
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FabulousPug
post 4 Nov 2015, 23:22
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I have won the Granger challenge but didn't save before the win so I guess I'll have to repeat it...
It wasn't as hard as I expected it to be; he almost never had sufficient power for his base for some awkward reason resulting in less pressure on me from his units and particle cannon (which never fired). After my defences were at a decent level I just steamrolled him with Bradleys and. AA tanks.
Is my version of this challenge bugged or something (because of the power thing)?
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RodentDung
post 5 Nov 2015, 5:58
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No, not bugged. I've noticed too that Granger doesn't mind being out of power. He relies totally on his planes. His particle did fire on me though and he seemly quite lively, but when I fought him with other generals he is sometimes very strong and sometimes weaker so I guess he is bipolar.

Now onto the explosive terrorist!! Let the bombs and Scuds rain down and his tanks pour forth like puss from a infection.
He is not as strong as Thrax but does have very steady armor output and missile trucks which can be bombed. The SAMS are probably the worst thing about him. As China, they have a carpet bomber so I could explode all his IEDs witih random carpeting. This time we will need stealth tanks to see them.


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RodentDung
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FabulousPug
post 5 Nov 2015, 10:25
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I think the problem is just getting the base up and running with a few supply zones, because he likes to send those Terror Bikes and Bomb trucks. Ironside is on a huge disadvantage as he has no helicopters; I've played this challenge on hard with a few other generals where choppers could destroy almost anything he threw at me. Including the Demo Traps on the way to his bases. I guess Black Widows will have to do this time. His Palace should also be vulnerable to general power bombing.

Direct assaults will be inefficient as with a few random explossions groups of tanks can just be humiliated, so I'm thinking about a few air fields later in the game and just bomb him like crazy... Stinger sites. are numerable but possible to destroy before the are rebuilt.
Against his SCUD I guess I'll use the infamous superweapon bombing along with a GP.

It could be a good idea to take out his NE base with planes and/or airlifted tanks, to cut the pressure on own base or to even establish an expansion.
Anyway, at the start a few basic soldiers should be build and scattered around the base, to make him waste the suicide squads on them so the base can start off like normal.

Similar to thrax, money is scarce and the oil derricks are booby trapped while the land around them is mined....
Topol launchers are a problem too; until now I would kill them with choppers, but this time I'll need Black Widows and some Phalanx to defend against the missiles - which btw are traveling vertically so the Phalanx should have more time to destroy them until planes come in.

I really hate Juhziz's tactics u_u

EDIT
This is how I did it - I defended with the usual anti-ground defences along with some infantry scattered in front to divert Terror Bikes, although the Bomb Trucks target only buildings. I had mostly anti-tank defenses so that took care of that.
An airfield full with Black Widows was to kill of the artillery and Buggies as well as softening enemy tanks before I had sufficient defences. I've built some Predator drones and stationed them south, just below the southern hill, so they could move in against the Topols and buggies there as well as kill the occasional bike.

To my surprise a full A10 strike on the Palace doesn't finish it, so something else is needed to compliment it. When I first destroyed his palace, he never bothered to rebuild it. I have took Spy Drones to see incoming artillery attacks followed by full A10 and Mines strikes.
Using a Cluster missile helps with his SCUD, but even coupled with the Mines Lv.3 it can't fully destroy it, only suppress it to the tunnel level.

Well, after the Palace was out of the game, I built a lot of bradleys, predators and some wraith tanks to navigate to his bases and take them out.
Plane attacks won't work cause 3 $1800 planes are needed for 1 stinger site and they will mostly get destroyed as well in the process, as I painfully learned..

For max supply gathering rate, a good placed suppy depot with 3 trucks is best in my opinion, as the truck move in circles trough in all the time.

This post has been edited by FabulousPug: 5 Nov 2015, 18:13
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RodentDung
post 5 Nov 2015, 18:57
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So you won the fight?
I tried it briefly once and he sent in some bomb trucks to destroy my first buildings right away even though I had 2 turrets up they didn't shoot.
I will try again today.

You are right that China is much easier to win against this enemy because of choppers and the gatling guns are very useful and the Chinese bombers massacred the tanks and vehicles while they approached. Also the carpet bomber cleared all the approach routes of mines.

He has a lot of SAMs. They all shoot together so bombing is not possible. Also A10s are weakened too. Best to use those grenades dropped from a satellite somehow. I wonder if howitzers will actually be useful in this case because the missile trucks are slower to fire than the dreaded Scourges of Thrax so it may be possible to howitzer them?


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FabulousPug
post 5 Nov 2015, 20:35
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Yes I won it, mainly because he didn't rebuild the Palace.

