Classic Cameo Update |
Classic Cameo Update |
29 Oct 2010, 18:07
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#1
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Hello everyone,
Once again a small status report on our development. We're almost done with testing the new release and are making the finnishing touches aswell as implementing a nice new feature "Classic Cameos". As the name suggest the new release will feature an option to enable old school texted cameos which were originaly an unofficial addon made by one of our testers but are now incorperated as an official feature. Here's a small preview of how these classic cameos look: Other than that we can't realy report a whole lot at this current moment but we can give you some new screenshots and renders for your enjoyment: The Medivac is just an art update from the old medivac chinook and remains largely unchanged. The Watch tower is a new defence that will be replacing the tank bunker in it's function for general Kwai. It fire 2 guided rockets upon enemy ground units and cannot attack air. That's it for this update stay tuned for the next "media" update -------------------- |
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29 Oct 2010, 19:19
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#2
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Group: Members Posts: 9 Joined: 29 March 2010 Member No.: 893 |
Looks awesome as always.
And, hmmm, that watchtower reminds me of some type of GDI defence structure in Tiberian Dawn. |
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29 Oct 2010, 19:26
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#3
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Group: Members Posts: 2 Joined: 2 October 2010 Member No.: 1201 |
Like the screenshots Good work and loving it!
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29 Oct 2010, 19:31
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#4
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Forum Green Group: Legend Posts: 1350 Joined: 4 June 2009 From: Netherlands Member No.: 17 Projects: SWR Productions |
Looks awesome as always. And, hmmm, that watchtower reminds me of some type of GDI defence structure in Tiberian Dawn. Good boy! -------------------- |
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29 Oct 2010, 20:16
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#5
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Товарищ Group: Members Posts: 650 Joined: 17 June 2009 From: Philippines Member No.: 175 ex-D' WRTHBRNGR |
Things are getting better and better right now as always
-------------------- "Not in mood...go away..." "We are going to have to act, if we want to live in a different world." Bringing wrath to a forum near you since 2009! |
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29 Oct 2010, 20:42
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#6
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Group: Members Posts: 199 Joined: 9 August 2009 From: Outer Space Member No.: 340 Once you see the blue light you are already dead |
It looks like the Lazor Paladin has a rotating barrel animation but i just can't tell.... Either way, awesome update!
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29 Oct 2010, 21:01
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#7
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Enlima Studios Group: Project Leader Posts: 757 Joined: 11 October 2009 From: Jakarta, Indonesia Member No.: 482 |
hmm, I see the bug where overlord speaker didn't turned red on frenzy effect. will this fixed on the release? for the new models and stuffs, they looks really nice in the game. -------------------- |
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29 Oct 2010, 21:20
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#8
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Vampire Zombie Ninja Pirate Viking Samurai Monkey Group: Dev. Team Posts: 211 Joined: 7 June 2009 From: Durban, South Africa Member No.: 59 Projects: Deep Impact |
Very nice, as always. What is the reason for removale of the Tank Bunker? Also will the Biohazard tech for Alexander have it's stream weapon fixed, it doesn't track with the movement of the "weapon".
-------------------- 1991-2009 Commander JB. Gone but never forgotten.
For King and Country. |
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30 Oct 2010, 0:14
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#9
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League is Life Group: Tester Posts: 748 Joined: 14 June 2009 From: America Member No.: 153 |
The reason for the removal of the tank bunker is probably because NOBODY USED THEM
Very nice, as always. What is the reason for removale of the Tank Bunker? Also will the Biohazard tech for Alexander have it's stream weapon fixed, it doesn't track with the movement of the "weapon".
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30 Oct 2010, 0:15
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#10
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I fits I sits Group: Members Posts: 532 Joined: 18 August 2010 From: Wirral, United Kingdom Member No.: 1107 |
Very nice, as always. What is the reason for removale of the Tank Bunker? Also will the Biohazard tech for Alexander have it's stream weapon fixed, it doesn't track with the movement of the "weapon". I believe it wasn't effective as say as a normal bunker and their were coding issues where a tank couldn't align properly with the bunker ala YR's tank bunker i think. Also nice update, i wonder how powerful are the rockets from the watch tower and how fast they fire them. I also found the C&C tiberian dawn influence on the tower when i looked at it aswell . This post has been edited by dangerman1337: 30 Oct 2010, 0:17 |
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30 Oct 2010, 0:39
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#11
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
Nice update. Somehow that paladin is starting to grow on me by the day . The medivac is cool, though i wish you guys had time to also edit the damn old chinook. That thing is probably the ulgyest model/texture in generals. About the classic cameo part - will there be a game option for them ( like a option in the game launcher for example ) or they will come as a separated art pack and peope who wants them just copy/paste's the .big file ?
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30 Oct 2010, 1:05
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#12
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Group: Members Posts: 211 Joined: 16 August 2009 Member No.: 356 l33t |
Nice update. Somehow that paladin is starting to grow on me by the day . The medivac is cool, though i wish you guys had time to also edit the damn old chinook. That thing is probably the ulgyest model/texture in generals. About the classic cameo part - will there be a game option for them ( like a option in the game launcher for example ) or they will come as a separated art pack and peope who wants them just copy/paste's the .big file ? I think an option in the game launcher would be pretty cool for that, especially since textures can differ across games and not desync.(of course, that is meaning if it's easy for the people with the source to the launcher to be edited) |
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30 Oct 2010, 1:35
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#13
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Nice update. Somehow that paladin is starting to grow on me by the day . The medivac is cool, though i wish you guys had time to also edit the damn old chinook. That thing is probably the ulgyest model/texture in generals. About the classic cameo part - will there be a game option for them ( like a option in the game launcher for example ) or they will come as a separated art pack and peope who wants them just copy/paste's the .big file ? as an option. -------------------- |
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30 Oct 2010, 3:54
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#14
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Level 17.4 Group: Members Posts: 763 Joined: 12 June 2009 Member No.: 131 Immaturity Incarnate |
I can't wait for those Nuke Rockets!
