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New infantry ideas., ok...
Die Hindenburg
post 4 Dec 2014, 19:45
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Some other ideas, with some radical ideas. cool_worm.gif
Some units here have several abilities, you could either include all these abilities or let some of them out, for balancing.

Viking
Continental Defence Infantry, basically this stud a anti-air/anti-tank infantry, replacing both the Lancer and Phalanx but only for the Continental Defence (1 out of 3 rule for DI?), he is armed with the anti-air photon cannon that the Lancer could not have but better:
Its a dual barrel (side by side, looks like the dualbarrel duke nukems rocketlauncher from time to kill) photon flack cannon!

At air fires hitscan photon beam pulses, supported by a holographic headup display like the solaris trooper.
Against ground he can fire guided emp (Does not make sense, but nevermind) balls, deactivating vehicles when enough of them hit, slower firing rate then the railgun and lower damage.
Either changes mode or s/he chooses the mode automatically.

Nano Infantry
A dude with a nano-rifle, that disintegrates a choosen target. He can kill almost any ground unit with one shot, be it vehicle or infantry, hero or defence (no other buidlings), but has a long lock on, minium range and very slow rate of fire, not to mention the ammo costs money per shot. When still or as commaned, deploys a nano shild that either reduces damage taken, stealths friendly infantry or damages enemies in the range. Can build nanite decoys (costs money)

Banshee
Specialised female anti-garrison infantry, uses a sonic emitter, when not firing, she projects a sonic field that can damage missiles, a bit like a microwave with PDL ability, but its weaker. Can be commanded not to fire. When firing upon vehicles it does no damage but it reduces their speed of fire. Stealthed when moving but not when still or attacking (sounds crazy but is based on the banshee). Can use a mine clearing pulse perhaps. Can either replace a unit or two for either mechanized or main WEA.

Lochaber
Venetor-class dude for the WEA main faction, armed with a automatic rocketlauncher or a heavy scatter gun. Deploys drones with small weapons or explosive drones instead of mines.

Astro-Trooper
Spacesuits modified for military needs. looks and behaves like the jumpjet infantry, but armed with small torpedos that slide the ground, so they cannot attack at uneven terrain effectively, but are perfect for attacking ground units on the open or defences.

AC
General idea:
If they have high level units, some of these could have black (some parts are jet-black, some greyblack and other parts could be lighter black) paintjobs, with orange glowing eyes (perhaps some drones) because orange is the new black and both would make very cool color desings for for example the Devastator. with some orange glowing cameras, perhaps when attacking.

HAZMAT
While he wears a hazmat suits that protects him from NBCR agents, he is not clearing up these, he is a corrosive rounds firing grenade/rocket launcher monster that corrodes enemy vehicles and structures, like that AC-Buggy. Infantry he hits with have their guns jamming because of the corrosive material attacking their weapons, in gameplay effect it stuns them like a leaflet drop. Very accurate, but slow fire rate and rocket/grenade is also slow so fast units can evade his shots when moving. The actual explosion/hit is small and does next to none damage, but leaves a corrosive cloud lingering.

Gatling Gunner
If the AC still has Gatlings, the Gatling Gunner could be the main AA infantry for one of their subfactions. He is a smartgun-like gatling infantry, firing guided bullets with a cool tracing effect, like in the 5th element movie. Lowest damage overall but he never misses.

Silverback Exosuit
Main anti-infantry exosuit, basically a larger sized infantry. Armed with a large calibre slug gun, which he can fire when not moving, and a gatling he could fire anytime, even when moving. Its not a GDI wolverine, its more like this gray ironman, so he holds both guns with chainsaw grips. Could be the Airforce (can be transported in aircraft) or Armor Command (could use infantry transport vehicles) anti-infantry vehicle.#

ADF
A general idea: Perhaps you could add some animal like motifs, like shtora like flashlights as eyes for some tanks, and animal skin/sharkmouth paintjobs for some units or even some scales and fins.

GLF
General designs: If they have an VTOL or generals fixed wing aircraft, this one should be a randomized 21st century fighter from the US, Russia, China, Europe... with a VTOL engine bolted on or just repainted... tongue.gif
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Anubis
post 4 Dec 2014, 23:03
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Viking - not gonna happen. We don't have any rule when coming up with infantry, but both the Lancer and the Phalanx will be available for both factions. The only infantry that will be different for them come at a later stage.

Nano-Infantry - looks pretty much like a chrono-legionair. Anyway most of that stuff isn't coddable and it's abilities would make it op as hell.

Banshee - it gave me an idea for a possible infantry (not for WEA). Anti-missile infantry won't happen because of garrison reasons and the fact we want to keep that stuff for vehicles and aircrafts.

Lochaber - we already have something like that - more will be revealed once we make public the changes for the WEA subfactions.

Astro-Trooper - we might have jet troopers but not for WEA and not with that kind of weapons.

I'll stop here because the rest will get answers similar to this ones.

In short - WEA infantry is already done for now. The roles we want for their infantry are covered so far pretty well. That being said - there have been some changes to the WEA, AC and ADF subfactions that drastically change their play-style and mechanics, changes we will make public in the next big update. So suggestions would have a higher chance to hit some sensitive spot once that info is made public.



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Serialkillerwhal...
post 29 Dec 2014, 5:07
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No, you move.



Not to dig, but what's the intended take for the other faction's infantry?


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Anubis
post 29 Dec 2014, 8:36
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Mass produced for ADF, Spec-ops for AC and ORK DAKKA for GLF.
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Svea Rike
post 29 Dec 2014, 23:13
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As always.


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Anubis
post 31 Dec 2014, 0:16
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QUOTE (Svea Rike @ 30 Dec 2014, 0:13) *
As always.


From our story stand point that is how it makes sense. You have an asian continent with 4.5 billion people so infantry is the least of their problem - ADF, you have an american army that needs to keep under it's control bases all over the world so mobility and high grade training is a must - AC, and you have pissed of survivors mostly that either wanna have their revenge upon the people they think wronged them or simply warmongers, thieves and generally assholes with guns - GLF. It may not be original, but given the story setting we chose we are not aiming for that either.
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Svea Rike
post 31 Dec 2014, 13:43
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I understand that, but it seems that in the majority of mods that's always the case; Asian faction has lots of guys they can throw around, American faction has tacticool operators, European faction has high-tech dudes and terrorist faction are brute savages. I still like your mod though.


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Serialkillerwhal...
post 6 Jan 2015, 4:03
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Orcinius Genocidalus
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No, you move.



It does present an interesting dictohomy of AC units between high-mobility infantry and more sledgehammery tanks.


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