The hardest part is getting started. 3 Terror Bikes will rush from the north very soon
To counter this you should probably build a barrack with the first dozer and send at least 3 soldiers a bit north of the base. So when they come, they will suicide on soldiers (soldiers need to be spread a little ofc).
Even when you've built defences, a few soldiers inn front will slow the Bikes down a lot, not only by being the meatshield but also cause bikes will move all at a time to siucide on 1 target, then the next etc.

Bikes will come from the south too but later. As for Bomb Trucks, I don't have a particular tactic
. but what you said before when we were vs thrax could work - placing unupgraded defense buildings to divert trucks?

I think planes are a better answer to Topols but maybe I just don't like Howizers much. Topols have huuuge range and damage a wide area, so even if Howizers kill 1, they could get killed by a missile from the other one. But I didn't even try it, can't really tell.

A10 are a good thing vs palace but bad vs SCUD cause of SAMs there. I did take the mines lv3 too, but the damage to buildings compared to A10's is lower.
The SCUD is very hard to kill off, probably gonna need a Cluster plus everything else at disposal.
I tried bombing the SAMs with planes but it's just ridiculous how much damage they endure.
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Rohan
post 6 Nov 2015, 13:05
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There is a certain trick to Juhziz mission which makes the Scud Takeover very easy. His Scud Storm and command Center are mostly in a small corner of the map at the side. What you can do is bomb the Stringer Sites surrounding the areas (For China, use EMP Bomb), fill a transport chopper with Burton or Lotus with few infantry and then take them to the corner (Decoy Choppers help). After that evacuate and wait for 20 seconds on the timer. Capture his Scud and then fire it on his own Palace and after that sell it (Otherwise it will get destroyed by the Stinger Sites). For GLA, you just need to use Rebel Ambush GP. I once tried it and the mission was a cakewalk.


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Lobo Solitario
post 6 Nov 2015, 13:28
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Juhziz is is a pain as mentioned because it's tough to survive the opening minutes of the game. No particular Ironside tips, but I think he's reasonably well-equipped to deal with the challenge, although having no helicopters hurts. Learn the opening moves and how to clear the area below your base as fast and cheaply as possible, and I recommend having at least two full airfields once you can keep them safe from bomb trucks/bikes - good use of planes will help a lot.

I've noticed a couple of things about this one:

-Juhziz seems to cheat flagrantly with regards to money. His factories will pump out the same set groups of units at the same rate regardless of income. They even build multiple units at the same time - so focus on keeping his factories offline as much as possible rather than destroying his economy.

-As usual blowing up the palace is a good idea, and it's even better on this map due to the point above - taking it out will directly reduce the number of units attacking you, as any palace-dependent units in the build group will not be produced, nor will they be replaced by other units.

-I've noticed that while he generally rebuilds rapidly at his main base, Juhziz doesn't seem to ever try to rebuild his secondary base in the top right-hand corner of the map. If you take out the factories here it will mean a permanent reduction in the number of units attacking you.

-Phalanx guns and other AA weapons can take out Topol missiles (might need more than one per missile though). It's worth putting down some Phalanxes behind your defensive line at the main entrance above and to the right of your base, and in the area on your side of the bridge at the bottom of the map (close enough to take out Topol missiles targeting your defenses, but far enough to avoid rocket buggy attacks).

-Sometimes bike terrorists will climb the cliffs to the right of your base. In general I find it pretty hard to defend anything near the cliffs as he has a lot of long-ranged units as well as the bikes. It generally seems easier to keep a safe distance from the cliffs and have a few defenses mixed in with your buildings to take out any bikes that come in that way.

-Some good micro with aircraft can make your life a lot easier here. Juhziz has some pretty nasty AA, so you can't generally leave your planes on patrol without them getting shot down sooner or later, but there's a lot of space for hit & run attacks and airstrikes before his units reach your base. It's generally better to take out Topols before they get a chance to fire, unless they have a huge AA escort. Some blobs don't have any AA at all, and you can annihilate the whole group before it gets anywhere near your base.

-I seem to remember that he doesn't use many, if any, detectors, so you can use Burton to watch the bridge to the north of his base in order to get early warning of incoming Topols and rocket buggies, and snipe the occasional unit.

-The bridge at the bottom of the map can be a bit of a pain to defend, as with their long range, Juhziz's rocket buggies and Topols can fire on your units from his side of the canyon, where they're under the cover of his stinger sites and frequently some Pythons as well. You should plan around this and try to set up your defense in the way that minimizes this, and also have some backup defenses in case he gets through the first set - make sure to keep a good eye on this area and get used to microing airstrikes to take out the most annoying units while trying to stay out of AA fire as much as possible.