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30 Oct 2010, 9:13
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#15
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Losing Karma to Vault Boy Group: Tester Posts: 1302 Joined: 7 June 2009 From: Canada/S.Korea Member No.: 34 Some future plan mod for AoE3:Asian Dynasty or FO4 |
Nice awesome update.
I love new features for each factions. Specially, Nuke General and Tank General's new toys. About Watch Tower, is this able garrison bulding or can't able garrison? -------------------- Let's kick this Russian Tank's ass back to the Bronze Age! Twitch Chart ID: Mr_kim82 Moddb ID: Mr_Kim |
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30 Oct 2010, 9:50
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#16
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Cool Guy Group: Legend Posts: 1317 Joined: 7 June 2009 From: Sydney Member No.: 46 |
The watch tower does not garrison any units.
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30 Oct 2010, 10:11
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#17
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The X General Group: Project Leader Posts: 2166 Joined: 7 June 2009 From: Philippines Member No.: 73 Uniqueness is Overrated |
"GDI Advanced Guard Tower Under Attack"
with that out of my system, cool update guys -------------------- |
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30 Oct 2010, 21:08
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#18
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Emotion is available as an additional download Group: Members Posts: 77 Joined: 7 June 2009 From: UK Member No.: 72 Lossless Addict |
Loving the nuke missiles on the Overlord, I suppose it still not able to target air, right?
-------------------- [Sources] ASUS Essence ST, iPod Touch 64GB [Amplifiers] DIY HA5000, iBasso D2+ Boa [Headphones] Audio Technica ATH-AD1000PRM, Ultimate Ears TF10 Pro |
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30 Oct 2010, 21:19
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#19
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Group: Administrator Posts: 5732 Joined: 31 May 2009 From: The Netherlands Member No.: 1 Projects: SWR Productions Bitch slapping SAGE since 2003 |
Loving the nuke missiles on the Overlord, I suppose it still not able to target air, right? it is -------------------- |
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31 Oct 2010, 7:21
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#20
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Group: Members Posts: 565 Joined: 14 June 2009 From: Sri Lanka Member No.: 155 |
Lol....anti-air nukes ....I'm sure commanches will fall like the rain then . Good job with the update guys. This is looking terrific.
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1 Nov 2010, 0:09
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#21
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Group: Members Posts: 18 Joined: 2 December 2009 From: Wisconsin Member No.: 564 |
The reason for the removal of the tank bunker is probably because NOBODY USED THEM True that. Tank bunkers never made a lot of sense, you're giving up the mobility of a unit for a teensy boost in defence. Plus, you couldn't even put an Overlord in there, so what's the point? I like the new watchtower model, but I don't see where the missiles will come out of. Do they just shoot out of the windows or what? Will this building require power? Always great to see that progress is being made, these frequent updates are getting me excited for the final release! |
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1 Nov 2010, 9:11
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#22
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Group: Project Leader Posts: 892 Joined: 8 June 2009 From: Cynopolies Member No.: 97 |
If it's true to it's origins, the watchtower has no windows. What you see on top are missile pods. It's an automated defense - has no crew. And my guess is it will require power. It only makes sense.
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1 Nov 2010, 10:21
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#23
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Forum Chemist Group: Members Posts: 687 Joined: 5 June 2009 From: Zeist, the Netherlands Member No.: 19 Projects: ShockWave Tester In birro veritas. |
If it's true to it's origins, the watchtower has no windows. What you see on top are missile pods. It's an automated defense - has no crew. And my guess is it will require power. It only makes sense. You assume correctly .-------------------- TN
"The courageous enter dark caves alone. The clever send in the courageous first. The cleverest wait behind the clever." --The Book of Cataclysm |
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2 Nov 2010, 20:18
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#24
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Group: Members Posts: 18 Joined: 2 December 2009 From: Wisconsin Member No.: 564 |
If it's true to it's origins, the watchtower has no windows. What you see on top are missile pods. It's an automated defense - has no crew. And my guess is it will require power. It only makes sense. It's interesting that this will require power, as now China Tank will have no unpowered defensive structure to rely on. (Other Chinas have the bunker, USA has the Firebase, and GLA has all unpowered) Now that I think of it, USA Armor is the same way. So the tank generals are more dependent on power, I suppose that's a good balance. |
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2 Nov 2010, 21:10
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#25
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Officer of the European Continental Army Group: Members Posts: 2351 Joined: 7 June 2009 From: England, Great Britain Member No.: 71 Community Manager at Nexus Mods |
Honestly, I'm not sure if the tower fits in with the general theme of Shockwave. It does look like it'd be better placed in a different CnC game. However, I am willing to see what it's like in game before saying I don't like it at all
Edit: Out of interest, what do the stickers on the front of it say? This post has been edited by Pickysaurus: 2 Nov 2010, 21:11 -------------------- |
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