-In my experience it's not worth wasting effort on trying to clear the minefields. There's just too many of them and it takes too much time and effort - your units will invariably bumble into a mine if you're not watching the cleanup efforts closely, and your general's powers and other AOEs are better used in attacking the enemy base. Only clear out the minimum you need where you need to - perhaps to finish off the base in the top right once it's crippled, or set up a defensive line at the bridge above Juhziz's base. Remember Ironside has some great airlift capabilities as well, so you don't need to drive everywhere. I'd recommend against much in the way of ground assaults until you've got him nicely bottled up on his island, and even then it's cheaper and quicker to just build factories near the bridges to his base rather than clear all the mines in the middle.

This post has been edited by Lobo Solitario: 6 Nov 2015, 13:31
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FabulousPug
post 6 Nov 2015, 13:56
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Just to mention, Predator drones are really good to clear mines, not to mention other tanks with helfire drones in addition to predators. This will detect mines and automatically destroy them (hellfires) and make the trip much easier.

Also a thing to keep in mind:
Juhziz's southern (main) base cannot be bombed to submission as he will rebuild very fast, even the otherwise inreachable SAM on the hill. The reason for this is, his workers spawn on various locations (including the hill spot) and will then rebuild. So there is no way to kill off all his builders to prevent him from recovering losses at that base.
The only exception I found so far was his Palace, which never gpt rebuilt after destruction. It's. his biggest weak point imo.

And I can only aggree he can't be starved out of funds, I'm fact I will boldly say none of challenged opponents can, based on my experience.

The infiltration strategy is a great one, so far I've used a solo Burton with GP support, but the tactics mentioned before are even better. smile.gif

Good luck with it and prepare yourself to face the lazoor freak next!

This post has been edited by FabulousPug: 6 Nov 2015, 14:18
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RodentDung
post 6 Nov 2015, 19:30
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I beat the explosives and now I have to fight the laser fanatic.

How do you make predator drones?


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RodentDung
post 6 Nov 2015, 19:39
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Whew! I've been trying to post here for 2 days but the website won't load for me.
Thanks Sam and Lobo for your ideas. Very sneaky!! I'm more of a tank & infantry frontal assault type general. I like big battles.

I started the fight by making 6 turrets (3 machine guns and 3 AT) before making a supply gather place. It worked perfectly.
I made 2 airports but only used 4 bombers to clear away all the Topols. I never lost even 1 bomber the whole battle. That bomb terrorist has no mobile AA to protect his tanks and Topols so that is his weak point.

I cleared the whole map using a very large tank & infantry battlegroup. The stealth tanks detected the mines and I attacked using the guard funtion so they blew up all the mines as they moved ahead to avoid useless losses.

I made only 1 cluster silo and that was enough with the A10s and grenades to remove his Scud. But my base was hit by 4 or 5 Scud launches.
I also made many drop zones so I had like $200,000 by late game.
We had many tank battles in the desert like Rommel and the British.

Main problem was his Scuds shut off my power and made my turrets free targets for his tanks. I had to use infantry and planes to destroy his tanks in the early era before I had a war factory.
I cleared the northeast village first and captured the black market and the two utility buildings on the hill. Then I fortified infantry in the buildings next to the bridge to mow down all his bikes and troops coming over the bridge.
The final attack on his main base was a simple advance using two battlegroups in a pincher around the middle hill.

The laser general will be very difficult to beat because we don't have mines. His laser tanks are absolutely deadly and his air force is also a pain. And he builds A LOT of tanks. I remember his base was jammed with over 100 tanks when I was playing as China and he left hundreds more on the mines for me to capture. But we will have to beat all those tanks in combat. I think we should make Mammoth tanks for this battle.

This post has been edited by RodentDung: 6 Nov 2015, 19:40


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RodentDung
post 6 Nov 2015, 20:15
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I tried fighting the fanatical laser general but his tanks and infantry overran my base so easily that his 3 photon lasers didn't even need to fire.

I'm not sure how to stop that huge force of tanks. His brutal armor combines Paladins, Crusaders and advanced Microwave Tanks that shut off turrets. His infantry join the tanks and there are constant choppers overhead. It is a powerful combination. I wish the USA had discovered the glory of using mines.

My usual strategy of housing troops in all the buildings with dozers behind them to repair the structures did not last long. My troops held off a couple of waves but his tanks and infantry blew through them once they massed properly. The one good thing was those weak anti-air soldiers are actually useful in buildings to defend against choppers. I heard Townes complaining about his choppers being shot down.


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